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Lol took me a little bit to figure out you had to use the hammer under tinker shop to remove the pillar in the bonus dungeon to move on.
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Agree about SPELUNKER award - it doesn`t work. I finished unfinished dungeon (sic!;)) and entered lvl 50 many times. Still no award.
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Good game, but I feel like it could use a lot more boss fights. Right now I'm fairly close to the end of the game (magical attack is over 800) and have played a lot of the optional side quest dungeons and I haven't had a single boss fight yet. Also, if the enemies got tougher as you went deeper into the arch mages dungeons that'd be nice to. Right now if you can do ok on floor one you're good to go for the next 9 floors. Makes it a little boring.
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Disenchanting an item seems to copy the number(s?) of a material(s?) you have onto a different material(s?) (and increment it). pointer/indexing problem?
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Not all of the floor types in the house allow you to walk over them. For example, the wood paneling ones behave like walls for me.
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Bug report. the five-skull tactical map "Lich" something seems to make the game crash whenever the "boss" moves. Also, I can see a "Nna" mark where the hit chance should be when the mouse hovers on the boss.
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'Hey Boss, this guy keeps on breaking into the prison and freeing people! What shall we do?' Boss: 'Don't worry, I got this'... *employs demons*
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When trying to build some super damage increase gems, I failed adding a gem to a socketable item when I had 100% chance. Might be a bug there. Only happened once out of hundreds of first gem on an item enchants though.
Tempted to combine a 29% and 28% gem, but I know it's going to fail when I disenchant.
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@MANicMAN I think the idea is to put all the same type of gem into one item to make it super strong in that one trait, then disenchant that item and (hopefully) get a new gem of that super strong value. Of course your enchanting needs to be very very high for this to even have a chance of working.
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I've enjoyed the game so far, but I'd like to make a few points about the new enchanting skill. The gems boosts are too small to match artefacts with four slots. Making 'Socketable Gems' that you could craft/buy, to combine x amount normal gems, and removing the limits for skills would help. We already have a limit on the amount we can have on a buff anyway; adding another limitation beyond the sockets and buff caps seems redundant. After all, it doesn't really matter if I max out, say, my critical chance buff on one gear and put other skills elsewhere, I'll still be limited to 63, no matter what, and you'd need to enchant several to max out a buff like damage (158). Yes this would allow you to have more buffs maxed out in total, but since enchanting takes so much more work it seems only fair. I understand this is the first time you've tried this, so I'm just chucking some ideas out; hopefully I'll be able to create my longed-for dream equipment set next game...
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Bit of a bug, it seems. Trying to do the "ancient liches" tactical battle. After teh 1st lich attacks, game freezes. 2X now. Using IE, Windows 7.
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An easy way to repeat fail craft is by holding shift after selecting the material and placing then going down and hitting combine then up click and repeat
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How do I get the "Spelunker" award, I've already gone past level 50 in the dungeon and it still says I dont have the award, please help
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Crafting and enchanting system is pretty pointless because even if you have gems of the same type they take up seperate sockets instead of combining into one socket and allowing more powerful items.
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@xvideogamefreak an explanation is included already, but here goes anyway d6 is a normal 6 sided die, d4 has 4 sides 2d8 is 2x 8 sided etc.
dice with more sides can score higher values, but more lower value dice give a more consistent value, best comparison is the mean averages d4=2.5 d6=3.5 d8=4.5 d10=5.5 d12=6.5
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Soooo long. Sooo slow. Why do we have to open the chest after each battle even if its empty? Why not have it open automatically? Why all the animations of moving everything? It just slows down the pace of the game without adding anything. Very annoying.
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If you want ridiculous gems, it's pretty easy. Craft an item with multiple sockets, put in multiple gems of the same gem type then disenchant again. Each gem of the same type has less chance of success each time you add it to the same piece. Then obviously, you won't always disenchant with the gem. This process essentially allows you to convert multiple low stat gems to one large stat gem.
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Its a very easy game but the hard badge only has 6000 awarded. Why? The game drags far too much, especially when you must kill every enemy and open every chest or the dungeon wont be complete. 10 levels where I must explore every possible bit of dungeon, open every chest, defeat every enemy -levels where I dont need a health potion, its far too much of a drag to be worth.
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Crafting becomes useful in the very late end-game: disenchanting artifacts can give you gems that give you up to +100% accuracy.
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Improving enchant gems by dropping one kind onto another of the same kind? Maybe a percentage increase based on skill?