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Just a little error I found playing; I was going through the Beastiary and I went to the Equipment section and hovered over the armor and it is spelt like 'Amor'. Just a little mistake I found :D
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Ooops almost 3am again.. living up to my name I guess but that was loads of fun. It was pretty easy once you just work on spells but I hope to see some new ideas. I would love if you could magnetize your gear or something to collect the goodies or even a pet you could summon that stays with you. I do agree bosses are a tad boring with just running around until you can hit it a couple times. But over all I loved it :)
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the level up message dialog - where you select what to improve - should appear after the animation of monster death ends
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Excellent game. It's not perfect, but I'm bot sure why the rating is not >4. Just beat Krabby, will come back later for sure :)
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Hi Developer, Really enjoying the game. Just wanted to let you know a bug I've found. There is a small chance (I suspect it's really small - but it's happened to me once) that when the walking through the door" animation takes over a player sprite can get stuck on the outside of the door and be stuck there forever, unable to pause the game or stop the animation. This is frustrating, as it means you'll need to restart the game to correct the fault.
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It's a well balanced upgrades RPG, with a rather gentle difficulty setting. The controls are spectacular (I used keyboard), the spells are cool and flexible. Monsters have enough variety to be somewhat interesting throughout the game. It's VERY well made.
Just one bug: Like er651fs, I had Rizon's programming switch to only moving, i.e. no attacking/tired states. It happened after I got in close, he used his short range "eat" attack, and I used space bar (defend). I waited a while, tried attacking and leaving by the door. I finally left via menu and fought my way to his room again.
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it's a bit long and slow. a few little things here and there that annoy quite a bit, such as healing. If I accidentally hit it, I die because enemies shoot/hit me while I'm healing. Then I have the fun of being on level 13 or whatever, and having to go all the way back to level EIGHT because of a BS checkpoint system that doesn't save by the level. That really needs to be fixed, because it is a MASSIVE PAIN IN THE ASS to have to go through all these levels again. I should be able to zip through levels when I'm pretty much maxed out.
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Maxing spell power is pretty much an insta win. The fact that you can cast as many spells as you want at the same time if you click them all at once pretty much breaks the game. Walk into a room, cast 2 AOE spells, insta kill half the room before they even attack. There seems almost no reason to melee, and even when you do, its super easy to not take damage. The bosses are also kinda lame. you spend a little bit dodging pretty easy to dodge attacks, then spam spells to drop its hp in half, then do it again. The game overall is pretty fun, and collecting all the gems is darn satifying, but after a bit it becomes kinda mind numbing.
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I find my character makes a lot of melee attacks when enemies are near, even if I don't want him to melee attack, that's really frustrating
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This is a really nice game. It is fairly easy, but I honestly really like that about this; I'm really enjoying having a game where I can just explore and do my thing without it getting too frustrating.
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I can't pick items dropped by enemies if they drop them near a open door. The character passes through the door without picking them
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i leveled up the dmg and crit on every level... if u just running and hits, the enemies will be 2 attack and u got only miss... too easy
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found a bug also.if u kill enemy close to door it leaves crystals and u can't pick them up becouse just go through door.
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A very enjoyable game but with some flaws. Spells just make the game very easy with no mana/energy system to maintain. I never used shield block once as there was never any point. The summoned skeleton didn't follow you out of the room you summoned it, so became largely useless with such a long cool down and the bosses were just "run around till you can actually do damage, repeat. I liked the setup, the small levels, the artwork and the upgrade system. I hope you make another one, that's longer with a bit more complexity in the spell system, or at least call it "Specter Mage".
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A non-MMO RPG on Idlegate? Sweet! And it's actually decent? Doublesweet! The game is not without its flaws. It seems that others have already pointed them out, so I won't belabor the point. Nevertheless, it's a fun little dungeon crawler. I give it a 4/5.
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1-30lv all upgrade spell,no attack,no hp!
all u need is fireball,iceshard and light beam only
and then 1point of healing,and 3 point of speed,at any time u need
after 30lv,u can upgrade hp,and have fun with any spell u like;)
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I found the movement to be a bit glitchy. If you got to close to an object, or even the wall, you could get stuck. Getting stuck meant I died quite often.
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Played Boss 3 twice. Both times the boss end up blocking everything (attack, magic and bomb), and just run towards me without attacking. Have to quit in both tries.
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Played this thinking it was a dungeon-crawler continuation of Sentry Knight. Pleasantly surprised that it is not. If Sentry Knight is going to be better than this, it has some work to do, and is going to be a phenom piece.
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On the map, I would love it if the entry and exit points were differently marked. After wandering around I lose track of where I entered.
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Game froze, was on level 15, now I'm back on 8.
It has a lot of potential, but 3/5 because of the above, and since it's too easy with the spells.
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a good thing to add whould be water splashing when you walkover it,well this game has just been published but could you plz add it?
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It's actually ok - not great or anything. Movement is really slow, targeting spells is cumbersome and I can't understand why I can't go back downstairs. Yeah so 3/5 - thanks.