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Nobody realizes that the lesser and greater heals are the same mana per hp given.. therefore greater heal is completely useless. Perhaps the greater heal should be more HP given for the SAME AMOUNT of mana as the lesser heal, thus actually being a greater heal..
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Good game but have some problems with code i think cause if im playing over 2h flash app dont release memory but still dynamic gathering. code coulde optimalized.
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The way the inventory expands is really odd and unpredictable. Sifting through the items looted in a dungeon, or selling at the shop gets tiresome as you have to be careful becasue items move in different ways and you could sell something you didn't mean to, and not notice until it's well past the three buyback chances.
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Why do i have to steal a standing armor or a throne in two bashes??? The sledgehammers are expensive, they should give you the whole furniture in one hit...
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Protip for crafting: As long as you click shift, the ingredient you are holding doesn't disappear, so you can combine just one ingredient over and over and over.
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Great game as always - still playing. I'm enjoying some of the updates you've made; it's obvious you've been listening to people's comments. I'm still a bit frustrated not understanding how some things/purpose of things work. For instance, I have a home I can spend money on- but why should I? I don't understand its function/purpose. Thanks!
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kitti a socket is a space an item has that can be enhanced by a gem, like in WoW or Diablo, you have to have an item that has an available socket in order to use the gem, it will say socketed on it or 1 socket remaining etc
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how do i figure out recipes? do i just experiment to figure everyone out? or is there a way to find recipes in dungeons?
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matthais said:''i keep getting a bug there the chracter is moving by it self''. that sticky key GLICH not bug occurs commonly on old computers. try tapping the arrow key that points the direction you are moving then you will stop moving that diriction.
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I like these pet protector games, but PLEASE: for all of us with slower computers, is it possible to code an option to turn off the little sprites that get sprinkled all over? It makes the game run painfully slow.
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Promising, but still way too buggy. Keeps freezing in IE, doesn't respond to directional controls in the dungeons in Chrome. I'll try it again sometime, but righ now it freezes too often for me to enjoy it.
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the enhance weapon potions are no longer usable outside of combat? (enhance armour can still be used from the out-of-combat inventory)
and in general, combat-only potions should be marked as such
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The Map "Old Dungeon". On the main level-on the right side, you can't access the area. How can i finish the game if that is the case? Please help thank you!
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i really like these games. but its so heavy on the flash player. maybe it could use an overhaul, now that u know so much?
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An example of a shameless grind fest. Getting skills to go for the top tier crafting items is completely ridiculous. 3/5 because the beginning was enjoyable. After that one gets flooded with shitty gear that you must haul around and mass-sell to get anything out of it.
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Silly question here...What's a socket? I got an Enchanted Gem, but every time I try to use it it says the item I'm using it on doesn't have sockets.
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No matter how much I like this game, I'm still pretty annoyed by the fact that I have 98% chance of hitting the enemy, yet I miss 4 times in a row. Needs some improvement there.
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i don't understand. how do you expect the players to use the craft system when it's so hard to use? I mean, now that I completed de game, and got way better itens than the craft one's, why do I would want to craft? I believe that nobody uses the craft system...
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an auto loot function would be good - takes everything until your inventory is full, then gives you a 3way prompt when you overflow, automatically discard the lowest value item, normal manual looting, or manually transport stuff, but autoloot the rest.
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I m sorry, but missing again and again when the hit chance is 95% means there s something wrong somewhere... Apart from that the game is very entertaining!
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Divine intervention potion seems to buff all your stats by some percentage. This lasts for the remainder of the battle you use it in.
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Tactics that worked really well. Training. Wheneven you fight the last mob in a dungeon and you have some health left let it hit you (guard) for a while. once you get the heal spell (get it asap) you can prolong this. With defence maxed the game becomes a lot easier. It does take some time. Auto guard would be nice :D
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What unlocks the 'reach floor 50' award? Me and other people reached floor 50 and beyond, but this didnt unlock the in game achievement.
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Crafting isn't QUITE as hideously undertuned as in the previous games, but it's still so badly undertuned as to be completely useless for everything except stocking up on mana potions for long dungeon crawls. For the rate you get materials at, your crafting skills have to scale way, WAY faster for that to be even remotely viable.
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what if when starting a character i could choose a bow or staff instead of a sword and chest that fall after a battle should auto open and auto closed when all the things inside are taken. sorry for bad english
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how does socketing work,,,unless i'm missing somethig blatently obvious i've tryied looking and trying everywhere/thing,if someone could post where or how,would be appreciated,,,thnks...:)