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For those who feel the game is running too slow (because crap pc's like mine :P), right click to set graphics to low or medium and/or zoom out, works wonders.
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This has probably been mentioned, but if you use more than one floor type in your house, you can't walk onto the other floors.
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Its basically pointless to hit enemies with anything other than light attack until you get 95+ hit chance.Don't get recipes from the craft dungeons, Grind on the enemies to upskill at the start.
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realy love this series; not too big to overwhelm, and not too small as to not get too bored quickly.
My only complain is it will not acknowledge my "Spelunker" in game achievement. i have all the others :(
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AH - that glorious feeling when the gasme lags SO much that you have to 'refresh' the page thus losing ALL prgoress in the game (I had 2 parts to the 'key', 28 slot backpack and numerous other things - like 5 decked out henchmen).
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apparnetly you dont know what percentages are...if I have over 70 percent chance to hit someone/something, i SHOULD connect ONE OUT OF TEN TIMES AT LEAST
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If you click "Go down" while over stairs and in the "Equip" menu, the options lock out so that you have to leave the dungeon.
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Maybe have a graphics option to ease up on the lag and also not keep save files on the user comp. I had to clean out history etc and lost about 10 hours of game play.
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A few bugs:
The Mega Disenchanter acts like a backpack, rendering it useless unless sold.
Every once in a while I will attack an enemy but it will show both -Damage and +Damage, even though it only lost HP.
The Walled Cave achievement is bugged and unobtainable (for me. I got all 20 wall pieces in one floor but nothing happened).
There is an enemy on one of the 5 star Tacticals that you cannot attack (Hit % is stated as "NaN"), and the game freezes if it tries to attack.
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I played the hell out of the first two games and I think this is the best one so far! One thing though, after 3 games, can't you afford some new music?
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Sometimes the damage I do to the enemy and the health the enemy gains from a potion or spell are overlapping on the screen. Suggestion: move damage display location to the left a little.
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Please enlighten me as to why i would reveal a dungeon, reveal chests or enemies? Since I must open or fight them and the paths lead you to them all anyways? It there were dead ends or traps to avoid, I could see the need.
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I wish that mana lore would increase if I use heal in the dungeon. I guess it levels up in battle but since I heal outside of battle I have mana lore of 100 and archery of 900. Kind of makes it feel like its harder than it should be.
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hey love the game i thought since i am savin up to craft a epic weapon you should make it to where on acasion you have enimies drop crafting items. Just a thought! great game tho
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I am addicted to this game, congrats on making it great! One suggestion though. Items in the backpack, particularly mana and health potions, of the same type should maybe be able to stack so that it doesn't take up the entire backpack to stock up on them.
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Anyone know what spell damage really is? Does it only affect spells you cast, or does it affect damage using a magic weapon with normal attacks?
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nice game... and btw... aren't some of the item thumbnails ( if they're called that ) from maplestory? lol, i used to play that game, but quit after i was banned for no reason at all.
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Please add double click if you want to equip it i accidentally switched my weapon 3 times while is disenchanted and had to search new weapon :(
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Could have shortcuts when walking on dungeons like: I for items, 1,2,3,4 etc. to cast the healing spells or the other ones like sneak or luck, and also that on battle, like 1 for light, 2 for normal, and 3 for heavy atack, S for spells, I for items, space for guard, something like that, + if you agree, and btw, it's one of the best game i've ever played, keep the good work.
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if you get the problem of the game making you walk in a certain direction, just press the directing that you are being forced to move, then it stops. It's still annoying though, especially when the game doesn't tell you what each of the skills even do.
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There seems to be an issue with the spelunker award... i reached lvl 50... didnt get it... i reached 100 and beat it... no award...
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So, uh...if we're going to use a hammer to jack some furniture, could it at least take the whole thing? I wanted a bed, not a headboard, pillow, and half a mattress. -_-
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I like the sort option now available in the storage are with this chapter. Would be nice, however, if there was an option to sort by value. Perhaps use a dollar sign for the icon and make the "close" button a bit smaller to accommodate.
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I enjoy the game, but as said before, i just dont understand how it takes so many resources to play. I have it set to its lowest settings and it still lags like crazy on basic attacks. Aside from that great game.
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Can someone tell me, when the repeatable dungeon with recruits for squad will end? I have 4 pages of heroes for hire and still no end
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Anyone else have the game slow down to a crawl after playing for 10-15 minutes or so? so frustrating. Doesn't happen to me on other Kong games.
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@sweetcheebs, since no one seems to be answering: During a fight, you can use those other spells. So, when you're in a fight, press "use spell" or whatever it says. There you go.