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Neither the autosave nor the normal save work for me. Does anyone have an idea as to why that could be the case? Im using firefox browser.
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This game is quite fun to play, moreso than I imagined. However, it definitely needs some performance updates. Even with lag mode turned on it slows down, especially when trying to purchase 10 of an upgrade.
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Please add a work mode. Maybe something fun that looks like an excel sheet or something :P or just hide the middle part?
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I suggest lag mode to have multiple stages where the hundreds yellow boxes merge into green ones, and then blues, and then reds until it actually stops lagging.
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It would be nice if we could see the full price for "Buy x10" even if we don't have the money so we can plan ahead. For example the "Reset skills", so we'll have idea on what RP to reset to be able to purchase something to the max.
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You should add something to lock the paddles down so that way we don't accidentally move it just by tapping arrow keys or something, and lose idle %. .. it's very frustrating. Slows down progress and then you have to wait for a while to get it back up. :v
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Hey man love the Garage Band Piledriver drum beat you got goin on. Try making multiple songs in a shuffle pattern so its not the same thing over and over again. Keep it up love dis game so addictive
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The 2 most efficient upgrades are Bounce chance and Cost reduction. Because the work on a 1/(1-x) basis, as you approach 100% they become insanely powerful.
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Every time I play one of these I promise myself that never again will I play another idle game, and yet I always do...
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After a bit, getting back to where you were takes a while and is terribly boring. I got 1.5o reset points, took 5 seconds to spend it all, and now I've got to sit here and babysit the game in order to get back where I was. Perhaps an "auto-buy" perk or something would be nice?
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With offline ticks there needs to be some indication that you're using them. It's hard to tell what's happening, especially if you're colorblind.
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I feel like I'm basically done after I get all the platforms and my screen is nothing but bouncing squares, including a massive amount of offline ticks that I'm still burning through after about an hour of gameplay. I won, I guess. Was fun though!
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Also, even in lag mode I am overwhelmed with the number of things on screen, I think some sort of infinitely scaling lag mode with various combinations of balls would be more effective. Perhaps 5 whites = 1 yellow, 5 yellows = 1 green, etc etc etc until there are a maximum of 50 or 100 balls on screen at a time, descending in color values to add up to whatever the total number is. It would be more effective than what I have going on now; roughly 400 balls worth 20 points a piece. Lag mode is great in theory but poor in execution, especially once you add Bounce Chance into the mix which effectively quadruples the number of balls on screen once you get it high enough.
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It's an interesting game but after about 24 hours of not playing I have more offline ticks than I know what to do with, more than I could ever spend. Multiply that by 3 days, and combine it with the fact that I've basically run out of meaningful things to upgrade...I guess I'm done? It's a solid idle with an interesting variation on the genre but it definitely stalls out rapidly.
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Having an average income per second would be nice, it should be easy to do average per second from the last 10 seconds
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I wouldn't mind an exponential increase to combo multiplier recovery rate, like every 1000% combo multiplier increases your recovery rate by 1%/s or something
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Lil trick for those of you wanting to up your intake; hold the paddle with your mouse, and (while holding still) rightclick outside of the game window. The game will assume you are still holding the paddle, even though it is not moving anywhere. You will be 'idle' while still receiving the same reward for hits as though you were constantly 'playing'.
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Possible options runs out too damn fast (half day of playing) no real target in game. Well done, nice idea, way too short for idle game.
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When using offline ticks to speed up the gameplay, the combo multiplier recovery rate is not going any faster. Should it not?
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The combo multiplier recovery rate should be quintupled by offline ticks. Even the gradual multiplier is correctly affected, so why not combo?
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when Idle Multiplier is upgraded while idle mode is active, the new multiplier isn't added unless you exit idle. thats very inconvinient
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Fun idle but a couple suggestions: Make the critical blocks a different color, size, or shape. Feedback is important and I'd get more from seeing that than seeing the paddle shake. Also, please show the Idle Multiplier. I see the Gradual on the left and the Combo on the right; you could put the Idle right in the middle so we know that powerup is working.
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Why won't my offline ticks go up if in idle on another window or at the game's tab? It will only count if i switch to a tab in the same window.
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When the heavy rain starts, it is impossible to see how many catches a segment need to be filled up. It would be nice to see how many, so you know how many FILL RATE upgrades you should buy to increase things. Have I maxed them out, so every catch fills it up, or is it simply raining so hard that all then catches needed are caught within the time the bar takes to move to the top?