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Ah, I see the arrow to move everything out of the way... but that also allows me to see a trap that's completely hidden while you're managing things. Who knows how much void stuff I've missed because of that. Maybe have a magical lightning arc between the trap and the orb to indicate such things.
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Putting a trap you're supposed to be clicking on behind a wall of purchase buttons is perhaps not a great design choice...
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Hello everyone! Regarding achievements - there's some elusive bug that causes achievements not to work when the game is started without a save. For a workaround, please export-import or refresh your game, they will be granted retroactively and other ones will work for the rest of the game. I'll make sure to get the programmer to fix it asap :)
Thanks! Maybe we'll make him only lose part of the levels, still balancing stuff :) but as you get pet xp upgrades, he will fly through lower levels very fast, so it won't be such a huge gap
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I spoke too soon. I guess you have to pick a class before achievements show up? And it looks like I'm collecting mysteries now as well.
It's a known issue with achievements, they don't work when you launch the game without a save, for now it can be fixed by refreshing or exporting-importing the game. After that they'll work fine. We are working hard to fix it altogether atm