The Deep Full

The Deep Full

by twotowersgames
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The Deep Full

Rating:
3.0
Released: January 30, 2011
Last updated: January 30, 2011
Developer: twotowersgames

Tags for The Deep Full

Description

This is a beautiful chain reaction game with unusual mechanics, two game modes and nice music.
Full version of the game with all available levels.

How to Play

Mouse only.
To mute sound effects and music press right mouse button on the game and choose options from menu.

FAQ

What is The Deep: Full?

The Deep: Full is an idle incremental game developed by TwoTowersGames where you explore the depths of the ocean and mine resources.

How do you play The Deep: Full?

In The Deep: Full, you direct your miners to dig deeper into the ocean, collect various resources, and invest those resources to upgrade your mining operation for faster and deeper exploration.

What are the main progression systems in The Deep: Full?

The Deep: Full features upgrade systems for miners and equipment, allowing you to improve digging speed, resource yield, and unlock new areas as you progress deeper.

Does The Deep: Full offer offline progress?

Yes, The Deep: Full allows for offline progress, so your miners continue working and gathering resources even when you are not actively playing the idle game.

What platforms can you play The Deep: Full on?

The Deep: Full is a browser-based idle game available to play online on platforms like Kongregate.

Comments

0/1000
Brettles avatar

Brettles

Jan. 30, 2011

16
0

good game, apart from a few little things such as spelling.
Also, the instructions aren't very clear, especially when it comes to controlling the path of atoms. You might need to add an explanation somewhere that the cursor actually "repels" the other atoms, allowing you to guide them to the reaction point.

GamerFefan avatar

GamerFefan

Jan. 30, 2011

8
0

Very cool game and really relaxing. Was a bit laggy though :/

harryman274 avatar

harryman274

Jan. 30, 2011

7
0

ahh a chain reaction game but with a twist. Good Job and as everyone else said need to fix the lagging and spelling but with that done this could be a very nice and calming game.

retnuh66 avatar

retnuh66

Jan. 30, 2011

4
0

It would be nice if you could choose when to repel particles and when not to. I find it pretty discouraging when I start a reaction with a ton of atoms going towards it, and then they all turn away because I had to put my mouse there to start it.

6turmovak avatar

6turmovak

Jan. 30, 2011

6
1

Greate Job? :D