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if you want top weapons or anything else top, expirement over and over w/ useless materials and get your artistry up alot.
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@flamewolf - sorry people are voting your comment down. You probably don't have any recipes yet. You need to do some adventuring.
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I love the "wolfs den" where there are a ton of skeleton bodies on the ground and a steak that give +5 HP. So did I just eat someones leg to get HP? That goodness this is not "My Pet Protector" or that would have hurt my stats.
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Glitch Found, if you open the equip menu on stairs and accidentally hit "Go Down" it errors and you can only hit head out to leave. You can't do anything else.
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improved hit rate (sometimes still unbelievable but at least it isn't necessarily so fatal this time), equipping in dungeon, crafting mats in shop, properly grindable dungeons... looking like the best version so far since you've paid attention to a lot of the previous issues
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this game is cool but there are so many problems and useless stuff
like, who cares for "poison" effect?? draining 5 mana per turn is not that useful since there aren't bosses or something like that, most fights last 3-4 turns
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Why are there not bosses in this game? When i go to the Insane Blacksmiths Dungeon and fight nothing but apprentices... That is kind of boring. Wheres the Insane Blacksmith? Would make the game a lot more fun.
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Needs option to stack multiple of an ingredient in a slot in the matrix, or hold multiple of the same product, or a "try same recipe again" button.
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House feature is pretty meh, I mean I appreciate the idea but if it has no weight on gameplay it's just kind of boring and time/money consuming. Though the only way to get furniture being vandalizing dungeons is great.
Not enough boss mobs, I rarely get a chance to cut loose and use everything at my disposal without it being wasteful, I want more challenging fights.
Good game by the way.
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Perhaps make it that with every purchase of a bag, higher tiers cost less according to what you've already spent? Anyways great game so far, can't wait for the next chapter.
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while walking or pacing in a dungeon, the game gets unresponsive and the character face keeps wandering off in the previous direction that was entered. has this happened to anyone else or is it just my system. + for yes elsewisw leave blank.
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i found a glitch when you equip something from you inv while a chest is open the thing you equpied is still in your inv and its name is changed to undefined and its stats,weight and value are also undefined
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For all those people at 1000 skill complaining about still having 0% success: Artistry also increases the chances of success, and is necessary to be able to make those higher level items.
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I love the idea of the save from a previous game unlocking bonus content, but every time the next arkandia game comes out, my previous game save data has always gone missing for one reason or another. It would be nice to be able to export save data in some sort of keepable way.
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Custom shoes are the cheapest item in the shop, so buying or selling them is the cheapest and fastest way to improve your bargaining skill. Any time you have a thousand gold or so, empty your inventory into the storehouse, then just go on a buying/selling spree.
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The disenchanting system appears to be completely FUBARed. I wanted to see if there was a pattern to how magic items were broken down, so started checking my component supply before and after each disenchant, only to see some pretty bizarre results.
Reported: +1 Basic / +1 Magic / +0 Rare -> Actual: +2 Wood (Basic), -3 Claws (Magic);
+2 / 0 / +1 -> -1 Holy Water, +1 Ice Shards;
0 / 2 / 0 -> -2 Eyeballs, +23! Feathers.
Is this just me, or has anyone else seen this bug?
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Another phenomenal addition to the Arkandian storyline. My only gripe is that the map movement gets more and more laggy the longer you play, just wondering if its a memory leak in the game. Other than that, good job!
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Please make casting spells smoother. Having to go through the delay on the casting menu appearance (the little fade-in) gets annoying after a while. Especially in the light of making combat easier through auto-attacks, this would be pretty neat. Alternative: Move the spell menu to the bottom of the screen and have the "cast spell" button toggle it on or off.
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The experiment button is pretty useless unless if you've looked up recipies online or something, since there are over 23 septillion combinations. Seriously, 24 ingredients and an empty space, so 25. 25 available things or each space, 16 spaces, so 25^16, or over 23 septillion. I guess you can use it to just pour in crap for fun...