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"Walled Cave" and "spelunker" aren't awarding properly. Have over 60 walls installed in my cave and have been to level 100 of the unfinished dungeon, and I have neither award.
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In a dungeon when i have the equip screen up and press on the "go down" button, all of the items i have the equip screen will appear and the only thing i can do is to leave the dungeon.
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You just won a battle for your life! Do you: A) Kneel down and pray for their souls B)Throw your weapons down; you won't be needing these anymore C) Moonwalk to add insult to injury D)Twirl your spell book around in your hand like a smoking gun OR E)Give a standard cheer
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how do i get the improve weapon 1 dice to work? It's not doing anything on the equip screen. Unlike upgrade armor--that works!
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My "walled cave" award won't award. I've been to my house to place them all as well. I took one of each of the 26 wall types (13 white, 13 black) and 25 of a specific wall, replicated...
still no award.
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Aww... fought my way from level 1 to 51 again. Still can't get the Spelunker award. It's the only in-game award that I have yet to earn.
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found a bug: I cleared Unfinished Dungeon Level 100 and claimed the 1 GP quest reward, but I still don't have my "Reach level 50 in the Unfinished Dungeon" in-game award.
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Is it just me or does this game have issues with moving, i press my down arrow once and i cant stop moving down until i press the key 4-5 more times.
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How about adding a way to rename socket items? I used several uber gems and made my "Empty Amulet" to a 100% Hit Chance / 25% Damage / 25% Spell Damage / 25% Resist Bonus amulet, and I'd like to name it something great, instead of just an "Empty Amulet". :)
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damn it still got the bug that disenchanting items randomize some of your materials i just lost about 50 mats disenchanting stuff -_-
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@jukeboxjer: To cast spells, you need the spell from a dungeon that contains the spell. If you have trouble getting the spell, it is easier to stick to killing on 1 side and leaving leftover enemies alone.
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How do you cast spells? My spells are always grayed out when I try to use them in combat. All I can do is attack with my weapon or use an item.
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In my own house, furniture does not block my way - although it should, like in dungeons. unless I build it on a filled spot - but then, the background is bad, I can't put purchased tile on filled spot. Is it something that can be fixed or am I doing it wrong?
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Here's something I'd like to have in the next Arkandian: Hotkey from 1 to 0 for the 10 in-battle spells (according to their current order), so I don't have to click twice to cast a single spell. :)
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A "sort by" option in backpack and storage would be nice. Especially backpack, so I'll know what to dump much easier when it is full. :)
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my save game data disappears. When I go back to the other games, chapters one and two, there data is still there. Data from all my games exists except for this one. It still shows I have played as awards I achieved are awarded. I had one set of data where slot one had 2 and 1/2 days of play (10 x 1000skills is hard!). I lost my second series with one game at 23 hrs. Why is this happening and how do I prevent/recover this data error. I say continue: nothing to choose from. Anyone else have this problem? Where on the Kongregate forums is this issue dealt with?
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Please stop giving this series badges, lord knows its the only reason I play the same friggin game from this developer over and over. Repacked, but the same game that got boring after the 1st one.
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i love this game, a lot of variety and quite fun. but the user interface could use some improvements. 1) Changing from mouse to keyboard all the time is a bit annoying. Make it so the player can do all actions with keyboard or mouse alone. 2) Managing your troops its a pain. An auto-equip button would be very appreciated, even a "next troop" button will suffice. 3) With so many skills and buffs we want detailed information about each one, i know there is a guide but the game would improve a lot if you could hover over an aspect of the game and it popup some information about it, as little as 5 words may make a big diference. I am sorry that i only talk about improves. This game allready have a lot of features and because i like it so much i am making these suggestions. I hope some of them can be usefull to you.
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The animations need to happen a lot faster or look flashier, plus the graphics and gameplay really haven't improved all that much compared to the previous games.
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How do the mechanics for the loot system work in tactical battles when there is more than one player&enemy?
1) The same as single player&enemy battles. The calculation is done every time a player kills an enemy. When a player kills multiple enemies is the calculation done once, or once for each enemy killed?
2) A pooled calculation. The loot chance of all players are pooled together for the calculation (for each kill).(for all kills in a round),(for all enemies for the whole battle)?
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this game suck, it's so much pain to play... Hey, undefined you're very lucky this got bagdes, or you pay very much to this got badges. I wouldn't play this more then 2 minutes if it wouldn't have badges. :/ It is boring, it's not loading 3/4 times, it's boring and in first place it;s so boring! Don't not even mention about missing 9/10 times with 88% chance of hit...
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I recovered a gem rom an item, then recovered a gem from the gem, then recovered another gem from the second gem, then I finally broke it down.
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I love these games of yours. They are some of my favorite ones on this site! Thank you for doing such an awesome job and keep up the good work.
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Any attack damage, be it magic, melee or ranged, is affected only by +damage, "+spell damage" only affects what you cast (and by several tests, does not work at all).