Nanopath

Nanopath

by turboNuke
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Nanopath

Rating:
3.5
Released: October 15, 2010
Last updated: October 15, 2010
Developer: turboNuke

Tags for Nanopath

Description

An intriguing game of multiple concurrent pre-controlled events. Half game half editor, you have to get the nanos to the exits by seting up a predefined path for them to follow. Game designed by Longanimals and robotJAM.

FAQ

What is NanoPath?

NanoPath is a browser-based puzzle game developed by turboNuke where you guide nano-drones through challenging levels by drawing their flight paths.

How do you play NanoPath?

In NanoPath, you use your mouse or touchscreen to draw lines that determine the route your nano-drones will follow, aiming to navigate them safely to the goal while avoiding obstacles.

Who developed NanoPath?

NanoPath was created by the developer turboNuke, known for their browser puzzle and action games.

What are the main features of NanoPath?

NanoPath features simple mouse-driven controls, multiple levels with increasing difficulty, and a core gameplay loop focused on drawing and adjusting flight paths for optimal navigation.

What platform is NanoPath available on?

NanoPath is available to play online in your web browser on platforms that support Flash or HTML5 games.

Comments

0/1000
Bramblestar117 avatar

Bramblestar117

Oct. 16, 2010

240
9

wow... i went through the first 6 levels thinking lights kill you.

mythman1995 avatar

mythman1995

Oct. 09, 2011

29
1

needs a "start nanopath" hotkey

dubesor avatar

dubesor

Oct. 16, 2010

122
9

Add a function (space or something) that shows a "ghost"-craft on the path your pointing at in the draft-menue. I often find myself having to adjust paths 3 times just because it scratched the wall by 1 millimeter.

NetMonster avatar

NetMonster

Oct. 16, 2010

168
18

Nice game. Why is it labelled "strategy/defense" instead of "puzzle"? I almost passed it by, thinking it was another defense game.

PeteSF avatar

PeteSF

Oct. 20, 2010

80
8

Love the concept. When replaying a level after beating it, it cleared the previous path - don't do that! And with 33 levels, it needs a little more to maintain interest. Even just going to the level menu after each level instead of just clicking "next" would help give a sense of progression. Even better would be bronze/silver/gold stars for reaching score targets.