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An easy way to repeat fail craft is by holding shift after selecting the material and placing then going down and hitting combine then up click and repeat
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How do I get the "Spelunker" award, I've already gone past level 50 in the dungeon and it still says I dont have the award, please help
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Crafting and enchanting system is pretty pointless because even if you have gems of the same type they take up seperate sockets instead of combining into one socket and allowing more powerful items.
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@xvideogamefreak an explanation is included already, but here goes anyway d6 is a normal 6 sided die, d4 has 4 sides 2d8 is 2x 8 sided etc.
dice with more sides can score higher values, but more lower value dice give a more consistent value, best comparison is the mean averages d4=2.5 d6=3.5 d8=4.5 d10=5.5 d12=6.5
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Soooo long. Sooo slow. Why do we have to open the chest after each battle even if its empty? Why not have it open automatically? Why all the animations of moving everything? It just slows down the pace of the game without adding anything. Very annoying.
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If you want ridiculous gems, it's pretty easy. Craft an item with multiple sockets, put in multiple gems of the same gem type then disenchant again. Each gem of the same type has less chance of success each time you add it to the same piece. Then obviously, you won't always disenchant with the gem. This process essentially allows you to convert multiple low stat gems to one large stat gem.
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Its a very easy game but the hard badge only has 6000 awarded. Why? The game drags far too much, especially when you must kill every enemy and open every chest or the dungeon wont be complete. 10 levels where I must explore every possible bit of dungeon, open every chest, defeat every enemy -levels where I dont need a health potion, its far too much of a drag to be worth.
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Crafting becomes useful in the very late end-game: disenchanting artifacts can give you gems that give you up to +100% accuracy.
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Improving enchant gems by dropping one kind onto another of the same kind? Maybe a percentage increase based on skill?
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I think the bagpack order system is horrible, using the middle 4x4 first then using the 1st slot on the left then furthest slot on right, left, right till 4x6. Then going from middle left expanding outwards. Why use this stupid alignment? It would be much easier, simple, and effective to use if it was a standard top left to bottom right.
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I think the go down and head out buttons should be farther apart lol. nice that it happened on the 5th floor of a dungeon
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What's the deal with a dungeon, in this case the Old Dungeon with Mindflayers, that is blocked with furniture from getting into the rest of the dungeon? Frustration!!
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Okay, I'm far enough in to see the crafting in a more complete light. If anything, it's even worse than in the previous game, despite being able to buy materials properly. Without the large bonuses from dungeons like before, the skill scales WAY too slowly to be useful, and what little is there to craft at all is socketed stuff that would be mediocre-to-awful in the best of circumstances, but is actually worse because you have almost no chance of successfully gemming them anyway.
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Wall tile achievement and level 50 dungeon achievement are not registering. Any suggestions? I've restarted at level 40 and passed 50 a few times, and must have claimed 100+ wall tiles.
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I'd like to move my save file from one computer to another, does anyone know where the file's stored? it's not in any of the standard places that i'm aware of.
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yinz need to actually look at the top of the screen. You roll a d100 when attacking and that's compared to your calculated percent to hit. Missing 16 times in a row is because you're unlucky.
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A few suggestions would be to fix the backpack so it doesn't shuffle things around when something is taken. I'd rather have a more easily functioning pack than a slightly better looking one. Still on the subject of backpacks...there is no sorting system. I know this may be difficult, so an easy solution would be to allow us to highlight individual boxes with one of about 3 or 4 different colors so that we can, for example, make permanently kept items- yellow, stuff we wanna check out against helpers' currently equipped stuff-red, stuff we already know we wanna sell- blue, and maybe things we wanna disenchant- green.
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major drawback; hit probability. it has no basis of reality. Whatever the percent of hit probabilty cut it by two thirds and that is being nice. The is a major kill to this game. if i could give a negative rating i would just for that.
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@jinganlin: You can disenchant items by finding/buying a disenchanter, clicking it, then clicking on the item. To enchant, you need gems which you can find or disenchant from an item. You also need items with sockets. You can either buy or craft these. You click on a gem then on that item. To successfully enchant you'll need a certain enchanting skill which you can fortunately increase by disenchanting items so you don't waste precious gems.
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I really want to like this game, but it seems a confusing jumble of things mashed together. Two different (unrelated?) games on one map. I feel like I'm missing something fundamental in the UI at times, and if I play the 9x8 grid game, it draaaaggs at times. Tried crafting, have no clue what I'm doing. Sorry, really want to like it... some good elements nice style, etc.
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I already won the medium badge, and still haven't figured out how to enchant and disenchant. It's not in the instructions, and I can't find it in the comments. I have tried clicking on the gems in various screens, and on items. This should be in the instructions, or there should be a menu for it. Can someone help me out?
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@Sweetcheebs Fireball is a combat spell. It's not in your sidebar. However, you can access it from "Cast Spell" when in combat.
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Can someone please explain how you equip spells like fireball? I did the dungeon quest but the spell isn't in my sidebar. (My last question just got rated down info oblivion, sorry if I'm being ignorant but I just don't see how to use the other spells)