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Frustrating that if you change your skin tone as a celestial during creation is no skin option to change it back.
Theater of Dreams, 2d6 damage means two six sided dice worth of damage. 2-12 damage with a average of 7.
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@Gantar180 It's an indicator of using a roll of the dice to decide damage. 1d6 means there is a possibility to roll anything between 1 and 6. It's a single six sided die. 2d4 gives a minimum of 2 damage and a max of 8. Two 4 sided die.
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Can you change it so that the mage's are not the only one who can use damage spels? they are worthless to me because my mage power is not geting trained.
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I feel like there should be a way for people to export their game data so that if they beat the game they don't have to worry about it accidentally being deleted. These games are a lot to go through, and it would be pretty upsetting to get every award only to find it deleted the next day.
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1) Awesome game in a series of awesome games! Don't change anything! 2) Please change the animation so chests automatically open.
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Sledgehammer should be a permanent tool once you buy it rather than a consumable that's only good for one use... Great game, though. =)
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Needs auto-equipping squad members or something, way too much work to keep all of the squad members equipped. I just stopped doing it.
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Another one of these that's exactly like the last one but with all the same problems. The only thing new is the bugs.
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We are in dire need of an option to sort the backpack in order of price: I don't want to hover on every single item wondering which one I should throw away to make some space!
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Things to make it better, the "menu" screen where you look at the map, inventory and stuff, your character should be inside your house. Wouldn't a sid scroller of this game be awesome?
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A way to pre-program what a character should do in-fight would be nice. E.G: Turn 1: Blessing, Turn 2: Attack, Turn 3: Attack, Turn 4: Blessing, etc, etc. Or something like the Gambit system from FF12? "When ...Just a thought. 9.0/10 game though, I love it!
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The music sucks. Which is okay. But the mute button doesn't work. It also mutes (or reduces) the sound effects. Um... bug.
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So I woke up this morning bored and with nothing to do and then I saw a new game from UNDEFINED AND IT MADE MY DAY!!!
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Two more things - An item that could lock and unlock an equipped item would be nice. I've been doing a lot of disenchanting, and have almost picked off my chest a few times.
Secondly, is there a reason for the way inventory is slotted and held? It's very against the norm (Which isn't bad) but gets confusing if you're not very used to it. You've already done it with the storehouse, why not with the personal inventory?
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Levelling up only 1 character to a very powerful one is more fun FOR ME. When you have to equip your whole party all the time it lasts very long.
But it's a great game and just MY opinon :)
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Is mapping working correctly? I realize I haven't beaten the cmapaign, but I have 1000 observation, and thought it might unlock then since I'm not seeing a spell dungeon for it.
Like a couple others have said, luck seems to take 35 mana the first time, and then 45 the second time. Have't had enough mana to see any more.
Lastly, is there a way to figure out the last crafting spot? Again, I haven't beaten the campaign quite yet, it might pop up, but it sure would be nice to know!
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I played all the previous chapters a lot but honestly I find this chapter more repetitive without any addition comparing previous chapters. But all new/casual players will enjoy.
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thetigerbite the attack sistems is like this for example 3d5 that meens its 3 dices with 1,2,3,4,5 on them so the max damage on 3d5 is 15