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This game has a serious hit box problem. The hitboxes in 'Hit object' events are awkwardly small and the hitboxes in the 'Avoid object' feel annoyingly big. :|
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while i like the silly levels in general, the avoid oil slicks and banana levels are annoying. with the way your game works, they can be difficult to avoid. to make up for this, i'd probably decrease their hitzone by a couple smidgens
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turboNuke and its budies do games fast xD , but wounder me if they do a game rlly rlly slow (or in a normal speed lol)...expect the first 5/5 game on kongregate?!?
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Good game dude, but those avoidance challenges are a M#$%er F%$#!er. For Example, Level 11-3, Avoid Soap, There is soap all over the road, ALL OVER it, I have max upgrades, and the minimum time is 30 seconds, I just did it three times averaging around 50 seconds... what the hell dude?
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It's a very good racing game, and the high maintained FPS is impressive for such detail. Still, I just don't enjoy many of the challenges. I wanna go fast, maybe slalom, but not hit ghosts with a car. The way cars move is just not designed for that kind of thing, so it has an element of "Nintendo hard" to it.
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Could you put a gold plaque on the week numbers where I have all gold already? (And maybe a green tick if all events have been completed, but not all of them golden?)
-- The slalom thing worked for me just now, apparently I needed to upgrade my car enough?
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I'm loving the game and having a great time playing it. I did come across a bug on January 2nd week Mon 9th the Boxaki Challenge, Day 2. I have completed the slalom with 27 gates but it only registers only 24, preventing me from getting the gold. I thought it may of been a fluke once, but I was able to duplicate it three more times with the same result.
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I have the same problem with the slalom that Crisius has. Also, could weplease have an option to turn off driver names and position placards in the races?
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How come a key element is never applied. Please allow a buy mechanic or some kind of mechanic upgrade so once we buy the upgrades allowed, that we can tune the car.
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Nice little game, one thing though... that soap challenge is impossible. I can ace everything else, but I can't even finish that challenge.
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Pretty good, but the Slalom Gates level in the 2nd week stops .3 seconds before the end. And for me it's always right as my nose is touching for the 25 gate for a gold. It slows for half a second and then ends abruptly without counting the pass.
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In the event on the 19th of march there are only 80 gates and it won't count the same gate twice. So basically you can't get the gold goal of 85
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With high upgrades (speed in particular) some challenges are significantly more difficult to ace, while races are compltely trivial. Since you can't downgrade, that means you'll probably never ace all levels if you missed the proper window. Disappointing.
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Well done on this. You haven't messed around too much with the basics of the game, but the addition of the mirror and the more frequent and varied "silly levels" are an improvement on the first game, which was boss anyway. I also enjoy the mini-game of guessing who the celebrity name drivers are meant to be (I made that game up)
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you seriously haven't fixed that crap where it slows you right down in 1 second for straying off the track? Google momentum.
Learn some basic physics.
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i like the regular racing in this but all the crap like overtake every 5 sec or whack 30 cars a minute drives me away :)
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I'd pay a dollar to any real NASCAR driver who can beat the high level slalom courses. This is not to mention, of course, the NACAR driver who can plow through a hundred boxes on the course and keep going.
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For someone who wins a fair number of races, I sure don't qualify well...How about an upgrade which allows me to, I don't know...not start dead last every time?
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First impression after the first race week: the game feels a lot like the first installment. The damage bars for tires and body have gone (does the game still track this damage?), and we now have a rearview mirror. The graphics seem somewhat improved. The race calendar changed from a monthly to a weekly view; I preferred the old one. Price money seems to not differentiate by placement, i.e. you get $500 for beating a race and $1000 for winning, with no in-betweens. The races themselves seem slightly harder than before, though the third race, "hit the crates", is an easy and fast moneymaker. I'm curious to find out how difficult the game gets once the car is maxed out and there are still weeks to go - my upgrade level is now 2-3.
tl;dr: "new & improved".
Thanks for that. We really didn't want to change too much with this one, as the first was very popular. But we've tried to improve things where we can.
The monthly calendar was too confusing for some users in the original; we just tried to simplify it a little.