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Two more things - An item that could lock and unlock an equipped item would be nice. I've been doing a lot of disenchanting, and have almost picked off my chest a few times.
Secondly, is there a reason for the way inventory is slotted and held? It's very against the norm (Which isn't bad) but gets confusing if you're not very used to it. You've already done it with the storehouse, why not with the personal inventory?
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Levelling up only 1 character to a very powerful one is more fun FOR ME. When you have to equip your whole party all the time it lasts very long.
But it's a great game and just MY opinon :)
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Is mapping working correctly? I realize I haven't beaten the cmapaign, but I have 1000 observation, and thought it might unlock then since I'm not seeing a spell dungeon for it.
Like a couple others have said, luck seems to take 35 mana the first time, and then 45 the second time. Have't had enough mana to see any more.
Lastly, is there a way to figure out the last crafting spot? Again, I haven't beaten the campaign quite yet, it might pop up, but it sure would be nice to know!
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I played all the previous chapters a lot but honestly I find this chapter more repetitive without any addition comparing previous chapters. But all new/casual players will enjoy.
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thetigerbite the attack sistems is like this for example 3d5 that meens its 3 dices with 1,2,3,4,5 on them so the max damage on 3d5 is 15
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Just a heads up, the Glorious Disenchantment award appears to be bugged. I only disenchanted one item so far and just got it after doing a dungeon. I assume it counts all the crafting materials I picked up as well.
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WHEN YOU ARE TYPING AND THEM YOU TYPE AND THEM YOU TYPE AND YOU PRESS ENTER AND THEM BACKSPCAE AND THE AASJOAJLK COMES BACK TO THE STAA
S AS SDPFD ASDF
FG
SF
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Autoattack is nice. Autoloot at the ends of battles (don't make me click on the chest and then every piece of loot) would make it awesome. And when there's no room in the backpack, just open the chest and wait until I do something. Problems solved!
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Best of the series so far. Extremely addicting.
Suggestions:
1.) Battle buttons. It would be nice to have a repeat spell button. I know there isn't much room but you could have a toggle button that just repeats last action instead of one for ever action individually.
2.) It would really cool if the dungeons had a mini-boss in order to get the gray treasure chests.
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I played the last chapter on armorgames, and it isn't giving me any of the features I unlocked there. I really want to play as a zombie, any way to fix this?
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Great game, feel suggestions from me and the other players: autoloot option would be great, item comparison (not too elaborated a green arrow maybe comparing just prices), a mark on dungeons you already completed, progress values on awards would also be nice. Those were the ones i think people want most. + if you want dev to see this
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how about when you goto "My Squad" and select a unit to equip you give us a button to go back to "My Squad" instead of just "head out" ??
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Some bugs... i got the tailoring pro achievement, but no recipes. Also, putting on a green cap gives my character a blue hood.
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It's a fun game that is exploring some new potentials, but they still require some work. I really like the ability to make your own house, but it costs to much and does too little. The hammer is over 600 gold and only lets you take one furnature, or even just a piece if it's two tiles big and the pick only gives you one piece of wall. This way it takes ages to scrounge your house together and for nothing more then the satisfaction of knowing how patient you were. My advice would be to allow more pieces to be scrounged with the tools that actually give a bit of a bonus, which can be simple enough as +1% leech or other. Also I'd say you can get a bunch of furnature from the shop without having to scrounge, but the better stuff should be dungeon only. Again, I like the idea, but I do think it has much more potential as done here.
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If not for races then at least other hairs for female characters. I once wanted to create a woman, but there were no hairs for her, so I used my male character I create in every game.
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tactical battles are definitely boring... they need to go quicker or be a fully featured part of the game. right now it's just a barebones system that should not have been included at all
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I love this game it brings back the fast paced action that the previous one was lacking which caused me to not play the previous one. This game seems like you ventured more into your earlier roots of the arkandian series and added to it. I absolutely love the series and I've been playing it since you started a few years ago. Keep up the good work. I can't wait to see what you have in store for us next. Oh and the music in this one is kick ass too.
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Seems to be a problem with the luck spell; Sometimes it uses 40 or 45 mana instead of 35, and I know that it's seemingly not supposed to - Unless negative mana is supposed to be normal?
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I have a little Bug...i used an Pickaxe in one of the Dungeons to steel a wall, since then i have the massage at the Top "Digging-Space to Cancel" but that wont work, so it stands there forever ^^
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I swear the hit percentage isn't accurate. It shouldn't take me 15+ tries to hit the enemy when I have a 60% chance of doing so.
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Bug found : Whenever you pick the Demonic race and you try to change the skin tone, you won't be able to recover your red skin. For that you need to click cancel and get demonic again.
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When we beat someone/thing, we should be able to drink health potions rather than having to throw them away to make room
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I don't know when I began squealing everytime I see a new Undefined game on the frontpage, but somehow I've become a pretty big fan.