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hyperjumble

Oct. 23, 2008

Under rating threshold (show) how do you get the last lvl?

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scott0077

Oct. 23, 2008

Under rating threshold (show) ok

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ttursas

Oct. 23, 2008

Under rating threshold (show) Ok guys, v1.11 is out! Please read the UPDATES info...

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scott0077

Oct. 22, 2008

Under rating threshold (show) yay i got all 40

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scott0077

Oct. 22, 2008

Under rating threshold (show) i get it

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scott0077

Oct. 22, 2008

Under rating threshold (show) nvm

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scott0077

Oct. 22, 2008

Under rating threshold (show) what slowmo do?

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scott0077

Oct. 22, 2008

Under rating threshold (show) slowmo time?

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ttursas

Oct. 21, 2008

Under rating threshold (show) scott0077, I have a relatively easy strategy to it: drop a very big ball, and wait until it touches all key balls. When they vanish you get some slowmo time, but buy some more so you can destroy with a mouse click the red ball you are going to hit next. After that one is gone your ball should land to the bottom of the screen. And then just use thrust to get the S-balls. Might take few tries, though.

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scott0077

Oct. 21, 2008

Under rating threshold (show) man that level 3/1 is really hard to get the last to s balls

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ttursas

Oct. 21, 2008

Under rating threshold (show) Good ideas, acidDICA. I'll make the slowmo last a little longer and be slower. 2X is a bit too much, 1.5X is what I'll try. Otherwise you can just slowmo, -25pts, and then hit max boosted ball, +30pts... Anyway, I've added these to TODO list and will do most of the stuff there at the end of the week.

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acidDICA

Oct. 21, 2008

Under rating threshold (show) Btw, just my opinion, but I've always felt that the slow-motion should be slower or maybe last slightly longer. Currently, there almost seems little value in hitting it. If it were twice as slow, then it'd encourage us to use it and to 'boost' the ball a bit - making the game as a whole more interactive. I assume you want that? Also, if it returned to normal speed over the course of a few seconds rather than all at once, it'd help get rid of accidents at the end of the slowmo period. And it'd look cool. Although I noticed a new counter which helps eliminate that problem anyway.

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acidDICA

Oct. 21, 2008

Under rating threshold (show) In any case, being able to check out thumbnails of the levels directly within the game and DL them that way would be cool. Maybe for the sequel, alongside the tutorial and better level progression? Oh, and I hope you get badges soon - congrats on the rising score. I was SURE 3.5 was the cutoff. :-/

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acidDICA

Oct. 21, 2008

Under rating threshold (show) Thanks for the mention. You know, ideally, this game would work well with a portal-system for its levels - something like Platform Racer or even Newgrounds - with 'most recent', 'top 5 of today', 'top 10 of the last week' and 'top of all time' so that everything has a chance at initial exposure, but then the most popular rise. Or maybe have it something like '10 most recent', 'top 5 today', 'top 5 this week', 'top 10 this month' and then a list organising them all by rating. Of course, then you'd have to introduce ratings and probably user IDs to avoid spam-voting.

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ttursas

Oct. 21, 2008

Under rating threshold (show) Thanks guys! I hope more people liked the game so I could keep on enhancing it, and make a sequel to it. :) Anyway, I'll add some new, small stuff later this week...

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darknote

Oct. 20, 2008

Under rating threshold (show) having the level editor pushed this from a 4 to a 5 for me. and i love the gravity balls. just made a fun gravity ball level, going to experiment a lot more with them.

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scott0077

Oct. 20, 2008

Under rating threshold (show) oh thank you ttursas by the way this is one of the best games on kongregate

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ttursas

Oct. 20, 2008

Under rating threshold (show) scott0077, collect all S-balls...

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ttursas

Oct. 20, 2008

Under rating threshold (show) darknote, I alread have a "restart level" button on the TODO-list, so you can press that if you think you can't reach your previous score...

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scott0077

Oct. 20, 2008

Under rating threshold (show) what do i do to get to the last level

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darknote

Oct. 20, 2008

Under rating threshold (show) one thing i might suggest as a minor detail is to make it easier for people like me who practice the same level over and over again, either by a) making the default action after the round is over to restart the round and a button goes back to the main menu, or b) highlight with a color or something the last level that was played. also, maybe a hoverover of the level shows rank in addition to your score/best score.

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darknote

Oct. 19, 2008

Under rating threshold (show) no rush, just curious. :)

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Pancakeater2

Oct. 19, 2008

Under rating threshold (show) WORLD RECORD!!!!!!!!!!!!!!!!!!!!!!

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ttursas

Oct. 19, 2008

Under rating threshold (show) Darknote, nope, there is no such place, but I have the stage scores in my database, so I could make such page to my www server. I'll add that to my TODO-list...

