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Could you add clans somehow, where everyone has their own game but there is also a competition where there is a seperate clan game and each week it resets for each clan, and the clan that gets 1st, 2nd, and third each week gets some kind of bonus
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game seems interesting but there is something wrong with the gem drop rates, i got maybe 6 gems around the first 10 minutes then none for over an hour or so of gameplay
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Theres gotta be a way to sell/combine tier 16 gems. I maxed the tier 16 gems, so it'd help to have a way to get rid of them easily.
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guys, to get as many gems as you need, just go back to the original water gem (has a 12.85% to get tier 1 gem) and at high levels you get hundreds in seconds, you then can fuse them to get better gems. like so others can see
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I think it would be nice if it was possible to toggle which upgrades I want to be bought and which I don't want to be bought when using the "Buy all cheapest"-Button.
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Wait one more thing, make it so every time you mine something you get money. The better the thing the more the money.
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Me if this is irl: *mining obsidion* ... :I *goes to dirt* *going crazy destroying the earth* yeah. this would happen.
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I got to heavenstone in... about an hour maybe???
Now... dirt+ ??? ... poop+ ... wait? that's all?
That's boring... the grinding is too fast, i barely even feel like i have done anything. I don't remember 1/4 of the stone i mined. Everything is so... ... exponential.
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I wanted to leave you a suggestion for the numeric way to re-balance the gem earning.
Basically, one should start with 0% gem decrease, stronger pickaxes and certain upgrades will increase that chance by an amount.
Say we have a pickaxe that does 10B damage, besides the other stats it starts with, it also has for example "100% gem decrease", it means that the chance to get gems for every item will be decreased by 100 times. (Like an item with 0.01% chance gem will become 0.0001%), and to rebalance that to make it easier to get gems with the more powerful ores, like for example Treasure+ will be 10% chance to get the rarest gem maybe? This way, we limited the possibility of getting gems on easier ores and made it more acceptable to try on the more powerful ores. Would this work, @truefire ?
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Suggestion (if you're still seeing these): I'd suggest adding a way to "bookmark" a select number of mines/stones/whatever. I like to alternate between high-level mineables, and ones with higher rates of producing gems.
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This is a great game, But I haven't played it in a year so somehow I had like -140000000 Rubber+ (Or something like that) and decided to sell all of it.
When I sold all of it my money dropped to zero and when I sold everything else I had, nothing changed. I know this has to do with JavaScript or something like that, but it would be nice to have a maximum amount of ores.
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your game can't keep up with my clicking speed... can you add a game tickrate setting so that people can adjust it to their hardware and clicking speed? my normal clicking speed is about 12cps.
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what i learned from mine quest - balancing gem accumulation vs value of "rocks" to sell for upgrades.
optimization requires balance, nice lesson