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something wrong with the coding for sure, i have gear that adds up to more than +100% spell damage. Yet my lightning lance does same dmg with or without gear.
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Hot-keys for the Tactics type battles would be nice =P and maybe an option to do a normal attack with you weapon instead of just the ability the weapon has would be nice too =o
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It costs twice as much to craft a healing potion as it does to buy it.. that is after skills are +100.. This is just stupid.
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There are a lot of situations, when you are not able to reach chest/monster in order to finish level.. now I can see 2 red chest and table between me and them. Removing item does not work, floor disappears ;)
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Why, I've placed largely over 20 wall tiles in my house and the award for claiming such wall tiles has not been unlocked... Strange...
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I just lost my save too, i had completed almost all of the dungeons... first time i have had this problem. I played late last night, when i wanted to play a little this morning my save was gone.
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Draenix, I laughingly agree. For having a supposed hit chance of "80%" or "90%", it sure still seems like I'm missing half the time. :)
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I would also appreciate an option to turn AUTO attacks OFF at the start of every fight. I don't necessarily want to waste an attack (or two) while I scramble for the "Off" button at the start of my next fight.
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It would be nice to have an option to enable a warning before closing a chest that contains an artifact. I thought I'd looted an artifact just now, but when I went to equip it, it wasn't in my backpack (plenty of available space.) Evidently, I accidentally closed the chest without looting. If so, it's my fault, but I would definitely have appreciated a "Warning! Chest contains an artifact! Are you sure you want to close it without looting?" message. Just a thought.
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Tips I see I do not know.Artistry How can I get up?And
Smithy 1000 make creating the highest value of the sword do not have a high difficulty level low Artistry. ..... Teach me knowing a little.
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Would be awesome if you got 50% of the sell price of items you leave. Kinda like an on-the-spot transmutation. Would greatly help in many ways.
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The last/best craft weapon would be much better off with 4 open sockets instead of being filled with stuff you probably dont want.
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This game needs to take a lot of focus *away* from inventory management, as is, I spend more time trying to manage my various inventories. Very clunky in that regard. Let things stack (potions, etc). Remove useless/uneeded buffs as they just make the game less straightforwad (Loot/Stealing/Fame Reward/etc)
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Needs: Items to stop moving in backpack. Quicker battles/no animation. Autoloot w/options (ie: only loot above a certain value, quality, or of a certain type). Shift/ctrl+click to sell from storehouse. Something to send items to storehouse. And to be a bit less monotonous. Its a fairly long game mainly due to repetitive grinding, which makes it uninteresting/desirable to replay it as another race.
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Make sure you do not stand over stairs, open inventory, then click Go Down with the inventory tab open.
And then there's the random person who does it.
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not sure if anyone else has this same problem, but I seem to be stuck at 320 mana lore fighting in a "5 skull" dungeon. When I used a magic weapon to train my magic attack up, I gained up until 320, now no more gains. Is there something I am doing wrong?
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Ancient Liches tactics fight freezes up after one lich attacks. I get my first series of moves, all the NPCS move, and one attacks - then everything stops. Bug?
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The Spelunker Award isn't triggering for me. I've gotten down to level 51, tried leaving and starting back at level 50. I guess next I'll try starting at level 45 and seeing if it triggers when I hit 50 again.
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Tips on building ultra-items: 1) alchemy gives you massive life and mana - life and mana max bonuses are a waste of space 2) alchemy gives you massive damage weapons and massive armor - dodge, block, crit, and damage bonuses are a waste of space 3) if you add more than one of the same bonus to the same item, they stack... and when you disenchant the item, if you get a gem, it's the one larger value - use this to combine life leech, mana leech, hit chance, and learning into the highest possible values 4) when combining, the difficulty is set by current value, so add the highest last - I've achieved individual gems in the upper 20s, and higher would be possible with patience. Follow these tips, and you'll easily have single items giving 20+ bonuses in multiple areas - my personal best is one item with total bonuses of 85!
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the best way to get money is to do an expedition the one with the lowest amount to pay and fill your backpack up and sell it if you do about 20 times you will get 5 grand.
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Finished the Unfinished Dungeon (last level is a duplicate of the Archmage's final dungeon, so bring LOTS of sledgehammers!) "You found the quest item: 1GP" What is this I don't even...
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@magicwizard - thanks for that recipe! Of course, I was really REALLY hoping it was the tincture of skill (or whatever it's called), not just another hair color... bummer.
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If you're going for damage, defense, and resistance, swords' the way to go. Life leech and hit chance are archery, and the mage picks up mana drain/leech and spell damage (obviously). This is the extent of my knowledge in terms of Arkandian Explorer's base weapons.
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Furniture shop would be nice with expencive furniture so you have stuf to buy later on after maxing out your character. Also a fastforward butten during combat. other than these thing i think this game is awsome.