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darknote

Oct. 19, 2008

Under rating threshold (show) is there a place where the rankings for all of the individual stages can be seen?

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scott0077

Oct. 19, 2008

Under rating threshold (show) oh i get it. it work now nvm

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scott0077

Oct. 19, 2008

Under rating threshold (show) yay 1st on the top list for most levels played!!!

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ttursas

Oct. 19, 2008

Under rating threshold (show) scott0077, can you please tell me more, how it happens? You do get "saving the game..." text after a level ends? But if you exit the game and go to the title screen "continue" is unavailable?

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scott0077

Oct. 19, 2008

Under rating threshold (show) my game will not stop deleteing itself

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Deslucir

Oct. 19, 2008

Under rating threshold (show) the server is a lie !

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ttursas

Oct. 19, 2008

Under rating threshold (show) gamerlukeee, nice ideas, thanks again. Next time I'll touch the code I'll replace the collected special balls with some other balls (violet?).

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hyperjumble

Oct. 18, 2008

Under rating threshold (show) need badges!!!!!!!!!!

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gamerlukeee

Oct. 18, 2008

Under rating threshold (show) Ttursas, Would you be able to make it so when you get the special balls, they don't go when you want to play it again? Just fade them out a bit, because then it's harder to get a higher score because you can't get the points from them.

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Pancakeater2

Oct. 18, 2008

Under rating threshold (show) second time all my scores have been reset. great... /end sarcasm

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gamerlukeee

Oct. 18, 2008

Under rating threshold (show) Oh and, you should make the mystery balls a toggle option when you unlock it :)

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gamerlukeee

Oct. 18, 2008

Under rating threshold (show) I should join now :D I play games whenever I can.

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ttursas

Oct. 18, 2008

Under rating threshold (show) gamerlukeee, well, we had very young testers at one mobile games company, the youngest was 21? But age doesn't matter there, experience does. I've also seen people who don't play or have played three games in their lives, working in the business, and man do they suck... They don't have a clue.

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gamerlukeee

Oct. 18, 2008

Under rating threshold (show) Ah, one more thing. What age do you need to get into testing?

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gamerlukeee

Oct. 18, 2008

Under rating threshold (show) I'm the best at maths in my school :D haha. but yeah i might be interested. off to watch rugby now, talk later? :)

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ttursas

Oct. 18, 2008

Under rating threshold (show) Most of all, create your own demos or even complete games on your free time. That's more valuable than any university degree you can get, if you want a job in the games industry. But both a degree and a couple of demos, that's the best way to go.

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ttursas

Oct. 18, 2008

Under rating threshold (show) gamerlukeee, it's good that you study on your free time. Getting good grades will help you getting into the games business. :) Depends on what you want to do. If you want to become a tester (the easiest way to get into games) you need to play a lot, and different kinds of games. Programmers need maths and programming skills. And social skills as well, a little. :) A designer with math skills would be really something, they don't usually understand the formulas they are creating...

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gamerlukeee

Oct. 18, 2008

Under rating threshold (show) I think i'd fail at games :) i play them too much aha. But I don't get much spare time with school and in my spare time I do like rugby and coursework and study for my exams. what qualifications do you need to get into the game industry?

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ttursas

Oct. 18, 2008

Under rating threshold (show) Anyway, instead of spending all your free time on booze and bars and watching sports, you could always make a game like this instead, or something better. :D

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ttursas

Oct. 18, 2008

Under rating threshold (show) gamerlukeee, when you get older, consider getting into the games industry. :) I work as a game programmer, and wish we had testers with your skills...

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gamerlukeee

Oct. 18, 2008

Under rating threshold (show) Aah cool. I don't think i'd be able to make one yet anyway, i'm 15 and school takes up most of my time :) haha.

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ttursas

Oct. 18, 2008

Under rating threshold (show) On an ordinary business day I spent something like 0-3 hours on making Ball Drop One, and 3-20 hours every weekend. But min 15 hours a week, I guess.

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ttursas

Oct. 18, 2008

Under rating threshold (show) I've worked on this one for something like hmm three months now, but not every day. And I do have a full time job that takes most of my time. :) But too long if you ask me. And I spent too much time playing the damned game while coding it...

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gamerlukeee

Oct. 18, 2008

Under rating threshold (show) Nice one ttursas :) how long does it take you to make a game like this? i'm interested in making one.

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ttursas

Oct. 18, 2008

Under rating threshold (show) Ok, reaching "lightspeed" doesn't explode the balls. I reset the highscoretables, and I'm expecting to get a lot of flame for this. :) Anyway, if people still have the energy to play the game, it should be better now...

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ttursas

Oct. 18, 2008

Under rating threshold (show) hyperjumble, I guess it's ok, just don't do it again. :)

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