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This may not be a bug, but, for example, if I craft 2 identical items ad enchant one of them with the other in my inventory, the second item gets the same enchantment.
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Wow, great job updating. The game feels much smoother and the replay value is now high. Just nitpicking, but I would love an option to click on the map to move, rather than hitting the arrow keys. I end up spending more time moving than fighting sometimes. I'm only nitpicking because you seem so responsive to feedback, thanks again.
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Chrome Hates You: The Sloggening. Become an adventurer in hours of grindy fun as you simulate the 9-to-5 job of a paint drying observer! Spend hours navigating ten whole tiles in order to snag a single item you need to increase skills that don't matter at all! In only a decade you, too, will feel the joy of crafting items you didn't need to underwhelmingly finish the final dungeon! Watch as fights you don't even bother to control take eons to finish in order to earn badges that don't exist yet! ...man, chrome made this series suck :(
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Not sure about this, could be a bug. I haven't seen it reported, if a duplicate please disregard. Version 1.0.4.
Only tested with the Gummy Gloves and Socketed Gloves.
After crafting said gloves and socketing an enchantment into them, all subsequent crafting of that item have the same enchantment and one less socket. It is useful, but it does feel as though this is not intended. Reloading the game remove enchantment from crafting.
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A small interface quibble: Whenever I go to the Skills menu, I always click the Kongregate button instead of the Close button, because it's where the Close button is in nearly every other interface that has one. For usability, it's best if similar elements are in similar places whenever they come up in the interface. Other than that and some bugs I've submitted, I enjoy this game in a similar weird, grindy way that I enjoy a Disgaea game.
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2 bug i noticed using disenchanter seem to sometimes random the crafting items instead of adding some and the award for walled cave don't seem to work for me even after i stole around 40 walls.
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Id have to agree with earlier posts...crafting in this game is a bit off...by the time you get to the harder dungeons you really need those items and the only way to get them is spend money constantly rebuying reagents for them just to have it take 50+ times to get to 1% chance
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does anyone else notice but for my mage in my squad, he had a 3d6 staff with fireball or blast, then i equip a 6d6 ( book )with fireball or blast with higher spell % damage, the over all attack is lower then the staff... just me?
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I think the the ratio of basic resources, magic regents and rare components are a bit off, since I allways have a few basic resources, at least 200 magic regents and no rare components. So fewer magic regents and more basic resources are needed. It would also be great if it would be possible to exchange resources or sell them.
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People need to stop complaining about the "To Hit" roll. Just because you have a 50% chance to hit a medium strike does not guarantee that for every 10 times you attack you will have 5 hits. A 50% "To Hit" roll means that you have a 50/50 shot to hit on that particular attack. If you miss, you still have only a 50/50 shot to hit on your next attack. Flip a coin 10 times. You aren't guaranteed to have 5 heads and 5 tails. Over the long-term, the average will be close to 50%.
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@dries8 think about what you just said. you hit 8 times and missed 6 so out of 14 total hits you hit 8 times. which is like a 57% hit ratio, seems pretty close to 60% to me
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@Gryphons Artistry is easily trained without the training potions. I'm not sure where you got that idea. Put one ingredient on the crafting grid after clicking experiment, and hit combine, it will fail, and you will gain artistry, 90% of the time for the first 70 or so tries. Hold shift and click on an item to make it take even less time. You'll get 500 artistry in like 10 minutes at most.
You need probably 1000 tailoring and 800 Artistry to make most of the super weapons. Please don't hate this game.
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WTF! I managed to have have a tailor-skill of 1015 but still the Beter recipes are at 0% success-rate, Artistry is not trainable besides Training-drinks... this crafting-system sucks... sry... drops the game from 4 to 3 stars...
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@hydakson Mana Burn did life damage since at least Revenant.
Burn reduces maximum health.
Poison reduces magic points. I don't know why that is, but it's an odd design choice.
@jfrosty You need Artistry, look over the last few pages of comments to find it.
If my comments are getting annoying, please anyone tell me, I don't want to get people mad.
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I now have 1000 crafting points, tried for a nontrivial amount of time to get more and can't and still am not able to craft "Supreme Godlike Grimoire", How do you get to the ability to craft it
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A buggier version of the last games, minus story. Change the combat, it was fun for awhile. Not for 3, 4, or 5 games on the exact same system.
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It should turn off auto combat after a fight is finished so that Im not locked into my first action being what i had set it to the fight before.
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I really like the emergency buyback because i do that all the time, i think its smart. I love this game. A game i would definitely recommend. :)
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I wish you could borrow money (loans). What fi you have run out of money and your only source of money is super rare items. You have no money to pay for an expidition. PLEASE add a bank.
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@dries8 Sadly, that's just random chance. If everyone who played this game fought 100 battles, and swung 1000 times, the odds of someone like you experiencing that bad luck will happen. It really is just random chance.
Try to aim for 80% to 85% to actually be able to hit consistently, the game seems to roll the dice more in your favor then. Don't get disheartened.
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I don't understand how hit chance works, with 60 % hit chance I once had 6 consecutive misses, a chance of 0.16% and in the next battle 8 consecutive strikes, a chance of 0.17%. Quite unlikely ...
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it would be nice to see the achievements that don't matter for the 'next chapter,' the the undefined achievement, etc.
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Same issue as some others in this game: My achievements from the 2nd part of the story (Revenant, if I recall) don't pass over. No extra skills, no artifact, no extra HP/MP. Just the ability to play as orc and lizardman...
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General comment about the Arkandian series (of which I am a big fan): "missing" in RPGs is kind of annoying and doesn't make much sense. Low damage I could see, but missing with a big ass sword...meh.
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When I'm in a dungeon, my character moves by himself to the last arrow key I hit. Let's say I pressed the left key once, my character wouldn't stop going left. Is my web browser the problem? I'm using Internet Explorer
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Maybe a button to sort items in your storage by enchantments... Like all items with a damage % or all items with hit chance %
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I've been at lvl 80 at the unfinished dungen and have not yet recieved the 'Spelunker' award (or reaching lvl 50). did i do something wrong? o.O
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it would be a lot easier on everyone if you could stack the potions like you stack the ingredients that way you could prevent anger from losing potions. you can put a limit to the stack like say 10. cause im sure everyone here will be using them like crazy
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You should add a feature that lets you buy how many you want of something. I hate clicking holy water 100 times each time i need to rank crafting.