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Ya'know, sometimes I wonder why this game doesn't have a sort by pants option in the storehouse.... SOME PEOPLE WANNA WEAR PNTS YA'KNOW!!
Smashing game, although, you really don't have a sort by pants option in the store house.
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awesome game, but, why the F, does this save via cookies, it should totally save to kong accounts.
also, found a small bug, if your attack that kills them, also stuns them, you attack once more after they are dead and dont do your victory pose when the loot chest drops down.
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"bowdown2q
Nov. 19, 2012
WHERE IS YOUR MUTE BUTTON?!" In the options menu, where you'd expect. The game has a ton of quirks, but a lack of a mute option is thankfully not one of them.
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If you position yourself and your army so that one of the enemy cannot hit you, it runs into a corner and continues to move sideways every turn. The animation is stuck in the corner but the enemy is not occupying the square nor any other at the board. There is no way to reach it and the only way out i to retreat. Annoying bug.
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If you have bleed and burn at the same time, it looks like a -1 and a -2 effect at the same time but it only takes off 1 damage. Not working right
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I honestly have no clue how to get those final crafting weapons to go above 0%. I am at max artistry and blacksmithing is at 326. Is there a certain skill level I need to reach to be able to make the final crafting weapons?
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There are two kinds of adventurers: those who will don pyjamas and bunny slippers for a statistical advantage, and those who won't.
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i think an ingame tutorial pop-up system (that could be disabled of course) would be a helpful addition, more customization for characters during creation would be nice. also, a larger bag space IS NEEDED, 30 spaces is not enough when you're on a long dungeon crawl through the fragment quests
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Hit a problem on 'Old Dungeon' where debris was piled in front of the right hand side long vertical passage. Could not complete the level.
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biggest flaw of Arkandian series remain unchanged: hell of a LAG. Its better (only slightly but still) in combat than the past few, but "tactical combat" remains literally unplayable, even on my fairly powerful PC (i7 3930k). you NEED to work out the cause of these horrible lags, as thats what pushing people away.
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Janue; Yeah.. You gotta use two bashers to steal both parts
zfreeman; Right click, go to quality?
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Okay, so when i was doing my tactical battle thing, my character pops up in there. With NaN on it. I finished my turn, enemies started moving, then it freezes.
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Sry but i'm sick of these everlasting arkadian legends' games... I'm trying but I can't enjoy the experience :
all dungeons are alike
I don't know how stats work
It's a pain to compare items
crafting system is a mess...
And above all, I don't see any improvement since the first game was made...
2/5
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For tatical battle - should a "mage" (someone with a fireball staff for example) be stacking damage, or spell damage??
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Uprate to report a bug! In game award for clearing lvl 50 of the unfinished dungeon not working properly. I've now cleared from lvl 1-100 without leaving and still have not gotten that award.
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Here's a big problem: if i sell almost everything i have to buy an awesome weapon from the store, I just ran out of money to the point that i cannot enter a dungeon. my only choice would be to sell back the thing i just bought for about one fifth of what i bought it for just to head into a dungeon to start over with almost no gold, trying to save up money once again
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Dunno if this is a glitch or I just got real unlucky with a roll, but I opened a chest that was on the map and it had nothing in it... no gold or items. It was in the "bless" spell map.
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Also, to add to my previous comment, changing the quality level and/or refreshing does not help the stuck movement keys issue.
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Having some keyboard issues. Character, "sticks," walking one direction. Double tapping the direction he is moving *sometimes* fixes the issue, but not always. I've had to give up on a couple of quests because I couldn't control where I was going. It's not a machine issue or a net issue. Also, getting some lag, like it's tearing up the memory something fierce, during combat sequences. Figured I'd mention this stuff, but overall, fantastic game.
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Actually, lowering quality makes most of the game a lit bit faster. What doesn't change (and what's the worst part) is walking around the map. Especially if I'm collecting materials/gold on the way. It doesn't get slow--it lags!
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layout should be abit more simple and maybe add some icons you can click on rather then words, other wise very good and ye some probz with crafting
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This game is soooo slugish! I tried lowering quality, but it didn't make it any better. It's fast enough for like 5 minutes, then it soon becomes slow like hell. Maybe the dev could find a way to clear the unused data and avoid this?
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A very clunky interface, boring and slow battles, far too much information all at once. I guess this is to be expected of undefined, as every game I've ever played by this developer reeks of being unpolished. Instead of releasing so many mediocre games, perhaps more time should be spent to release a great one. Or maybe it's just me.
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thank god. This game seems to actually be good. Hated the second installment! REAAAALY! and the only reason I may ever get back to it is because I may want to play as other characters. Nice one guys :)
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"Achievements apply to all saves" is not working 100% of the time. I'm having problems with "Chilly child", "This'll look good" and "Walled cave". Is anyone else having these issues?
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...how is it possible to deal 1 damage when my weapon rolls MULTIPLE DIE?
trick question, the answer is that it isn't. and yet it happens here. repeatedly.
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There's a lot wrong with just the basic design of this game. For starters, there's way too much shit. Just... way too much. There's at least two skills related to every one action you do, but there's nowhere in the game that teaches you what they are or what they do. There's WAY too much grinding. No, sorry, I shouldn't have to play for 5 hours before being able to take on the first story mission, that's dumb. It feels like it's too married to the style of table-top RPGs, but in those games, you can be creative. If your DM sets up a game where you feel super restricted and you have no idea what's going on, he's doing something wrong. Not to mention, visually speaking, it's kind of terrible. There's a difference between having a style and never improving. Why are these games so well-rated?
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Needs lots of polishing.
Inventory and item management feels archaic at best. A ton of superfluous elements: house, squad battles (oh boy, theyre boring and feel really clumsy, thankfully i completed the game only doing 2 of them), merchant (a place where i dump all the items i dont want, no potions), crafting (try making a simple heal pot, fail twice and run out of materials) and lots of buffs (still not sure how %life leech works).
Finally, since end game items are few and are a must to beat the final mobs there is no room to choose which stats you want to get.