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Okay, now the Walled Cave achievement isn't working for me as well as the 'reach level 50 in the unfinished cave' one. Is anyone else having these problems?
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i do have the saves from previous chapter but i'm not geting the benefits from the awards.. anything i should be doing? by the way this one is the most boring of the series.. too many floors on archmage's dungeons.. haven't seen the mystery dungeon yet but i don't think i'll be traversing all 100 floors ever.. it would have been another matter if i could teleport to a floor if i ever reached there..or a teleport for every ten floors or something... i simply can't find the time to travel all hundred in one sitting
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Okay, besides all these retarded comments:
I think you should be able to gain mana lore while using heal on map. I don't quite get why you don't since in the end you do the same thing and you should get better at it :P
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STILL have not fixed tactical battles freezing the game constantly?! Sorry, but dropping my rating until this is fixed. This should have been a priority fix a LONG time ago... :/
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I've done 1-50 on two separate occasions and have not received the Spelunker award. Please correct this. Thank you for the game.
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Ok devs - I've hit level 50 in the dungeon two ways - the first time I went in and did it 20 levels at a time so I could spend some gold and raise my crafting skills, the second time I did 1-50 and I still don't have my level 50 award.
Additionally I've stolen like 50 walls now and still don't have that acheivment either. Please help!
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reading through the comments made me feel sad for rpg developers, if you don't like to work for your prize, go play something else, this game is awesome, it doesn't end in 2 hours after you start playing it, kept me entertained for a week, that's more than I can say for 90% of the games here
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The Walled Cave award isn't based on just white walls, it's based on the number of different types of walls you have. And yeah, Spelunker doesn't work at all for me either, tried multiple things to get it.
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keesto, there's an endless amount of ingredients to pick up by redoing dungeons with first disenchanting stuff into mats and then picking the best gems to send home, this way you'll have no trouble with bagspace nor crafting mats, sure it's a grind but that's the whole idea of the genre.
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Has anyone managed to get the "Spelunker" award yet? Reading the comments so far, it sounds like it just plain doesn't work, and I have wasted enough hours on this game already that I'm not gonna waste several more trying to get an achievement that doesn't even work.
On a related note, for those having trouble getting the Walled Cave award, you must gather 21 WHITE walls. Gray (dark) walls will not work.
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There aren't nearly enough ingredients to pick up. And they're way too expensive to buy. And maybe the Alch/Tail/Black recipes should show what you're missing instead of simply saying "Not Enough Resources!"
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Small advice. The furniture (items for the house) inventory is really a pain: too many items and a too small inventory. Can you change it, and make it like the walls inventory (a full screen list of all objects with the amount the player owns)? So we could also see which objects we are still missing and hunt them in the dungeons.
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I've encountered a dungeon where the passageway is blocked by a crate. Is this normal or a bug? I can't get past it, and I know of no item or spell to remove an obstacle from a corridor.
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undefined, I really like your games, I've been playing the Arkandian series for a long time now. But for the love of god, man, please do something about your inventory space works. Items shouldn't move when you sell!
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The "Spelunker" and "Walled Cave" achievements don't work. I have traversed the entire unfinished dungeon in a single setting (I wasn't sure whether it was get to the 50th floor or get to the 50th floor in one go, so I was thorough). Similarly, I stole 20 walls from a single dungeon, and was not awarded any achievement.
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75% chance to hit? Miss...miss...miss...miss...hit....miss...miss...miss...miss...miss...miss...hit...miss...miss...miss...miss...miss...
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The number of dungeons you have to go through to get all crafting recipes should be cut in half, with each iteration set to the higher difficulty of the two current ones.
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It is games like this that make me think Kong should have a new badge classes for things that aren't so much 'difficult' as 'time consuming' and 'tedious'. As it stands, I'm not sure even a Impossible badge could entice me to finish this game.
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Why do I have to click that treasure chest after every single encounter? There isn't anything else you can do there and it just slows down the whole process that little bit further every single time, which is a pain given how much this game wants you to arduously grind through everything.
It would also be nice to have a way for turning off the auto-attack outside of combat.
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A lot of these complaints about hit percents have got to be from people who've never rolled dice for a pencil and paper.
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The spelunker achievement doesn't seem to work. I've gotten to the bottom of the unfinished dungeon, but I still haven't gotten the achievement.
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The game retains some flaws from the previous versions, but I really enjoy it anyway. There's a single addition I want to ask for: mouse controls inside dungeons. Please.
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Add some sounds please, the game is almost only music and they're pretty easy to do lots of free sounds on the internet.