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where is the bigger backpack and why do the stores never have anything new in them. next big problem is that the healing roll percentage must be off some where in the math. if i use a small potion and it heals more than a big or large potion is kinda screwed up. i think that you might want to look at your percentage rate or you dice system your using for the total it heals.
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This series is losing itself in its own depth. There's a lot of detail, which is great, but the combat and exploration are long-winded, simplistic and boring.
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One of the tactical battles rank 5 has an enemy that looks like me. It apparently can't be hit, and freezes the game when its his turn to move.
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To those people who missed stealing a snowman in the final archmage dungeon: level 100 of the Unfinished Dungeon has the same layout as the bottom of the archmage's dungeon. It even has a purple "quest chest"... which contains 1 gp.
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Wow. I used 12 hours for these three badges. That Vault 13 was really frustrating, but I cleared it anyway... The rest were easy.
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anyone else disturbed by usually starting a dungeon in the bedroom? what kind of bandit leader takes (must be takes, I never see any of the rest of the dungeon on the way, must be drugged or blindfolded) a heavily armed, known adventurer into their bedchamber, and then lets him loose, with all his gear to hand?? seriously though, dungeons need an entrance door.
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I..can't even begin to describe what a time consuming, mind numbingly difficult grindfest the hard badge is...I've put..I don't even want to know how many hours into this. This whole hit percentage thing ruins the entire game. I'm on the last dungeon (I hope) and despite having stupid high stats, I can very..very rarely hit the Vampire Lords while they destroy me. And to make it worse..once you get killed..there's 3000 gold wasted..and since there's nowhere left to really train or get substantial gold...I just have no words...besides the fact that this is THE EXACT same bad game as before...whoever came up with this hit percentage bull needs to be shot. I've put way too many hours into it to give up, but it's become far too unfair and frustrating. How do you expect me to get through 10 consecutive floors when I can't hit anything and have to use all my potions to survive?!
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bug found!
when i was at the stairs, opened 'equip' tab and then pressed 'go down' - my whole equipment (things in bag) dissapeared
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Serkis - There are certain dungeons you fight in, and others your crew fights in. The ones for the crew have shields as icons instead of the caves or other building icons.
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... Bunny Slippers of Harnessing... 2 protection... I would have thought of them being much more protective than that! Somewhere around 3, or something like that!
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Lol i find out how to get a faster and automatic battle/combat!
1. Make sure you have Mozilla Firefox
2. When you're on a battle, you shall click auto light, auto normal or auto heavy.
3. Scroll down
4. Enjoy
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amend that. the bug only disappears when you enter a fight- it is still there when the fight is over. But then I got a chest and I could press the equipment button after that. except the equipment sprites no longer showed. upon exiting, the bug disappeared, and the equipment came back.
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Bug- press head down while in the equip screen. I can not head down nor press the equip button. spells do not work. The screen shows all the equipment sprites on top of the floor. I can move my guy, and use potions and change equipment. I can head out. The screen exits if I go into a fight, but if there are now enemies left its a problem...
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maybe add a text screen when hovering over skills (or clicking on them) that tells you what each do, not the exact things but at least what they count towards.
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for people who don't know what stats do, check out the library in arkandian crusade, that should teach you a few things
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You know, it would be really nice to know what half of these stats do. Mana drain, mana burn, mana leech? What's the difference?
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Magic Drain = Mana Damage? Mana Burn = Mana Poison? Mana Leech = Spell Leech? That's what it seems like, but that's as far as I can figure anyway.
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I think there should be an option to disable all animations inside of battles. This would decrease the lag that so many people experience due to magic attacks and would significantly speed up the fighting process.