Under rating threshold (hideshow)
Yes, you can do that too. (MaddAddams) I must say, I agree with you on the retry button. I'm afraid I might accidentally click it. Which would be bad.
Under rating threshold (hideshow)
was going to give 4 stars (-1 for the blocks shaking forcing me to restart the level) but with ttursas attitude to that problem "you suck" 1 star
Under rating threshold (hideshow)
Heh, now that I've posted that, I see you can click the words themselves. They could do with being a bit more buttony.
Under rating threshold (hideshow)
Sure I do understand why fricction is. As already said, I do not state about things I don't understand.
But you seem to neglect that every moving surface that sways move in all directions, and therefore would apply fricction on another touching surface.
Under rating threshold (hideshow)
I don't like the button layout at all. It says 'or press Next' during the diamond bonus, and there is no 'Next' button. And that giant gold 'Skip Level' button is really annoying to someone with no intention of skipping levels. I'd like a retry button up near the top when I lose a level, instead of having to hunt for it in the corner after a diamond falls off.
Under rating threshold (hideshow)
Ttursas, then probably there's a glitch at the game. I put a square over a circle in a shaking position and I kept it there for 1 hour, more or less. When I came back, the square was still shaking. How do you explain that? If the fricction is 0.9, the square would fall or stop in position.
Be more respectful to your players. Otherwise, you'll lose your own respect. ¬¬'
I do not state things I'm not sure.
Under rating threshold (hideshow)
Ttursas, this is a good game, but you still missed one thing that needs to be changed... it shouldn't be "Perfect Balance", it should be perfect balance for a certain amount of time. I don't care, make it a minute, but I waited for five and a square wouldn't stop swaying on top of a circle. The same exact sway, for forever. That wouldn't happen in actuality. Good game besides that... 4/5
Under rating threshold (hideshow)
I actually like this game, its not like one of those boring ones when your falling asleep, and fall of your chair while reaching for the T.V remote, ttursas, you really made a good game here. bravo. 5/5
Under rating threshold (hideshow)
The physics in this game sucks. Not because the balance is imprecise, but the creators disregarded the fricction. That's why the game sucks in physics. So, instead of criticizing the players who say that the physics suck, try to understand why they state that. Period.
Under rating threshold (hideshow)
good game, a 4/5, although i suck terribly at it, used all 6 skips to finish A, :(, but on the bright side i got 20 points :)
Under rating threshold (hideshow)
Salisia, I guarantee that to every level there's at least one solution that doesn't force you to exploit the physics engine. But damping is coming up in 5 minutes...
Under rating threshold (hideshow)
Critical damping, please. Also, so many of the later levels seem to have in their solutions the requirement that you abuse the engine- e.g. place a piece on top of another piece so that it is shunted in a certain way. The first game had the same problem, and I find that extremely poor design.
Under rating threshold (hideshow)
GHEZ119: "It can only be attributable to human error. "- do you know where's that quote from? Because you sound eerily similar...