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Wow. I just gave the game a 5-star rating, favourited it, and then logged out. An hour later I can't even load the game anymore. It shows a single frame of video and then goes all black. Not good!
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I would like to swing my sword whenever I want to, not just when I'm near an enemy. I mean, I'm not sure why I'm complaining about the melee anyway since apparently you can go through the entire game without a sword since the magic is so powerful.
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Healing spell its just cheating... only what you need it time to recharge before entering another room, the same mass fire and cold damaging spells. So you enter cast this 2 spells then healing and just all. Too simple and easy.
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As it stands the game is just too easy.There is no point in using your melee attack since you can just wait and kill all enemies from a distance with magic.And even if there was a point in close combat it is just very easy to attack-move-attack-move and repeat,since moving in any direction for even an inch makes the enemies miss 100% of the time. I would recommend implementing a simple mana system where you have a set amount of mana and you have to replenish it at a shop,or at any other set point(basically you want to stop the player from spamming the magic attacks).Also,i would recommend making the melee combat more challenging,by increasing the hit range most enemies have and thus giving the player a bigger incentive to use the block mechanic. Overall this is a good game,and it was worth my time i believe,but after a while it became repetitive because there was no challenge there for me.
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Part 2
On to the bosses: They are boring and the designed should be changed in 3 ways.
1) There is no indication when they are vulnerable visually speaking. Like adding a magical shield to the last boss would be a nice touch as it would indicate visually why he's blocking your abilities.
2) They are not challenging enough and need to make you fear them, not get bored as you're waiting for them to be able to be hit. The player should either but unable to hit them cuz of the danger involved (has to dodge) or through good play can make them become able to be hit. (Shooting a weak spot, hitting something like a pillar to disable them etc...)
3) More patterns and moves making them harder to learn.
Thank you very much for giving me this playing experience I adore games like this. 4/5 and I hope to see more from you.
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Time for a review :D
I loved the game concept and I assume the intent was to put this on a mobile platform, so with that in mind here are a few suggestions and bugs.
The bomb spell is bad, you not only don't have the room for it but you also can't use it early game as the casting time is too high. There is also no way to re-add it if your remove it from your spell slot.
From a game design perspective the blue demon which psychic's scream disables you is a good concept, however needs to be changed and this is why. If I spawn in a room, get instantly disabled then one shot that's frustrating with no counter play. I would recommend either to change spawns or change it to make it a projectile which the player can dodge.
You could also so add things which should be dodged or areas on the ground which should be avoided. (e.g. spikes).
Game is way too easy:
Add mana to gate player power
Increase enemy projectile speeds
Blocking puts you in a worse situation than simply dodging.
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Id give the game a weak weak 4 after rounding up.
The bossfights were essentially the same bossfight over and over. 'Wait through a cycle until the boss enters it vulnerable state' Way to repetitive. While the levels themselves were repetitive they didnt feel as boring to me for some reason but i think many will feel them to be so.
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Good game! Problem with save and with 3rd boss (but like some1 write it is mostly occur if you using spells). Game is quite ease, worth to complete it, however, and it not too long, good. Game lvl of difficulties is like badge for completing - not to hard just medium.
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I just completed the game 2 time 1 like mele and other with magic and for me was a very entertaining game , i watched games for 1 ,2,3 euros in Play Store less worth and this was a free experience so Gratz, keep improving.
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Sweet I got some gems, I geuss I'l get some armor :P
1st set of armor: eh
2nd set of armor: I look like a bad ass (-O-O)--C=l::::::>
3rd set of armor: Please for the love of god gimme a refund ;-;
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The cooldown after a spell until you can move/block again seems a bit too long, getting hit often by ranged attacks. But considering spells being overpowered, that's okay. Annoying bug: drops in front of a door cannot be collected, since he stops some distance away and change room, without interacting/collecting the drop.
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Good-looking, enjoyable dungeon game!
yesterday the game worked perfectly. To bad: oday once my character is loaded and I want to start the game by running through the doorway the screen turns black and stays black with repeating ingame-sounds. I can still see the mouse.
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Nice game. A bit too easy though. Also, medium badge (kill final boss) didnt work for me for some reason (i still killed him, so at least the world is safe)
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There is a big bug:the third boss Rizon The Dweller Lord will nerver be defeated.He always block all attack,and after a few second , he will move toward to hero forever , no attack ,just move move and move. move and block .
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I find myself pinned against the wall unable to move because the Lord of the Undead bugged out. So this development lowers my rating of the game a bit still a fast fun play 3/5
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There's a few spells that are just useless, The skeleton just kind of waddles around in place and often times just traps you in a corner or pins you against a mob.
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theres a beutiul glitch where if you hold w and s or a and d at the same time the guy spazzes out, like so others can see