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The combo multiplier recovery rate should be quintupled by offline ticks. Even the gradual multiplier is correctly affected, so why not combo?
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when Idle Multiplier is upgraded while idle mode is active, the new multiplier isn't added unless you exit idle. thats very inconvinient
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Fun idle but a couple suggestions: Make the critical blocks a different color, size, or shape. Feedback is important and I'd get more from seeing that than seeing the paddle shake. Also, please show the Idle Multiplier. I see the Gradual on the left and the Combo on the right; you could put the Idle right in the middle so we know that powerup is working.
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Why won't my offline ticks go up if in idle on another window or at the game's tab? It will only count if i switch to a tab in the same window.
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When the heavy rain starts, it is impossible to see how many catches a segment need to be filled up. It would be nice to see how many, so you know how many FILL RATE upgrades you should buy to increase things. Have I maxed them out, so every catch fills it up, or is it simply raining so hard that all then catches needed are caught within the time the bar takes to move to the top?
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Combo multiplier recovery speed doesn't seem to be affected by offline ticks. I'm not sure if this is intentional or not.
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Could you please show the reset upfrades whem we reach 100m? I have no slightest idea if 300 reset points are worth anything if i can't see the reset results.
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I am an idiot. The Reset Points button and Offline Ticks button easily confuses me. I have accidentally reset the game way more often than I am proud to admit. Is there any ways to make this idiot proof and move one from the other?
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The game hangs a second or two every time it saves so while I really want to use the feature it would be more useful if I could choose a longer time between saves like 30 seconds, 1 minute, or 5 minutes so the game hangs less often, other than this I haven't experienced any slowdowns which is very nice but it doesn't make this any less annoying and detracts from an otherwise great game.
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My paddle multis reached a point and then all were negative, they went to zero and started back positive. The profit basically stopped.
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I think it could use more upgrades to choose from, maybe an in-game tab you can open up with all the upgrades on so when you accidently hover over an upgrade it, it doesnt cover the screen
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maybe an option to increase the amount of offline tickets to be used per second would be handy. I've got around 91k tickets, so that's about 5 hours of having the game open. with other words; before my tickets run out, I'll be offline again, so my stack will only increase
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Can the developer explain what 'idle multiplier' is? I assumed it was the combo multiplier but apparently it isn't...
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Right, i've played this for a couple days and it's a 3/5 because it lacks enough content to keep me interested. Fun while it lasted. Also, I'm just going to post this: https://gyazo.com/eac07077e5e0ab9d8e551e1d48f84acc
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You should at a stats page where we can see stuff like playtime, resets, how many RP we got from each reset, and other stats
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If this game's active mode behaved more like Kaboom on Atari, I think this would do very well. If the paddle extension upgrade was made pricier but an upgrade that condensed blocks into more valuable ones during active play was available, I believe it would improve the dynamic.
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Good game, but you got some work to do on the idle bonus. By now my combo increase too fast for the idle bonus to catch up, don't know if it is intended.
And idle bonus should not be lost when we close the game. I just lost a 400 000% idle bonus and now i just have to let the game run for 5 hours before i can generate substantial points again. It just forces you to let the game run 24h/24
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i think i found a bug: when you use offline ticks the game runs 5x faster (more block drops) but your combo multiplier doesnt grow 5x faster not sure if this is or isnt intended though
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Be nice if the game remembered that Lag Mode was enabled when you close the game. Drop Rate 67 + Bounce Change 48 = Lots of lag even after clicking Lag Mode seconds after starting :)
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The offline ticks are supposed to speed up the gameplay 5 times, but it does not increase the combo recovery rate, so using offline ticks does not compare to playing 5 times as long.
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An excellent game, fresh, clean, refreshing, suggestion: a slow motion mode? reduce the game to half or even quarter speed, allowing the player to gather every pixel, but also reducing income speed as a result. Would certainly look cool as a second mode
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Idle mode seems to turn off after a little bit of time ( a minute or less). Says it is active but no points increase. Moving and resetting idle restarts it but also for a limited time.