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overall a pretty good game but it would be better if your squad could fight with you even if only one of them do it would be great but overall a pretty good game
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So since space is an issue, perhaps the attributes on the inventory item that are better would be highlighted in green while the worse attributes are in red. That would at least make it easier to compare some aspects of items.
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If you mute the music you mute at the same time the effects, also it needs somehow to swap tabs of hired heroes instead of going head out/my squad/I/head out/my squad/v/etc....
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When you have your troops fighting, I REALLY f*cking hate the one battle with the skeletons and the mage that can steal your troops' health. No matter where I go on the board, I can't escape him, and he constantly heals himself and sucks away my health. I can't beat him.
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Hmm.. Whilst artisabang has been marked down, I think he's got a valid opinion. I dont find it so boring - I've got a couple of hours enjoyment from exploring dungeons. But I don't find it intriguing enough to continue to get the medium or hard bag, which feel miles and miles away, nor to learn about crafting. The interface is just a bit too clunky. But I'm glad that lots of people are enjoying it more than me.
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My artistry is 857 and my blacksmithing is 610 yet I still have a 0% chance at making the last 3 weapons. How high does it need to be? Is it even possible to make them or are we getting trolled?
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hum... I remember the last arkadian game, when the achievements were saying " you will begin the next arkadian journey with a strong bow" ore something like that...
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Bug Report:
it's impossible to get awards "Spelunker" (reached lvl 50 and left, reached lvl 100 and still nothing), and "Walled Cave" award. Even tried to claim 20 walls on same floor - still not awarded. Please fix it :)
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how come your games are always so laggy? I dont have any trouble with other games that appear to cost alot more processing power..
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Alright... To be honest I really disliked this game for the simple reason that it is just the same as the prequels to me. Almost nothing has changed and it is always pretty much the same. I know you can do better, since you already made some really good games (and I liked the first part of this series, but the second one was already kinda tiring and boring). So maybe you should focus on making new and different games, or at least try to make the next sequel more unique. Unfortunately I have no idea how you could accomplish that, otherwise I would leave you some suggestions :/ TL;DR: You make good games, but the Arkandian Saga gets repititive and boring, but I hope you can fix this with the next sequel :)
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There is a bug which exists in the beginning of the game(tutorial).
Opening the cast spell section whilst needing to click on an attack feature blocks every possible interaction and causes the need for a restart of the game.
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You got so many good suggestions during the last game and managed to ignore them all. This is just like the predecessor where you start from the scratch again. Still laggy, slow battles and repetitive game play. You already showed us that you develop excellent games. Please stick to it in the future
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I'm really enjoying this game and its counterparts but perhaps there could be a bit more variety between games? It's a bit similar to playing the same game over and over, also it's a little annoying when chests in dungeons are blocked off by furniture. Still 4/5
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If you want to do a "Ultima Online" clone for blacksmithy/alchemy/tailoring, you could/should improve a couple of things:
1) please let me buy 1-10-100-1000 items at once and not only with this "click until your mouse explodes" style
2) if I need to craft 800 items before reaching the maximum skill level, please do a "macro" system
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BUG Report: In one of the 5-star tactical maps, you fight a group skeletons. The middle one has NaN when you try to attack it... ALSO when its his turn the game freezes..
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Just one thing - one the screen where you claim items after a squad battle, can you set the items down the screen slightly? The "You will lose any unclaimed items" text box completely covers most of them, and as I'm eager to get on to the next thing, I keep losing all my plunder :(
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not sure if its a bug or victory dance but after every fight my character will constantly do a moonwalk until i open the chest
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i) Balance difficulty on monsters between magic and physical damage. It's not right for a physical monster to hit me for 4-5 and a magic monster of the same map to hit me for 25-30.
j) Add more mini-bosses at the end of the maps before the quest chest. Doesnt have to be on every map, but I think that at least 25% of the maps should have one to give more diversity to the game.
k) Skills / Abilities / Debuff should have a hover popup that would give more details about what it does with precise numbers (ie Weaken : Next attack will deal 23% less damage).
l)Some sort of counter on how many monsters / chests are left during a map.
So far, this game deserves a 2/5 from me. It really seems as if you have copied last chapter and rearranged the maps. I do hope you will take some of the suggestions into consideration if not for this game, at least for the next chapter.
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f) Randomly getting the recipes was a good idea, but you should also include limitations to that. I got the 1st sword on the last battle of blacksmithing, which is pointless really. You should make it so the 1st battle will give you items in range 1-3 (concerning "strength" of weapon). 2nd battle in range 1-4. 3rd in range 1-5, and so on. Also, crafting system should be way way easier. You are obviously not going to make all 30 items from blacksmithing, you are probably going to make 3-4 maximum. Make it so every item yields aroung 100-150 in blacksmith skill depending on their strength. Low quality swords should raise your blacksmithing up to lets say 300. Medium 600. Top ones up to 1000.
g) Sell everything. Make a button to sell everything from your inventory.
h) Make it so you can use a potion at the looting screen instead of dumping it.