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It would be great if there was a way to switch quickly between your hired heroes when trying to equip them. It's tedious to click a hero, click equip, see what they have, click close, click the next hero, click equip again, and so on for all 6.
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Three of the awards are not currently working. Spelunker, walled cave, and Jack of all trades. Anyone having issues with these too?
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I made level 50 in the unknown dungeon but it hasn't given me an award for it. Do I need to do level 1-50 in a single sitting?
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@Akir You find artifacts in special red chests. Normal chests are brown, quest chests are purpleish. Artifact chests are red.
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So as far as I can tell, there's no way to combine minor healing pots into bigger ones? Instead you combine...shells and holy water? What?
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What exactly is an artifact? I've been running through dungeons for days, picking up everything I find, but the challange tab still tells me I found 2 artifacts?!
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Once again, gameplay proves far more important than graphics, although I've always liked this basic style. Love the Arkandian games, always look forward to seeing more.
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Could you make all artifacts have one slot for enchantment gems? The gems are rather worthless when the only items with slots are crafted or bought. Especially since artifacts are some of the most powerful weapons and equipment in the game.
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Disregard my comment on the "enchant weapon: 1 dice" .
You have to use it as an item during a combat (which is stange, BTW).
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The "enchant weapon: 1 dice" potion does not seem to work well...
More, somtimes potions are inefficient but used anyway while they could be sold...
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@Shaakrahin. This game is made to resemble pen and paper RPGs ( Like Dungeons & Dragons) It does a brilliant job at that. If you don't like these types of games, don't play this series. And don't try your hands at a pen and paper RPG. Lastly, you're going to bomb on this develeper for not responding to every comment? He's not the only one to do that, and he might be working on the new game.
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What exactly do "Tactics" and "Observation" do? A description when you hover the mouse over them or something would be nice..
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I didn't take any hammers with my to the final dungeon and now I can't get six red chests! Take six sledgehammers with you!
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This is the laziest made game I have ever seen.
The interface is horribly made, the engine is the same as the past games, the inventory is terrible when upgraded, you have to calculate the min/max damage for every weapon, the abilities don't seem to give you any real skills, when you die you don't even know what skills you lose. I mean even I can do those things, and I'm not even a good programmer.
And the developer doesn't even respond to the comments.
How can I be sure if undefined is reading this, so he can fix those things in future versions?
Lazy, lazy game. 2/5 from me.
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Ah, found the issue with continuing from previous Arkandian games... need BOTH Trophy files in order to import. Perhaps the game should say that somewhere?
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@argold16 fastest way is to begin blacksmithing from the latest to the oldest recipe!! I tried your way quite a while but was to boring, I tried my way and it pop up more gains!!
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Also, some more ideas:
1. Please, add any clue to indicate which man I have selected, i.e. would be wonderfull if the I, II, III, IV buttons will turn "on/off" when selected.
2. What about an option to show/hide soldier's name in a Tactical Battle? Usefull if I want to kill all my soldiers with "Loot Soldier".
3. On the Magical Artifact screen information, PLEASE add "Magical artifact" to the description, or show the charachter's name on different colour. I know an artifact is much more expensive that a common one, but you know, check the colour name is faster than check the price.
4. Also, why not to show the mana cost of using weapons on Tact Bats?
5. Also show the triggered effects, too! Is my Weak Soldier weaking their foes? Are my Leech Soldiers leeching live/mana?
6. Finally, what happens exactly when you die? Wich statics fall down?
Thnx for reading!
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As a idea, what if the squad's names where customizables? I'm traying to do "Thematics soldiers" (i.e. "Critical Soldier", "Learning Soldier", "Ninja Soldier" and I think that turning "Chalkie" into "Critical Soldier" or something migth be very usefull, instead of enter Chalkie equipament and see if that man is my Critical Soldier or my Corrode Armor Soldier.
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Finished Arkandian Revenant before and unlocked almost all the Awards, except for 3. When I started a new game in Explorer with the save data in place, it only unlocked some of the playable races, but did not award me the other stuff like +10 max HP, +10 max MP, free spell, extra party members. I'm not even sure if the bonus dungeon was unlocked. Oh well.
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I keep finding enchantments I like on equipment I hate, it'd be cool if in later installments there was something similar to the disenchanter that let you break old equipment to get gems with its effects so you could transfer them to something new.
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This would be one of my favorite games on Kongregate, if it didn't lean so heavily on a very frustrating random number generator. Having a 90% attack fail 6 or 7 times in a row a few times is enough to put me off even if the rest of the game is great.
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Would be nice if the backpack finally got re-arranged properly so that items dont move around as you get larger packs.
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The thing with the crafting system... sure, you can create super-epic-awesome items, but in the time it takes to arse about grinding the ability and ingredients, you could have finished the game 17 times and written a couple of novels.
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Hm... I went through the recruiting dungeon, when I got out all my spots were blacked out (there was still things in the spots) and no extra recruit?
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Everyone here is how to craft the highest level items; First, you need to max artistry, this is easy, just put in one ingredient until your skill cap hits 1000, then for the respective skill of the item, Craft the easiest item to make, for Blacksmithing, craft items under the Blacksmithing tab, for tailoring craft items under the tailoring tab, and for alchemy, items under the Alchemy tab. You'll need about 650 to even have a shot at it. For the sword of ormens, you may need a high mysticm skill for it to get the full affect, Mysticm is gained by breaking down items, ope this help!