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Good start, but has some problems. First the catapult. Needs a visual cue as to when it's ready to fire again. Fire rate is to slow and seems to get slower. I find it very hard to control and sometimes when I release the mouse it just won't fire. More frustrating than enjoyable.
Upgrade costs seem to change (increase) randomly (possibly as you switch enemies). Not enough stone, even with a Maxed mine and market.
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The catapult should be set to go off with the space button in the last place shot. That would speed up the process and be more efficient, in my opinion.
Overall, I'd give it a solid 4/5.
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a tutorial should have you do something too, similar to the tutorial in this game: http://www.kongregate.com/games/CasualCollective/the-space-game
that game has a outstanding tutorial, if you could do something similar, then it would make understanding the game much easier.
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i rely love the game, and i mean, rely love it XD but since i also love to give good critics, i found 1 XD
im not sure if this is a glitch of intenstionaly: the 3rd boss cant be hit while healing himslef or sending enemies, making him extremly hard DX
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love this game. for people having trouble in the first boss, just keep shooting in you wall and more soldier
Im almost up to the last lvl :)
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hm
it gets very unbalanced because you cant keep units... i just cant kill the bosslevel of the dark elves. after 10 trys. and i dont want to just farm and farm and farm... 2/5
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The game looks good on the surface but is really a crappy game. The first boss should not be that hard to kill. Once the wall gets knocked down you might as well just sit back and watch as you die. Cant buy anything worth more then footsoldier even though I have the resources. 1/5.....fix the game then I will reexamine.
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enemies still left on screen when i completed the map?? and the catapult takes too long to reload. stone becomes so scarce that i started losing on purpose to get the bonus amount again, and troops just get slaughtered really.
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you ju8st dont get enough stone... and why gets the firing rate of the catapult worse when i upgrade it?
4/5 still, very enjoyable ;)
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This would be higher if there weren't glitches, like workers not showing up, and the catapult not damaging enemies sometimes. Also I agree that the catapult should not slow down when you upgrade it.
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One of the best games on kong 5/5
Some suggestions: Make archers better, they are useless and make tutorial more easy to understand. Apart from that, awesome game!
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Heres some things you should change: you should add more special abillities and there should be more things to upgrade. The archers should shoot at the enemies, and the elf archer should hit much more dmg. Add more lvl uped characters. The holy creature should have more range.. 99.99999999/100 great game. now it needs badges!
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This game, while promising, is full of bugs. nearly half of the levels end part way through wave 2 for no reason. when I fail a wave and try again, I often have a lot of resources that I didn't have before. the stage 4 boss died instantly for no apparent reason. and there's more...
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did anyone notice the gold stone and crystal images are the SAME image the gold is the first image to be made then he recoler it and take away outlines and add a bit more for the stone then the same for crystal! hehe im getting good at this!
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Nice game, but you have a bug in the enemycounter, sometimes the battle is won even if the last ones are still alive.
4,5/5 :)
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there where enemys left(goblin archers) and i defeeated the least enemy to come and attack me(big blue goblin thing) my idea is if you defeat the last enemy who came to attack you win despite the enemys remaining
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4/5, you leave about 90% of information out of tutorial. And when a soldier passes the screen you should be able to send him back out or SOMETHING, rather than just losing him. Other than that it's a great game.
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Good graphics, but buggy and plays very slowly. Please speed up the battle report (or at least allow the countup to be skipped) and balance the early bosses better around foot troops.
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What? Once the wall is gone you're assumed to be helpless? Why does the minimum range of the catapult actually increase when the wall is down?