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Comments for Arkandian Explorer

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awaw23

Nov. 27, 2012

Under rating threshold (show) the dungeon movement and the chess like battles are too sluggish

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(3)

hippariheikki

Nov. 27, 2012

Under rating threshold (show) keesto, there's an endless amount of ingredients to pick up by redoing dungeons with first disenchanting stuff into mats and then picking the best gems to send home, this way you'll have no trouble with bagspace nor crafting mats, sure it's a grind but that's the whole idea of the genre.

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(1)

beavinator

Nov. 27, 2012

Under rating threshold (show) Has anyone managed to get the "Spelunker" award yet? Reading the comments so far, it sounds like it just plain doesn't work, and I have wasted enough hours on this game already that I'm not gonna waste several more trying to get an achievement that doesn't even work. On a related note, for those having trouble getting the Walled Cave award, you must gather 21 WHITE walls. Gray (dark) walls will not work.

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(15)

Massey08

Nov. 26, 2012

Under rating threshold (show) A new game + mode would be cool to have.

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(1)

keesto

Nov. 26, 2012

Under rating threshold (show)

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(-6)

keesto

Nov. 26, 2012

Under rating threshold (show) occasionally your game has a glitch, so it would be nice to restart and be where we left off

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(-2)

izuu93

Nov. 26, 2012

Under rating threshold (show) Why are there beds in dungeons if I can't sleep in them? Such a tease :'(

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(-1)

keesto

Nov. 26, 2012

Under rating threshold (show) How about when you take a +max mana potion, you actually gain that amount of mana?

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(-2)

woshie43

Nov. 26, 2012

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(-8)

keesto

Nov. 26, 2012

Under rating threshold (show) It would be nice to organize by item type and value as well.

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(-1)

kb_master

Nov. 26, 2012

Under rating threshold (show) Small advice. The furniture (items for the house) inventory is really a pain: too many items and a too small inventory. Can you change it, and make it like the walls inventory (a full screen list of all objects with the amount the player owns)? So we could also see which objects we are still missing and hunt them in the dungeons.

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(2)

ProspectorSam

Nov. 26, 2012

Under rating threshold (show) What does the final quest chest (level 100) do??

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(1)

Manwithabook

Nov. 26, 2012

Under rating threshold (show) I've encountered a dungeon where the passageway is blocked by a crate. Is this normal or a bug? I can't get past it, and I know of no item or spell to remove an obstacle from a corridor.

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(0)

parabolic_

Nov. 26, 2012

Under rating threshold (show) undefined, I really like your games, I've been playing the Arkandian series for a long time now. But for the love of god, man, please do something about your inventory space works. Items shouldn't move when you sell!

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(27)

lulu72188

Nov. 26, 2012

Under rating threshold (show) The "Spelunker" and "Walled Cave" achievements don't work. I have traversed the entire unfinished dungeon in a single setting (I wasn't sure whether it was get to the 50th floor or get to the 50th floor in one go, so I was thorough). Similarly, I stole 20 walls from a single dungeon, and was not awarded any achievement.

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(5)

Mjollnir42

Nov. 26, 2012

Under rating threshold (show) 75% chance to hit? Miss...miss...miss...miss...hit....miss...miss...miss...miss...miss...miss...hit...miss...miss...miss...miss...miss...

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(1)

drhamsandwich

Nov. 26, 2012

Under rating threshold (show) The number of dungeons you have to go through to get all crafting recipes should be cut in half, with each iteration set to the higher difficulty of the two current ones.

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(3)

cevgar

Nov. 26, 2012

Under rating threshold (show) It is games like this that make me think Kong should have a new badge classes for things that aren't so much 'difficult' as 'time consuming' and 'tedious'. As it stands, I'm not sure even a Impossible badge could entice me to finish this game.

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(4)

DouglasGrave

Nov. 26, 2012

Under rating threshold (show) Why do I have to click that treasure chest after every single encounter? There isn't anything else you can do there and it just slows down the whole process that little bit further every single time, which is a pain given how much this game wants you to arduously grind through everything. It would also be nice to have a way for turning off the auto-attack outside of combat.

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(89)

Inhale

Nov. 26, 2012

Under rating threshold (show) FINALY complete,.. with a 29 d 4 haha

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(-1)

dorestes

Nov. 26, 2012

Under rating threshold (show)

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(-4)

madjackmagee

Nov. 26, 2012

Under rating threshold (show) A lot of these complaints about hit percents have got to be from people who've never rolled dice for a pencil and paper.

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(9)

jakewf

Nov. 26, 2012

Under rating threshold (show) I retreated by accident. When you press RETREAT maybe a "Are You Sure"

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(31)

Mouse42

Nov. 26, 2012

Under rating threshold (show) only 15 fame per map? that's gonna take a while.

