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Needs an option to memorise current craft recipe. And also maybe to automatically trigger the selling of inferior picks right after you craft?
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If you put a pickhead and handle in to craft. While it's cycling through the random picks to craft, you can click the automatically get rid of all pick and accessories button. It'll sell them and refund your gems, but you can still craft the pick.
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Idea for gemsystem:
Insted of jumping from tier 1 gem on the first rock and then fast jumping to Max tier gem. Make the curve slower. So that first after like the 3. gem u get a chance to get tier 2 gem. And after the 5. u get a chance for tier 3. All i do is go 5 rocks past Emerald (which has 0.001% chance of Max tier gem.) And farm it. And then you easily have a max tier gem.
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Add a button which will be buying all cheap upgrades( i need to click about 1000 times to buy all upgrades after rebirth
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@kadycandy thats because stones have defence, you can see it too the right of health. Idle damage is generally lower than manual damage, therfore idle damage will stop before manual clicking does.
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FUSE ALL works again! Hooray! Also, if anyone is wondering about where to farm gems, Treasure has been pretty useful for me.
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rebirthed and had negative 359 points.... thats kinda a pain? is that so that i have to have more levels each time to use more points? or is that a glitch and really i am owed 359 points?
This should no longer be an issue. What was intended was that you had to progress further each time, but ultimately that just confused people, so the rebirth point system was rebalanced such that this will no longer be an issue.
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Either I don't get the upgrade, or it's clever and is actually a downgrade. The "Quality Assurance" upgrade is worded as "Chances of recrafting a bad pick" and the more you buy, the higher the chance...so why am I buying into it??
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@Kazeelex , that already exists. There is a small button underneath the stone you are mining. Click on it to toggle automine.
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I can only have one game at a time i wish each save slot could be a different game just in case there is more than 1 person playing on said game
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Several 'parts' to the game.
Pick: Personally I try to start each round by getting my idle speed up, then treasure, then gems.
Get the +5 gems through the link. Forge a better pick, and keep money, ie. ore, coming in.
The balance of upgrading crafting for a better pick and mining for money and gems is a balance.
Skip your click, combo, gem boost, and offline for your first few resets.
Later in game the gem boost and your combo power and clicking can be very handy for a super boost in your active levels for increasing your rebirth.
Just thoughts from first 3 days.
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I would like to see a button to auto-buy the cheapest upgrade until you run out of money. I think that would come in handy when you come back from idling for a while and have tons of stuff to sell.
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Suggestion.. just 1. Probably been mentioned... an option to disable auto mine as your scrolling through, it fills my inventory sometimes with worthless minerals as I scroll through. Lower levels get mined instantly and clutter my inventory.
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The blur effect happens when you can still purchase it one more time I tested this on all upgrades to be sure and multiple times before I reported it. just a minor bug.
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Guys dont you love it when the game just cant comprehend how many gems you can have. I have LOTS and some of my gems are going into the other gems? Bug possibly? Love it
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Handles depend on the material; heads depend on the gem. Don't waste valuable gems when building handles - keep them for the heads.
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Im having this weird bug where i cant click on the storage icon, and the upgrade icons, and the other 3 up there, but i can still gem boost, change the news feed, click on the whatever im breaking. Is this an issue with Chrome or a bug in the game?
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It would be nice if have a Blacksmith system, like with X gems you can upgrade your pickaxe to +1, +2, +3, etc... A bit more enemies would be nice too. Quests with objectives, to give us another objectives instead of only farm and farm. Nice game! And sorry for my english. ;)
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I really like how a lot of the content is explained by hovering the mouse over the item in question. However, I can't seem to find any explanations on pick recycling, gem boosts or quality assurance. I have no idea how any of these seemingly interesting features work or how I use them. Also, rebirth says I can do rebirth when my active and idle levels are a combined 150 levels. I think this may be a typo because my combined levels are over 200 and I still cannot rebirth (active and idle are both over 100 and I also tried holding "r" and clicking). Despite the minor issues, it's a fun, engaging game. Thanks.
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For some reason whenever i close the tab to get the offline bonus, the points I spend for rebirth get reset and I have to click the plus all over again. I don't go through with the rebirth, but still.
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Not sure who all is saying you get better by crafting the parts separate. I've done dozens of heads and handles at a time, picking out the very best pairs and combining them, and haven't quite gotten half as good as my best complete axe. And it was made with lower material too.
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There comes a point where an auto gem fuse toggle would be nice, though what to do with more grade 16 gems, no idea. Maybe allow us to sell gems?
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I like this but I think you should be making separate crafting of handles and heads give you better axes. it costs minimum double the resources to do it separately and yet crafting the complete ax tends to give you the better option.
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I think the biggest thing to help balance the gem system a bit, would be a lower cap on the chance to not use, as well as the ability to use multiple gems on one item for better results.
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Should add a "Buy Cheapest Upgrade" button. OCD gets the best of us and getting low on most upgrades and spending a lot of time trying to get them up to par is tedious at best.