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Should consider a mosueover on skills so we know a bit more about the specifics. Like, what is mana lore? What does it do? Mine is 152. Is that good? Bad? Novice? Expert? Without information, players cannot make informed choices.
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If you press go down when in the equip screen It prevents you from going down and forces you to leave in order to continue the game. Had to re-do many floors due to this and it's irritating.
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I think the strength of enchanting gems should be based on the enchanting skill. I'm sitting here with this high enchanting skill that seems to do nothing for me, and I keep getting 3% bonuses on the gems instead of anything useful.
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FOUND A GLITCH: when i was in a dungeon on a level that had 3 enemies right after another, i used the sneak spell to get by them but i used it once, stepped onto the first enemy, without going into battle, then i used sneak again, but when i took the next step i still got into battle even though I'd used sneak. please make the developer aware of this problem so it can be fixed.
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id like to report a possibly broken dungeon--- there is a item in the way of its path, so it may be put intentionally, but i think thats kind of stupid.
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is it possible to not have chests that are unreachable? It is very annoying and unrewarding. Is anyone else getting this glitch?
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ideas for next game :instead of having all these classes (dont get rid of them!) i think that instead of beat game get all clases it should b arkendiand starter class as well as necrotic get good/evil by completing good/evil storyline and to get say lizardman you need to kill X lizardmen and things like that. 2: i never got any soummoning gems BRING THEM BACK PLZ i loved runing into battle with a lizardman and a golem. 3: more victory emote and ome death emotes. those aremy ieas plz add
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To craft the best item it takes about 1700 artistry + blacksmithing combined. (i had 1000 blacksmithing 700 artistry). And then you have a 10% chance. It's such a ridiculous amount of work to get i don't think it's worth it. second best item is much much easier. (for me 95% chance)
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well... that's disappointing. spent most of my rare mats to create a weapon that didn't shop up in my inventory,storehouse, or anywhere.
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im basically at a standstill now with only
lvl 5 dungeons + the lvl 4 campaign dungeon and the crafting dungeons
the titans were devastating (haven't managed one kill yet) is it possible to kill one??
throne room is doable
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Honestly, all this grind and repetition makes me feel as if I was playing a very poorly made MMO... just with no players to compete with
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Luck takes 45 mana when it says it takes 35, and in fact it only checks to make sure you have 35. I have gone into negative mana due to this. Also, some floor tiles are not walkable in the home.
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If you hold shift when crafting you can click combine and still have the reagent selected so you don't have to select it each time.
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A suggestion: Maybe a gambling dungeon? You pay the money, then enter a single room, with two downstairs exits. One has a 50% chance of kicking out out of the dungeon, the other leads lower. Every lower stage you get to, has a chest you can loot. If you take a chest, you get kicked out, or you can risk it and delve to, say, floor 10 for a unique item or something? Lower=Better loot, more risks?
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I've had same problem as a few other people here, my save disappears every time. Played it 3 times, all 3 times my save has gone. I'm giving it a 1 simply for that reason.
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iluvpopcorn it's because it's the wrong type of weapon for you, if u are a melee u cant use mage weapons cause u have low skill = low hitting chance :)
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This game needs a graphics option. No matter what setting I put my computer on, and I have a good one, the more a dungeon is explored, it takes a second or two to pick up a single object. It takes away from the game
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Please, make the character move faster around the map... It is pretty annoying to wait until he gets to the desired place going step by step... or maybe add options for movement speed.
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Gotta love that feeling when you open an enchanted chest find a different type of weapon your'e used to using that does a million more damage, only to equip it out of a dungeon and go into another one to find that your new weapon has a 5% chance of hitting. My jaw dropped
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Screw this, i got my save deleted 5 times now, 1/5. Im fan of your games but if i get my saves deleted over and over again its an unplayable game for me...
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The Luck spell consistently costs more than 35 mana when cast - which makes me go into the negatives at times... would be nice to have that fixed
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Would be nice to have all characters available at the start, after finishing the game I really have no desire to restart it again
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If you are starting out and wondering what to do, earmark 280ish for the adjustable staff in weapon shop and train mana lore and tactics in either the tailoring or blacksmith place. Once you can spare the 80 gold entrance fee, get heal in the top right island as it will make good use of your mana. From there, keep punking the crafting dungeons (alchemy seems harder) as the monsters are all weak melee and you'll soon find better than the staff for little to no effort in whichever weapon type you prefer. You'll be able to hit on tactics alone and mana lore helps heal I guess.
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I am not sure if it is a game related issue, but in the dungeon/mines, when I try to move, it is doing it on it's own. Kinda rather annoiny really. I press down 1 time, and it goess all the way down, and starts going back and forth, or for any direction really.