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Is it just me, or are these games becoming smoother but more and more grind focused? It's as if people think "If people spend hours more than they have to on my game, then I'm doing a great job".. Stat increases of 5 upto 900.. And then 1s? Grind the same dungeons for all the crafting recipes. Grind excessively for stat points. Grind for the gold to spam materials to grind your crafting levels to make anything worthwhile. Grind.. Grind.. Grind.. I think i'm bored. So why the hell am I still playing?
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I'm not sure if it's suppose to be done like this but, at this moment, I'm still fighting novice and apprentice guys in the dungeons for alchemy, bs and so on, even if the dungeon is a 5-skull difficulty. This seems to be very easy to finish the dungeon...
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im sorry to say this but this is worse than adventure quest world i want to shoot my self for even playing this. click click boom
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4) I still don't know what benefits that skills such as tactics, observation, mysticism and leadership grant. 5) Tactical quests take forever and give little to no rewards (you didn't even bother making a 'space' shortcut to skip your turn. 6) The new socket system is unexplained and pretty much useless; However, if you were able to craft your own gems, I could see an actual use for the crafting system. All in all, I consider this a MASSIVE step back and I struggle to give it more than 3/5.
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I so wanted to like this game like I did the previous ones. I don't. In addition to the criticism the top comments addressed, 1) The story has become dull. There is little to no dialogue. 2) I spent hours grinding my butt off in order to make the best possible gear, when it's possible to complete the campaign without half decent gear, 3 of my items were crappy and I finished with ease. 3) The fact that you can craft several awesome potions like in the other games is great, but there is no bosses whatsoever, not even a freaking final boss, so it's pretty much a TOTAL waste to upgrade your alchemy, or any of the other skills for that matter, when the campaign is so ridiculously easy.
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how is this possible in battles it says 80% and I always miss and when it says 50% I always hit! Except if % means how much % I'll miss!!
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is there a glitch ? I can't get any percentage success chance on the "Supreme godlike" weapons. Even though the next grade down weapons are 60% chance. This must be a glitch or something, please help me out.
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was starting to enjoy the game... then my arrow keys seem stuck... unable to navigate dungeons.... character jsut bounces back & forth between two spaces.. happening on 2 different computers with 3 differet keyboards... most annoying.... :(
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Seems odd, I managed to get to the level 50 in the unfinished dungeon, but I still failed to get the Spelunker Achievement. Is it that I must complete it in one go? That is risky as the game has enough drain to crash adobe every once in a while.
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I'd love to get my hands on a list of explanations on things, not some things, but just about every mechanic in the game, some you can guess but still there's information to be known...
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Would have been much better with a more in-depth Squad Battle. It just feels really slow to me, and placement doesn't seem to matter terribly much if you don't get bonuses for flanking and such.
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I think you should add hotkeys and stuff like after a battle the chest needs to be clicked to open and that defeat the purpose of us trying to multi-task using the auto combat and there should be a button that off auto-combat before a battle but overall the game is great i would rate it 5/5
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LOVE the autocombat. One obvious bug in this version: Sometimes when life drain is used on me, the enemy's life gain is shown correctly but my life loss is shown as a green 20.
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to make crafting single common items easier, you can hold shift then place item, then without letting shift go click combine, then still without letting shift go place item again, etc (and using the bottom slots for this also makes it faster). No need to move the mouse around so much
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I think a way to stop some of the more grindy dungeons is an autoloot option and possible settings within that option (eg. Replace Items with loot of greater value, except potions,
etc)
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.. found a bug.. says that I have an achievement for finding more than 20 tailor recipe, however, in my crafting page I have 0.
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Various suggestions: Crafting: please please PLEASE dont reset the matrix after each attempt. absolutely no one is crafting one item at a time.
10xmats. instead of offering things 1 piece by 1 piece. let them be sold in 10s. Especially the way skills work, crafting early game is just a waste of time and money.
Kong banner: Please remove this from post combat and inventory (equip) screens.. so easy to accidentally click, so annoying...
Post combat: take all button and an auto take all button.
Autofighting: Nice new option. Now add auto guarding (down to a specified % of hp or enemy mana), also add a no animation version (add text only)
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@Scram % fucus2locus IT is not a glitch! you just need to buy or find a vandal's sledgehammer and steal the crates! Besides, evenif you do buy a VS you still profit because the are tos of gold piles and an arftifact in there!
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Do some maps have puzzles to solve to finish? I'm on the Mindflayer Den, and cannot find stairs down, or a way to access the right side of the map. The obvious route is blocked by crates.
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protection buff is waaaaaay to low. I got a half dozen of protection that needs massive amounts of mysticism to be effective
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Disenchanting creates a problem. On several ocassions when i was dienchanting several items, by accident i equiped armor i wanted to destroy and destroyed the one i wanted to keep instead. A different window for enchanting/disenchanting would be helpful.