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i am experiencing lag after playing a while in firefox, while another tab lets another graphic intense flash game run smoothly
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7k gems collected and still no sign of that stupid trader. haven't seen him since floor 4 and I'm now at floor 9 -.-...
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I agree with virtually everyone else, it was fun..for a while but (i've only played it once) I normally play these games as a typical melee so decided to switch it up....and by the 2nd time i went shopping I wondered why there was even a melee option..or a shield (beyond to cancel the scream) i didn't notice the difference between enemies purely because i didn't have to, and by floor 12 "fireball machine gun" was pretty accurate
also I do wish the ending well..didn't suggest there was more game
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Pretty good, if it weren't so laggy it would easily be one of the better games on Kong. My only complaint other than the lag is the bonus boss after the mage, the game says to return to the surface which I did and found all of absolutely nothing...
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A nice game but two things: first the spells are all you need to finish the game and second the bosses are frankly boring, all you do is sit around waiting for the three seconds you can hit it every minute.
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All that being said, I like this game, its interesting and well made, just balance out the melee vs spell system and you will have a winner.
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Magic is way too OP in this. I died so many times, then I started using spells. I never looked back. The rock fall one is the worst, I enter a room, and spam it. Everything dies without me even seeing whats there. Either nerf the spells some, or introduce a mana bar system to control how often we can use them. I got the four single target spells, healing, then upgraded them. Then I stopped caring about money. Never upgraded a single piece of gear.
That said, a melee build sucks horribly. You attack so slow, and it just is terrible.
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The auto attack can get so annoying, he attacks when you don't want him to which can easily get you killed. do us all a favor and add an attack button
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Reminds me a bit of the concept of dark souls am i right? Anyway, truth is if you upgrade magic you hardly need to do anything else. You don't even need to upgrade the entire magic tree. You won't even need the healing spell.
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need to make the bosses take damage other than in specific circumstances, even if that damage is heavily reduced. It's happened a few times where a boss would get glitched and would not go into their prone animation, leaving me needing to reset.
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NOT a Roguelike. 1/5 just for being another douchebag misusing the niche term for a generic game that has absolutely nothing to do with Roguelikes.
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Need to make the doors to other rooms and the stairs to other levels more visually distinct. I can't tell which ones are which right now. Other than that, this is a great game. I like that I can use movement to evade attacks, as well as shield-blocks. It'd be cool if there were a way to customize the avatar or weapons to become more of a dex-based fighter.
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I agree that the game was just way too easy, thanks to the spells. I went the game through by putting all points on Spells. When it reaches over 20, you can basically spam the fire and ice ball ones and still easily win the game.
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first impression after 5 minutes : hero is slooooow. that's not a problem when fighting because foes have similar speed, but having to run trought empty room as fast as a snail is boring. could you speed up the hero in empty rooms ?
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Boring.
Also has been done way too much.
Feels like a zelda clone without anything new or interesting.
No points for effort or design, the main character doesn't even look that good.
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The game itself is quite fun, despite being easy and there is no need for a melee attack, since you usually take out all enemies from the distance. But I´m puzzled about what´s the point of overlapping the game menu window over the game. Half the time I direct the character to the bottom I end up accidently clicking on the Max games icon. That interrupts fun and gameplay. :)
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Please, please, please give us the option to make all the attacks done when we choose to, not simply when we're in range and not blocking. Tends to get me into trouble. Secondly, I have to ask what the reason for the spell to target the closest one. Why do we have a mouse cursor at when we're roaming, if there's no reason to put the cursor over an enemy if you can't actaully cast AT that enemy?
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lol @ the boss who spits snot or whatever on the ground. Can't kill him he just stands in one spot and spits and blocks everything. Tried casting spells and tried melee'ing him. Nothing works.
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so.. uhh.. just started the game for the first time, first floor I go into, second room I enter, the merchant is riiiiiight in front of me as I enter & so is a treasure chest.. meaning I can't pick up any of the treasure & every time I try I get sent back to the first room & when I go back into the second one, the shop opens up.... might want to fix that somehow :D
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Make all games Online...els will be pointless to play at all.New generation gammers,and old school gammers need a chalange. 2016 MUST be the ear of Online gamming.
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Please eliminating the s...l...o... w... s... c... r... o... l... l... i... n... g... t... e... x...t ...t. Yes, I realize I can "speed it up." No, we don't want to have to push stuff to make it slightly less painfully slow. Just PUT THE TEXT ON THE SCREEN. Please. Thank you. Also, game needs mouseover texts. And it really drags, but being able to hold the mouse down and move it to go where we want. Spacebar is defense. There's no need to have holding the mouse button also be defense just to make us constantly click to go anywhere.
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Have played multiple runs and on a couple occasions I got stuck by not having enough keys. Poor design on that front. Not sure if bug, but melee attack is non-functional for me, so I was forced to go the spell route, granted it is a much better choice anyways, a choice would have been nice.