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(4)

zd24

Nov. 26, 2012

Under rating threshold (show) would be alot more fun if my character could hit the front side of a barn

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(7)

MKcyborg

Nov. 26, 2012

Under rating threshold (show) The spelunker achievement doesn't seem to work. I've gotten to the bottom of the unfinished dungeon, but I still haven't gotten the achievement.

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(5)

Luciferoh

Nov. 26, 2012

Under rating threshold (show) The game retains some flaws from the previous versions, but I really enjoy it anyway. There's a single addition I want to ask for: mouse controls inside dungeons. Please.

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(11)

PhoenixK

Nov. 26, 2012

Under rating threshold (show) Add some sounds please, the game is almost only music and they're pretty easy to do lots of free sounds on the internet.

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(-1)

ZomgShinyStuff

Nov. 26, 2012

Under rating threshold (show) Wonderful game, I just can't stop coming back knowing it's barely completed!

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(1)

tiefblau

Nov. 26, 2012

Under rating threshold (show) something wrong with the coding for sure, i have gear that adds up to more than +100% spell damage. Yet my lightning lance does same dmg with or without gear.

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(15)

mattyy1

Nov. 26, 2012

Under rating threshold (show) haven't gotten the award for level 50 and ive completed the unfinished dungeon all the way to 100

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(6)

Quarts21

Nov. 26, 2012

Under rating threshold (show) Hot-keys for the Tactics type battles would be nice =P and maybe an option to do a normal attack with you weapon instead of just the ability the weapon has would be nice too =o

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(2)

Salisria

Nov. 26, 2012

Under rating threshold (show) It would be neat if when building your house if it were possible to build a multi-level house.

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(6)

Pavels

Nov. 26, 2012

Under rating threshold (show) has anyone else lost their save ?

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(1)

korkoran7

Nov. 26, 2012

Under rating threshold (show) It costs twice as much to craft a healing potion as it does to buy it.. that is after skills are +100.. This is just stupid.

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(4)

pepsi987

Nov. 26, 2012

Under rating threshold (show) wtf?? My hit chance is like 80 or 90 and I miss like 80% of the time..... Should'n be happening that often..

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(4)

vejiita

Nov. 26, 2012

Under rating threshold (show) There are a lot of situations, when you are not able to reach chest/monster in order to finish level.. now I can see 2 red chest and table between me and them. Removing item does not work, floor disappears ;)

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(-2)

darsh97

Nov. 26, 2012

Under rating threshold (show) Why, I've placed largely over 20 wall tiles in my house and the award for claiming such wall tiles has not been unlocked... Strange...

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(2)

Pavels

Nov. 26, 2012

Under rating threshold (show) I just lost my save too, i had completed almost all of the dungeons... first time i have had this problem. I played late last night, when i wanted to play a little this morning my save was gone.

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(3)

Manwithabook

Nov. 26, 2012

Under rating threshold (show) Draenix, I laughingly agree. For having a supposed hit chance of "80%" or "90%", it sure still seems like I'm missing half the time. :)

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(11)

theGameMaster123

Nov. 26, 2012

Under rating threshold (show) all my saves are gone, what happened?

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(4)

hieballa

Nov. 26, 2012

Under rating threshold (show) To this day, I have yet to figure out how a skeleton has boobs.

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(11)

titans022

Nov. 26, 2012

Under rating threshold (show) wow i lost all of my efforts and my saving character,,where did it go?

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(3)

Manwithabook

Nov. 26, 2012

Under rating threshold (show) I would also appreciate an option to turn AUTO attacks OFF at the start of every fight. I don't necessarily want to waste an attack (or two) while I scramble for the "Off" button at the start of my next fight.

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(5)

Lillebror

Nov. 26, 2012

Under rating threshold (show) If you click on "Go Down" while standing on a stair with your inventory open if bugs and you can't go down.

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(2)

Manwithabook

Nov. 26, 2012

Under rating threshold (show) It would be nice to have an option to enable a warning before closing a chest that contains an artifact. I thought I'd looted an artifact just now, but when I went to equip it, it wasn't in my backpack (plenty of available space.) Evidently, I accidentally closed the chest without looting. If so, it's my fault, but I would definitely have appreciated a "Warning! Chest contains an artifact! Are you sure you want to close it without looting?" message. Just a thought.

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(5)

Atombender

Nov. 26, 2012

Under rating threshold (show) Needs: BIGGER BACKPACKS. Seriously, this has been a major annoyance since the first game.

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(7)

loye

Nov. 26, 2012

Under rating threshold (show) hmm this game not bad at all

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(3)

Draenix

Nov. 26, 2012

Under rating threshold (show) either the game overestimates changes of everything or i just have really shitty luck

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(-2)

kenneth1590

Nov. 26, 2012

Under rating threshold (show)

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(-6)

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