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Would be cool if you could add a star button or something next to the name of a rock or gem and if you click it, it would have the material's name in the corner and you could click that to bring it straight to you, instead of clicking back and forth to it having to clear your inventory every time, Like If You Agree!
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i DIED laughing when i heard about poop+ XD i can just imagine a add for it:
Now with more corn and guaranteed to make more durable pickaxes than diamonds
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That moment when you use dirt to craft a pickaxe in the begining and its really good.... then you accidently sell it and you can craft anymore...
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It seems like the rebirth system is a bit broken. The game does not seem to save the points spent, so i have to respend the points everytime i reload the game.
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Suggestion: when doing the "buy all cheapest" selection, make it to where you can toggle certain upgrades on or off when buying cheapest, so that you can focus your upgrades on a more general area at a time.
Great idle game, 4.5/5
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Cedric1982: gem boost also boosts defence. If you boost it too much, defence becomes higher than damage. Check the boosted gem defence.
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I have a minor suggestion: I think that it would be nice for people with trackpads to be able to tap the trackpad rather than needing to click it. It's the same concept just a little easier to tap the trackpad for some people. Other than this it's a phenomenal game!
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For everyone, Gem boost increase your reward by making the rock stronger, if your damage goes to 0, cancel it and try with a lower Gem/Rock
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Gemboost is broken ??? When I activate it at Eldritch Ooze everything stops working... And I must click on the red X to cancel the boost... :-/
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I've been stuck in the gem boost mode for over a day, and have no more gems. How do I get unstuck without losing progress?
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Some other craft-ables that require certain materials (Ex: 10,000 Stone+, 10,000 Wood+, 1,000 gems of tier 6 or greater, 1o gold for a home base that would increase idle mining speed by 50% or something) would really help progression (Seems like after the first few rebirths you kinda hit a wall, still progress just it goes so slow) and add more of a reason rather than "Well, I got THIS far this time!". It'd also give each one a purpose, so that way you're not either on the hardest one you can decently farm or a couple back to get some gold. I think it would help the gem situation too, since if something cost say 1000 or 10000 max level gems to craft it'd give more of the gem progression feel I *think* you were going for without having to mess around with a lot of the groundwork that's already in place. Just my 2¢ ^_^
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i have a few ideas,
1 Higher teir gems (like lined gems that have a higher boost, you get chances for them with rebirth levels)
2 Pickaxe Booster angel levels, (each gives 10% better picks)
3 after damaging a rock, it stays damaged when you move off of it
4 rock map (or something that shows all rocks you can mine at once)
5 Starting Rock rebirth levels (1 each just to get off to a better faster start)
6 The ability to craft handles/heads together to make them stronger
7 boost rebirth levels after a while (make each one give more after a certain level)
8 How much of each rock are you mining a second (or how much time does it take to mine a rock)
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now I am quite hitting a wall. the +2 rocks are way to hard to drill and the points we get for the rebirth do not provide a substantial boost. anything can be done to remediate this ?
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What's the deal with rocks when you get too much and the number glitches to something weird like... -103992483 or something!
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im not sure if its only me but sometimes after going back to previous rocks and returning to toughest rock the idle pick damage goes 0 even id/s
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A few things: The gem count display in the inventory doesn't cap at the expected amount of digits (I have 9 places while it only shows 6 slots pre-filled with 0s); it seems gems pile on very quickly once a certain point is passed (for me, the Treasure Chest node) : to fix the progression, you might consider making higher leveled gems available only at much later nodes, like later in the NODE+ iteration; auto-upgrading gems seems like a useful feature, or the ability to sell gems; having to upgrade the offline efficiency is a nice, unique touch; I don't know if this is intentional, but I noticed that the user's current pick handle and head are factored into the strictly-better-pick culling algorithm; a reference for the numbering system would be helpful; ability to index certain nodes for quick selection (like the max-forward button) would be convenient; the chance of getting gems across nodes seems sporadic.
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I think that a sell all button would be nice. When you get further into the game/leave it open on your browser, it gets a little bit tedious having to sell all of them. Other than that amazing game!
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would be useful if the aura color would correspond to the enchant level (green for +1, blue for +2..etc). right now it is pretty much useless
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I would like to see a button which will craft full picks using all heads and handles from best to the worst. Because I am tired to combine those 50 heads and handles with hands. :D
For example, you have heads +20, +10, +30 and handles +1, +3, +2
It should combine 30 + 3, 20 + 2, 10 + 1. =)
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the sorting option is actually confisung as it sorts picks based on their quality. But very often picks of lower quality have better stats...