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A cool Improvement would be if (n)d(m) weapons stroke n times for 1d(m) damage, with each its own roll for block/dodge. That would leave less frustrated players screaming at the monitor at night after failing 3 consecutive 95% rolls. Not only that, it would be a cool combat animation feature...
+ this if you think it's a good idea
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To be able to craft the Mystical Hairgrip (+30% Damage,30% Resist Bonus, 20% Life Leech, 15% Bleed, +5 Protection) you must first get Artistry and Tailoring to 1000, then wear Artistry and tailoring boosting equipment to boost. If you boost both of them by around 50%, you get a 50% chance to craft it.
It looks ridiculous though...
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would be really nice if you greyed out the recipies you already have... or not make recepies you have appear in the shop at all... refreshing via main menu is horribly tiresome
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This game has incredible Speed battle animation up! The game is great, but its terrible to see that same move during a hole second for the thousand time!
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Please, please, PLEASE lower the combat skill achievement requirement to 850, or at least 900. I have got every other achievement (well, doing the demon quest one in the next hours), and already farmed for a while, but I only have about 880 magic attack skill. 1000 really is too much. (Maybe you might also consider adding potions or books that add +5 to weapon/archery/magic skill, then 1000 might be reasonable.)
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Undifined should add tooltips for skills and items, make the speed up button a bit bigger and he should make a larger bestiary.
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undefined: there's a small bug with crafting. even if you don't have the recepies, if you click on a questionmark, the game automatically fills up the formula. (provided you have the ingredients)
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It'd be nice to see the roll for damage as well as the roll for hit. Especially since you don't really know how much benefit you're really getting from your other skills, except for ones that relate directly to hit chance.
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after playing for a while, it gets irritating after looting so much that your storehouse clutters with junk. Pls add an arrangement method!! thanks!
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The coming-out-of-random-places bug at lvl 25 has been solved. sadly, it still doesn't regenerate, those of you who have already cleared it will only find an empty floor:(