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Nice Game. Easy to understand. More upgrade features would work well. Hate to say this, but maybe a bit to easy. 4/5.
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Stimulus Package Badge (medium – 15 points) what do I have to do for this badge?
earned all other ones, but didn't get an effort on this badge.
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really disappointing game. almost fun, it won't summon the army in the order that it is commanded, especially the spirit. total crap, waste of time, don't bother trying to get through it. 1/5
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Congratulations! You've just completed the All Against One, One Against All Challenge! You have earned a card from our collectible card game.
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Congratulations! You've just completed the All Against One, One Against All Challenge! You have earned a card from our collectible card game.
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One of the best games i ever play and, like every game, there are a lot of things to improve: More units, more misions, more buildings and a litle more economic role in the game.
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I got all the badges on my first try. Once you find the correct strategy the last few battles are extremely easy. You only need fully upgraded catapult and walls, and the knight. Just spam the knight during the whole battle and build a engineer and send both, while firing with your catapult.
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I enjoyed this game a lot. It is also nice to see that the author is still working on the game by producing updates, as opposed to leaving it as is. Good work!
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Pretty fun game - found it incredibly hard until I had maxed everything out, and then it was fairly simple. Plentiful cursing on the third and fourth bosses as my wall got raped >.< Once my wall was maxed, though, the fifth boss gave me a challenge without being overpowering. Quite annoyed by the fact that I had to re-hire my army every time, however (again, until I maxed everything out and didn't have to spend my resources on anything).
Note for others: For the "Holy Light" to work, you need to lose the given number of units for the "Death toll" (literally a toll here, not just a count ^_^), and give it time to summon. It works best if you don't send out other units with it being summoned (i.e. - no delay).
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Why do soldiers disappear after every battle even if they didn't die? Also more useful wave information would be nice instead of 'lots of goblins' because as it is, it's a waste of space.
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good game but you should add an upgrade for faster catapult reload, and fix the bug with the building badge, it didnt work for me either. and if you can change the game completion to hard, thanks!
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I think the game is fun, but on the wave warning dialog box, can you change it so you have a keyboard shortcut to click exit instead of having to use the mouse.
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It has so much potential but way too many flaws. The way the units are created is just confusing. So if I want to send my stronger guys first I have to not send my foot soldiers, wait until my warriors go then go back into the menu and send my basic units? This gets really frustrating if you're trying to make traps. Why can't you have the option to move the order in which the unit's are created? That simple option would make this game that much more fun. And what's with the archers? weak arms or what?
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Love the phase-based gameplay. Glad you included the catapult predictor because it would be hell trying to aim shots when you have a delay between them.
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Hey, Dougieguy01, thanks for playing, but as for your comment, I think i’d rather stay in the business and improve my game rather than quitting and spending the rest of my life to complain about how something didn’t work out as the way i wanted to make it.