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So I got a +10 pick with 200Qa damage in the ++levels. I was really excited until I really couldn'ttll a difference with a boost froma 30Qa pick. I don'tsee any way of progressing even after spending a lot f tie gettng bonus damage to 1k per point.
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Suggestion. Make tiers for gems raise as you progress in mining levels. Don't add high tier gems (Tier 10, 11, and 13) to low level minerals (Brimstone). Once I get into + minerals *Even before if I want* I can mine tier 14 gems like water. It would be better if each tier was associated with a grouping. Non + would have tier 1-4, + would be tier 5-8, and so on with the % rate of drop rising as you get to tougher minerals. I'm currently lvl 200 and getting roughly 10 tier 16 gems off of brimstone (From fusing) every 10-15 minutes. If there was an actual progression, or the next thing to strive for, it would make this game loads better. Just my 2 cents =)
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Also, More Gems Would Be Nice, Like Green Gems Or Purple Gems And Orange Gems. Hope This Gets Added + So That The Dev Can See
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ummmmmm. i got off for about 2 weeks and got back on to find i had about -5000000 wood+ so i sold all of it and now my money is stuck at 0. any suggestions?
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i have just made a auto gem farm i made it so i went up to heaven stone then i went all the way back to trash and now i don't even need to click as i type/as you read i am getting gems this is really O.P because when i get enough gems i go and mine that heaven stone just one and make a O.P pickaxe and get more gems and repeat
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If you accumulate more than 2.1 billion rocks (2^31) while the game is closed, when you re-open the game, the number of rocks will overflow, become negative, and you will lose money if you sell your rocks. It seriously hampers "idle" play if you have to open the game every 8 hours to sell your rocks. Can you make the number of rocks a 64-bit quantity, or maybe a floating point number?
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Pickaxe modifiers would be cool. The modifiers would add looks and stats on to the picks. It would be kinda like crafting a pick but instead putting a pick into a crafting slot and putting a modifier in with it.
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@SmallBoxes It have a Reset button... Go to the save menu, then select the nunber of the file you want to delete and click ``Delete´´Simple enought.
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@narosie There is an X where it tells you how much more Xp ect you're going to get from the current gem boost, click it and you should be able to just go back to mining properly :)
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@ToxicRadd Your damage goes to 0 because gem boost makes the defense of the material much higher, try going down a few materials then try it again :)
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I agree with brave that there hould be something that shows how crating actually works. I know the more ugrads you get makes a better pick, but there should be someing that shows a percentage on each item for a base bonus to what you craft. Another thing that could b nice is to be able to use old picks as crafting materials.
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I really like how a lot of the content is explained by hovering the mouse over the item in question. However, I can't seem to find any explanations on pick recycling, gem boosts or quality assurance. I have no idea how any of these seemingly interesting features work or how I use them. Also, rebirth says I can do rebirth when my active and idle levels are a combined 150 levels. I think this may be a typo because my combined levels are over 200 and I still cannot rebirth (active and idle are both over 100 and I also tried holding "r" and clicking). Despite the minor issues, it's a fun, engaging game. Thanks.
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For reirth, it seems like geing a cuple rcks into the + ones an getting to about a 200 cobined level is optmm since i gives th mot points for me. After hat point, rebirth doesnt mater anymore sinc you on't ge mny more points after that. Maye spending th whle day you can triple it, but that i a lot of hours compaed to 20 minutes.
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after ruby+ it just takes so long to advance and even longer to get a better pickaxe could add something to forge picks together so get better picks faster
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Adding an option to auto-advance to the next rock would be nice. Maybe as an expensive unlock? I've currently got like 68,000 rebirth points and could see sinking 10,000 into this, especially with an option to un-buy it like the other current uses for rebirth points.
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hm, is there any point to use rebirth after max armor penetration and upgrade cost reduction? the starting money and gems seem totally useless and bonus damage increase is negligible after 1000 or so
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Image to prove a new personal best of a +9 pick (unfortunately pretty early, at Crystal+ ): http://prntscr.com/7chl0t
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A few suggestions of mine:
Have a unique, extremely rare pick for every level up to heavenstone, (repeating them with the + next set) with a slight modifier based on the level it was mined from eg
Fire gem - base mine rate increased like a burn effect
Trash - slight increase to loot rate
Maybe poop you get much fewer gold per gem mined and so on
and perhaps have an ability that continues your combo for a while so you can make inventory choices without losing your damage bonus on the later levels this could be paid for in gold or, as a solution to the abundance of gems use different (combinations of?) gems as payments for different lengths of time.
if you were to implement this please consider making the ability accessible via the keyboard - again to keep combos going.
love it so far :)
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i dont play for 1 week ad i had it to were it 1 hits the dirt + really fast so when i come back the gems at the to left says ALOT and i had over 100T dirt o-o
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yea the game practically ends itself and any positive progression round Jade+2 even with my 7243.19% pic doing 3o a sec it's not even worth playing anymore
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Ok, I just reached 1,000,000 tier-5 gems (those are the blue triangles) and it just added another digit without the line beneath.
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I wonder what happens if you get 1,000,000 of a certain tier of gem. Will it overflow the counter? Will my computer crash horribly in a blue screen of death? Will I lose all of my data?