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Insurance - in this game - means that if I die fighting a demon, somebody saves me from him brings me back. If he is so strong, why don't they send HIM to fight the demon instead? :)
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Why is the max % for hit 95? I want to get a 102% so 2% of the time I can't hit those freaking demons 2 times. (*-*)=>(X_X)
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Fix the the movements from getting stuck, and moving around on its own and not letting a person move out of the corners and i'll give it a better rateing.
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The mouse doesn't work for me in defense quests. I cannot move!! Oppposing troops who do not pass through adjacent squares just march on past me.
Have I misunderstood the interface, or is this badly bugged?
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Did u screwed up somethin in fixin the bugs? cause now in the lv 3 defense quests i hardly can hit the enemys and i barely hurt them
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The hit chance is best explained as so:
D100(Y) vs. X
X is the hit chance of your attack.
Y is the number you get.
If X > Y, you hit.
The percentage is likelihood, not a guarantee. You CAN still fail 3 times in a row with 99% hit chance. It's just unlikely.
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Would actually be fun if combat wasn't so booring! Need to:
- speed up animations
- option to skip animations
- option to continue X attack until cancelled (IE character will do normal attack each turn until you tell him/her to do something else, IE I can go read the newspaper while this stupid combat finishes...)
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Ok, I need to complain about something again D: When you try to mute just the music, you mute the sound effects as well.
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To tell the truth, being a mage is alright(besides the challenge) and an archer is easy... but a swordsman (unless you be evil) the demon is harder!!
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a few of the adventure places have icons on them for ones that can be repeated. but a few like the bakery and thiefs dont vanish when youve finished them. itd be nice to have icons for the missions that are 1 time only and ones that are xp repeatable so i know how much to accomplish. its annoying to keep track of all the repeated xp ones
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During defence the only way I could hit an enemy who walked into range is to re-place my character in the same square.
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RedeemedWahrior is almost right about XdY systems. Look at them this way. X is the number of dice you have with Y sides. If X is 2 and Y is 6, you can do between 2 and 12 damage. Get it? It's dice. Always. 3d4 would be 3-12 damage, etc. Minimum is X, maximum is X * Y.
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it would be awesome if we could see what the items stats are before we craft and not have nearly everything have a 0 succes chance even at 1000
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Im tired of listening about nazi-stars, hitler swastika and all of the kind! Swastika in slavic mythology is symbol of Svarog, God of Sun. Its a Solar symbol, and itself it means "Sun". In India swastika appears on MOST of the houses and on ALL religious objects and means happiness. Now what and from whom hitler stole something - "hail" gesture from ancient rome, regiment flags from ancient rome, swastika from slavians.
There You have all kinds of swastikas :
[LINK] http://kodczasu.pl/files/swastyka_790.png
NOW PLEASE! STOP-COMMENTING-SWASTIKA-AS-SYMBOL-OF-NAZISM!
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Hero stories always starts this way. You are The Man and when you cant fight more, you lose every thing... but is normal, because you back 2x stronger at the other time.
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For those who have never played with XdY type damage systems: Just use this formula to tell how much base damage your weapon has: (X times (Y+1) / 2). Thats the expected value of damage per hit (not counting the buffs or enemy defenses or accuracy)
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Don't get me wrong, I really like this game, but there's some odd things in it... You can drain mana from enemies who don't have any at all, and I drank a potion and it missed??? WTF!?