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I enjoy the games, but my only issue is the navigation in the dungeons... my character always freaks out and moves on his own. I really wish that this would be fixed
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Must admit I am loving the game so far, but I noticed a thing here and there. First if you stand on a staircase and open your inventory then click the go down option it seems to confuse the game and leave you in a limbo only able to select the leave dungeon option, and second if the last strike you do causes the "stun" effect the dead opponent will rise again with 0 hp take his hit then the battle ends normally... first is bad second is more amusing then anything else
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poppe92 your a moron
its a dice roll 2d6 is 2 6 sided dice being rolled
the total of that roll is the dammage you do.
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Okays. I feel dumb cause I just noticed the shop. Don't hate! :X I was just asking a question. -_- @DavidB111 Thanks a lot!
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I have been reading the negative scored comments, but one I have noticed has a good point. The auto-loot function. Or if not that, then a message pop up saying "You are throwing away loot, are you sure?" I am a big fan of your games, but its taxing to have to click the loot after you win the battle and open a chest. Out of the entire game, accidentally throwing away great loot is the only thing I dont like.
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Blocking really needs a counter stat. Its very annoying when an enemy blocks 5 times in a row and theres nothing i can do about it. Got all the way to floor 100 and didnt get the award for level 50 in unfinished dungeon. If you save the skill improvement missions till after you hit 1000 you can go well over a 1000. No idea if it actually helps anything though. For some reason the map moving is really slow but the battle speed is correct and pretty fast.
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I guess at least SOME annoyances were fixed. Crafting, moving in dungeons, and the weird field battle thing are still giant pains. Many of these have been already said in the highest rating comments so I don't really need to repeat them. Although I have to repeat for crafting; I cannot comprehend why you would empty the craft matrix after each craft when you require players to grind crafting to make better items...
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this really is a crap game. the duels take forever & most attacks miss. can you just remove them altogether, also charging to do missions is very annoying .
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Tell me how I have 50% hard attack yet miss EVERY single time I try to use it? That is definitely much lower than "50%".
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@Alex225sp Hi. I can help. 1d12 means you roll 1 d12 die, the singular of dice, to determine how much damage you do.
1d12 means you can do at most 12 damage, and at least 1 damage.
2d4 means you do a minimum of 2 damage, but a maximum of 8 damage, which is 4 x 2. 5d6 means a minimum of 5 damage, and a maximum of 30. Again, you take the first number, 5, and multiply it by the second number to see the highest damage you can do.
Anatomy I believe inceases your damage, along with extra damage from items. Although, they take awhile before they have a noticeable effect.
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^it should remind you a bit of "my pet protector" along with "cardian" and "protector". they're ALL part of a whole, a varying series of games (and game series) set inside the Arkandian universe.
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@dangeresque365 There are no teammates that randomly show up. You only are a single player. Only during the tactical squads can you have up to 6 people. You have to change their equipment through the My Squad screen. The Equip menu only affects you.
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Nothing like scoring an instant kill with a critical and moonwalking before the battle music can even begin :) It'd be nice if buying previous backpacks would count towards the price of the next upgrade. If I knew that sooner I'd have saved up for the last one as opposed to spending about 6k for second best. Its a small matter though as the game progresses.
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oh awesome... when it's too hard and i die (usually because a weak monster suddenly starts landing heavy attacks every time and the cancel refuses to work) you lower my hp... who's stupid idea was that? i really hope it doesn't catch on with other games...
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A trick for crafting: To have high chances of success, develop Artistry. To develop Artistry, keep experimenting with basic materials. You put one piece in the matrix, press Combine, and gain Artistry! Try and see! Approx. 20k gold to level 800 Artistry.
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light-medium-heavy
Please do anything with that , i think everybody hate when they deal 10 from light and 5 from heavy ...
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Hotkeys for looting would be awesome, i love playing flashgames when i'm traveling around, so i'm using a laptop and have no mouse the most of the time!