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some ui improvement: separate hide upgrades and hide buildings would be nice, since only upgrade list blocks one of void spawn slots from visibility
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Hi, nice game really... But i found little bug. A have arcanist with devourer.. after changing pet to voidfiend, my mystery bonus falls under basic 5% to 3.18% (once 3.20%) ..
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I would like to see when next update arrives (approximately), what the update contains so i know what changed. Most other idle games do this in the game-tab. Maybe a possibility?
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When buying sources, would it be possible to add a mode that buys the required number to reach the next goal.
Ex:
You have 10 crystals, so the mode buys 15, taking you to 25.
You have 25 so it buys 25 taking you to 50.
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i'm afraid i will have to give up on this game. it keeps causing system crashes. partly because of Unity compatibility problems, i think.
GR now more useful for early game, for late game it was too powerful. we are added alternatives for builds, and we'll add more in next patches. Speaking honestly, old GR was boring and it was an obstacle for the development of meta.
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i used to play this game very often until my browser now says something about a java script error and it reloads and i dont know what the problem is.i use google chrome on windows 8.1.
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I got this error: The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
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The update made it way too laggy to play and also the nerf to gem resonance seems to high. It turned it into a good spell to a spell that does nothing.
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I really wish there was a way to turn off the auto-click 'orb' effects. They cause serious lag when I have mutliple windows open.
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to activate shard pool, click orb and roll mouse over the extra large shard essence that will give a huge "bump" to 1 spell's collection
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this game looks nice has a real realm grinder feel to it being with how the achievements are laid out and how you can pick the mage you wanna be latter on its still nice and different from it i like it
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The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
What should I do?
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"You need a browser which supports WebGL to run this content. Try installing Firefox."
but i am using the god damn firefox :F
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your "tutorial" is now a tutorial. it is a massive amount of non-interactive information. a proper tutorial is a step by step introduction with features and information given to the user when he can immediately experience those in order to process the new information
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I really like this game. The only thing I really have to say "agents" it is the art is so amazing I want to be able to download the art so i can use all the classes and items and orb background and stuff for my desktop look and i know i can't.
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k dude I was away for like two weeks and made fart of a progress when I came back, nothing really changed or skipped ahead.
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It would be nice to get a visualization of what upgrades will become available next, like a tree of unlocked and locked upgrades. Like each spell spell is unlocked as you produce X mana / buy Y Grimoire|Spell Fountain (or whatever). It'd be useful for tracking milestones and what to focus on to unlock a specific upgrade. I don't see how that information is presented to you currently.
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noticed that if you buy 22 relics, there is no way you can expend all of it...so thats 100% ripoff...game is selling you something you cant use.