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ancients liches tactical battle is bugged for me. my main character is leading the enemy forces and the hit chances is NaN :(
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@skifly The odds of missing 4 times in a row at 80% are the same each time. 20% Keep in mind, a coin can land on it's head 100 times in a row. :) With only a 50% chance each time. The odds reset each time. There's no continuation of odds where it gets lower and lower to land on it's head. Look up the Gambler's folly paradox. I hate missing at 99% more than I do at 80% to be honest. I expect a 1/5 miss chance to happen a lot.
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i keep falling asleep during this game, is there any way to speed things up. on the other hand my turtle is now cheering for me cause he can keep up with the gamespeed :)
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seems like burn is not working properly, effect shows that enemy should lose 1 hp, but he doesn't, unless the effect is too weak for now, though poison worked
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This is harder that I thought. How humiliating that some of us can't complete a dungeon cause those enemies are a bit stronger.
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I don't think this game's percentages are very accurate. What are the odds that an 80% chance to hit would miss 4 times in a row?
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I have noticed something thats troubling me.The enemy hit rate seems to be higher than the player by alot.Just starting out in the game I died countless times because even getting my hit rate up didnt seem to help.I say either give the player some nice starting gear,or,decrease the enemy hit rate by a small chunk,please.
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@river_dark_star Enough people have played this game that your bad luck can happen. Look up the Gambler's folly paradox and probability theory to see why just because you had bad luck does not mean it's bugged.
The same goes to @gulkus. I'm not trying to be rude, I'm just pointing out that missing at 98% can happen many times in a row.
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another bug i found, sometimes when going into my house and attempting to put down new walls, the game completely freezes up. giving it a few minutes, it unfreezes and alls good again. buuuut just saying, keeping you on the up and up
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arigold16's original comment:
For people confused about crafting: - In order to get recipes, you have to do the repeatable dungeons for alchemy, blacksmithing and tailoring. They start out easy (and give bad recipes) and get harder each time you do them until you've unlocked all recipes. - your success rate is determined partially by your artistry skill. If you have low artistry, you can't make the best items. Artistry is raised by failing at making stuff. Easiest way to train it is to repeatedly try to craft with just one common ingredient over and over again. You'll also train scavenging while you do this.
My edition: Hold Shift when selecting items, makes the process much much faster.
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For some reason, i closed out of the game. got back on a couple minutes later and my saved file was on a previous save file? my poor ranger in my squad lost his artifact helmet :(
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Nicely executed game, undefined! I've been playing for hours already and I still find myself motivated to go on. I like what you did with the "getting better by doing sth"-mechanic, there's always that feeling of a reward, even if you fight on autopilot ;) .
Some tiny suggestions:
- Loot dropped and chest stuff (except the red ones of course) seem to be quite useless (except for selling) too early in the game. Maybe I'm still not far enough in the game, but I haven't seen something drop I could use for quite some time now. --> Add some rares to the loot maybe?
- Moving my adventurer sprite with the direction keys feels laggy. Sometimes it walks further then I wanted it to. --> Could you add a "click with the mouse, and it finds the shortest way there"-mechanic?
Still, awesome game! 5/5
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My pc runs guild wars 2 on high res without lag and then i play this little game and it lags like crazy.
I think the developer should do something about the lag first before making copies of his previous games in a new context.
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Can someone give me a detailed explanation on each of the skills since I don't get what they mean by tactics? and weapon attack increased? does that mean the accuracy increases or the damage?
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OK, I like your games, but by God are you lazy. Only slight innovations each chapter, no new graphics, and this time around there's not even a story. The thing that made me write this post, though, is this - I drank a potion that enhances random skills. It gave me a boost in cooking. That's funny, I thought. I don't remember seeing a stat for cooking in the skills screen. Turns out there isn't a stat for cooking in this game... BUT THERE IS IN THE PREQUELS. Potion wasted due to your laziness.
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2 Stars from me, because the game is coded very bad. uncontrollable lag, No options to disable transparency (flash eats much Processing power for this!). And it lags out my dual-Core when a fight on auto is running in the background. THIS is complete unacceptable.
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I believe I found a bug. The shoes I had on have a base protection of 2 and a bonus protection of 3. When I switched to a pair that had a base of 6 and no bonus my total protection increased by 4 instead of the expected 1. That means the bonus isn't being added on at least not on the character stats. I wonder what other bonus enchantments are being counted unless I'm mistaken :/
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try to improve the speed pls...it gets boring sometimes to walk more than battle...also you should add a way to renew the shop like in older games....craft is too hard to get so you should be able to increase the skill faster...i crafted a lot of potions and still can't make a big one and the materials are not very cheap
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Cool! One request: Please disconnect the event sounds from the music. I want to be able to mute the music and still hear the sounds of the action.
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I think the random generator might need some revision. Missing 13 out of 16 times while having 98% hit chance means something is not right imho.
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EPIC math fail. This character must be the single most unlucky person to ever exist to skew the odds so grossly sour. "Undefined" PLEASE learn how to randomize properly. I'm not the first to notice your failure in this department.
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@kadare
You can buy items that remove walls/furniture (there are 2 items). Just make sure to have a few of those on hand.
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What is with the Armor/Weapon system not showing comparisons? This is especially annoying in Shops having to hop back and forth.... and even then it's not exactly clear which is better.
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So freaking glad the game has an autosave feature. It saved me from losing my data three times just today. Thanks undefined!
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gods the interface really hasnt improved much,... equip 1 squad member, head out, go back to squads - why not just add a simple "back" button? Would save so much headache.
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Normally I'd hate turn based games. I played turn based flash games before like Epic Battle Fantasy 3, MARDEK RPG and many others but they were tedious, boring and terrible but this one is defferent. I found myself not being able to stop playing this Arkadian Explorer. I guess it's the fact that every dungeon looks different. Sure other Turn based strategies have dungeons that are designed differently but they almost never actually LOOK different. Battles in this game are fast paced and NOT BORING. None of that stupid "select your ability then select your attack" menu-based bullcrap Epic Battle Fantasy put me through. None of that random encounters and enemies in treasure chests I dread from MARDEK. It's just "here's a dungeon, kill everyone in it and loot as much as you can, you done? good, here's your reward now go explore another dungeon". This never gets boring. Every dungeon is creative and well designed and the game lives up to the "Explorer" in its title. I give it a 5/5