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Haha. This is fun. Did anyone else bring down the castle by ONLY head-butting it? Very enjoyable game my friend. :D 5/5
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i have finished it for the second time. just cant get enough of these puzzles, especially with the story moving on. the gameplay is so unique and clever. you should definitely make a sequel!
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@JimmyCarlos, you need more then API for badges. This game hasn't got a high enough rating. I think the minimum is 4,12.
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I thoroughly enjoyed this game. The storyline was pretty well done, better than I could ever attempt. And I did enjoy the graphics, both the 3D and the flash style. I thought they were brought together quite well. I anxiously look forward to future games with such creativity. 5/5
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The first time it asks you to move something with your mouse, I clicked on the green triangle, and it said TA DA! but after trying every possible combination of clicking and moving with my mouse, the triangle still wouldn't move.
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A 'Continue' button would be nice. I haven't had time to play all the way through, and every time I come back I have to start from the beginning. Other than that, interesting concept, though the 3D positioning gets a bit fiddly.
You may be right, but considering the game duration is about 5 minutes, I didn't want to complicate any user interface. But after sponsorship from bigDino, adding those links and buttons, I think I should have done that, so you are right.
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Good story, though a bit short. I'm not too keen on the graphics. I don't know if I just don't notice it in other games, but some of your stuff looks especially pixelated. I assume it was all drawn in flash, but I could be wrong, though I never had those issues when I used to use flash. The clean lines mixed with the pixelation just don't go well together. Some of your choices in color, such as for the 3D object are just plain poor. Yes, it's hard to miss, no, I don't think it needs to be that bright. I don't particularly care for the 3D aspect of the game, but I can appreciate the fact that it was probably a real pain to code, so kudos for a job well done with that. Over all, for a first game, you're off to a good start and best of luck to you in the future.
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The game may be lacking in the graphics department, but I actually enjoyed this game. Good job, I hope you make a sequel with more levels.
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As already said, moving the 3d shapes is not that easy but it's not the nightmare some describe. More annoying the game froze at the cart level -- meanwhile the cultist says "Don't worry, the great one can handle it". Despite that, it is an excellent game that made me smile (still smiling!) I love the story so far, the music is quite joyful and the artwork really fits. 5/5. Thanks!
Thank you :) Sorry for the bug, I know exactly what you mean. Using 3D graphics in combination with 2D physics had unexpected consequences such as the crash you experienced. I fixed them as much as I can, but it's still not 100% robust.
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The shape rotation is REALLLLLLYYYY ANNOYING. It's a wonderful concept, but it has too much False Difficulty. Maybe have a button that switches which axis you are rotating the object (x/y/z) so that the mouse movements are actually what the player intends? There is many an occasion taht i know EXACTLY what i want to do, but the object ignores my intentions.
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This is the debut game of my friend who is one of the most passionate people I have ever seen about indie game development and I'm hundred percent sure he will have a high reputation in this market. Good storytelling and original game dynamics, and additional applause for his brother for the lovely music.
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Wonderful try at something new. The graphics dont bother me, i love the handdrawn look, but some of the objects just got frustrating. I can see how it would be difficult for the game to know which axis you were trying to rotate on, maybe have different controls for the 3rd axis, or maybe even all 3. Or hold shift when you want to use the "z" axis. Something like that.
Thank you for your kind words :) At first I designed the exact thing you mentioned, even the shift key :D But then I decided 2D was enough, but obviously I was wrong :D
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Sorry to double post but I got further into to game and honestly I just stopped playing because positioning the 3d objects was so infuriating since they never did what I wanted them to. I am on a laptop so that may be part of it but I dont think it would be much better with a mouse. Nice idea but needs some work
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Its ok but its really hard sometimes to get things to do what you want when your turing them with the mouse. Very unintuitive and I felt like I was just trying to get lucky in how i twisted it
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Awesome Concept, and fun too. I can definitely see the potential for a bigger Broader Sequel...
Keep up the Great work!!!
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"Now it is time to face your greatest enemy."
"Logic?"
"Yes you are our savior."
"I am no one's savior, I can't even save myself."
"...Can you please get off our heads?"
"Love to, but this seems like the only way to reach the red door. Plus it's fun to stand on your head."
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I found it too difficult to position the 3d objects. That's not such an issue on earlier levels, but once timing starts to matter, it just becomes too frustrating. Also it took too long to get into the meat of the game. I just kind of breezed through the opening, not bothering to read the text because it took forever and wondering if I was going to do anything more than move from left to right. That did change, but not enough to hold my interest. Sorry.
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At start, I didn't liked the graphic. But when I saw these 3D objects, this game gained some polish! Nice story, fun steering and awesome music! 5/5
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No comments! A chance for my name to rise out of the muck and grime and brine and unnameable bits of things no one wants to think about!