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Great game, took a while to get my crafting up. Btw, how does oil of enchantment work (for weapons)? Says it adds 1 dice.. but i click on like silly or on weapon doesnt really do anything so far. The enchantment for defense works great.. click and +1 ac. Or isnt it possible to add enchantment to a 6d12 weapons?
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Too bad there arent any more WHITE WALLS available anywhere now that Ive won and the stupid pickaxe thing is bugged. No award for me. :-(
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UPDATE YOUR FLASH PLAYER. I all the sudden had huuge lag issues after playing a while and assumed it was due to memory management. But I updated the latest flash player and it fixed the problem.
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i dont really understand the damage system. 1d6, 3d6, 3d4, 4d4, 3d12, 3d13. i dont understand what is most and what is less.
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I really don't see how the combat system works.
I've played D&D for about 9 years now, and GM'd at least 4 totally relevant campaigns.
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This might just be me but I would really like it if the character animation stopped while in dungeons. It tends to slow things down a bit. Other than that I'm enjoying the game.
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i wish they made a multiplayer mode where you can then have like two people in a dungeon and you share the gold and spoils and then also a trading system rate this up please so that the developers can see it
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i don't understand. how do you expect the players to use the craft system when it's so hard to use? I mean, now that I completed de game, and got way better itens than the craft one's, why do I would want to craft? I believe that nobody uses the craft system....
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There is this dungeon you can play over and over again. It gives you new recruites. Each time you visit it it costs 50 gold more... but the last 6 times I got the same recruit again and again! just with a different name... And the enemys seem not to get stronger aswell
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My mana Lore is around 300 and I'm playing a long time... just because of no skilling outside the combat! if you want to skill spells you need to use them in battle, not on dungeon map!
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This game totally lies about hit percentages. 60% chance to hit, and I've missed 8 times in a row twice in the same battle
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Just as a heads up using a disenchanter on another disenchanter causes a localized black hole that destroys both items.
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Something useful I found to quickly increase bargaining skill is to buy the custom shoes in the shop and sell them repeatedly.
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the damage system:
the first number is how many dice there are, the "d" is there pretty much just to seperate the numbers, and the second number is how many sides each die has. a few examples-4d4=4 dice, each with 4 sides-3d6=3 dice, each with 6 sides. the sum of all the dice are added up and then modified by your stats and that is how much damage you do.
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Discovered a neat thing you can do with gems and enchanting. I took a bunch of gems with +2 to +4 Hit Chance bonuses, and used them on a 4-socket shield. I destroyed 3 of the gems before getting 4 of them to work, and ended up with a +11 Hit Chance shield. I disenchanted the shield and got a +11 Hit Chance gem, ready to be used on a different item. Be advised that even with an Enchanting skill of 1000, you'll destroy a lot of gems trying to get 4 of the same type to work on one item, and most of the time disenchanting that item won't produce a gem. Still, if you have a lot of low bonus gems to work with, it might be worth the effort.