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Two weeks of absolutely nothing in the top games section, I log off, half and hour later BOOM an undefined game, insta-top 5. Seriously, sometimes I think people judge games based on their names and not their values.
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It would be nice to be able to compare item in inventory to currently equipped item. Seeing stats of both would be more convenient.
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I feel like the whole squad thing it a bit too much to juggle at once. I mean, there are really not many times where you can sell things for extra gold, mostly because you are too focused on making sure your squad doesn't suck. Maybe make it so that there are special squad only equips in the next game? Like some generic equipment, maybe "ranger bow I" or something, just so that you don't have to manage 7 people at once, you just have your equipment and their special equipment.
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Finally another game by undefined , a good game that don't try to exploit you by making you buy kreds.
That's the kind of games that really deserve kreds.
5/5
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2d4 is better than 1d8. On average, you get 5 for 2d4, but only 4.5 for 1d8. The dame goes for 2d6 and 1d12, and so on.
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Erm I'm in the old dungeon and there is no way for me to get to the chest at the end...there are boxes blocking my path...help?
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It would be nice if you could increase the damage penalty for light attack but also increase the hit ratio for lower levels
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@MoreFood If you right-click on the game, go to Quality and select Low. It should speed up the game quite a bit. I did this once to see how much faster my gameplay was, and it sped up about 1.5x to 2x faster.
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This Skyrim 2D is quite heavy on my CPU. Is there a way to stop animations, or minimize them for less powerful computers?
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A way to compare items would be nice. I thought there was one in a previous game, but I might be thinking of something else.
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game won't work! The menu screen loads but after i click new game, choose save slot, pick race and click yes the screen goes balck and stays that way. does anybody have any idea why it won't work for me? ps. in case it matters i'am on a mac.
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Food for thought: After completing the main storyline of Tactical Missions. Just doing the same 5 skull repetitive missions is really boring. The challenge disappears, and then it's just basically something I don't want to do anymore. Maybe after the storyline is completed, you could set up a Challenging storyline. Basically following the same route as before, only with the units being 2x harder than the first go 'round. With better loot of course. After that, we could say somebody completes the challenge storyline, so you can continue it with a 2x harder than the second go 'round. Making them 4x harder than when you first went through. And continuing this pattern, so you're not stuck with the same 3 different 5 skull missions that you easily win against.
A system like that is actually far more difficult than you might think to integrate. I have some ideas sketched out regarding random generation of tactical missions that I'd like to play with when/if a chapter 4 rolls around. I want to be careful with them though or else I end up with a system like Protector IV where there's endless content but it's not all that well balanced towards the end game.
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Oh, Undefined, got another Undefined item. xD It was after the Orc mission (5 skulls, right side of map) Where it said I got 2 Powerful Gems. But in storehouse, it shows up as 2 Undefined items, that are spazzing through every item in your game server. Not just the items from this chapter, but from all chapters.
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got it. need to carry a vandals hammer around just in case.
Can we get a hammer item to buy find or craft that is multi use? so we dont need dozens of wall and furniture stealers in the backpack?
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A minor bug that I've seen a few times now, but occasionally an attack will occur and it will show positive damage (+20 instead of -20). When the attack is on the player, there is no difference (gained or lost damage). Has anyone else noticed this?
This is a small visual bug that crops up very rarely that I'm trying to pin down. The game is attaching the wrong display text box (which defaults to +/- 20 for sizing purposes) but can't update it because it's trying to update the right one. I'll get it soon!
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wtf. i got 2 "undefined items" that were cycling through every single item in the game, i decided to try and sell one and it put up a screen that said, wtf you aren't supposed to have this!!!? then i noticed my gold was undefined... i bought back the undefined item which changed to a broken dagger, and so did the other undefined item. I decided to refresh and when i refreshed my 14k gold went bye bye D: sitting here penniless atm QQ
Can you recall where you got the undefined items from?
The shopkeepers hate undefined items and so confiscate them, also prior to loading or saving the game checks for them and converts them to broken daggers. It also checks for an undefined amount of gold and "fixes" it - Probably a kick in the pants but it's a safety measure so that your save doesn't become corrupted.
Quick Edit - Looks like you got them from a tactical mission reported below. All fixed up in 1.0.3 - Sorry for your gold loss. :(
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*sees artifact chest* *scouts around*
thats it, im taking one of those furniture stealing things with me from now on.
I know, I'm evil. :) - Don't worry my payback will be the multiple bug reports I get E-mailed to me saying things are placed wrong in a dungeon each day.
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Aw, man... I, too, have lost my saves. Oh well, I guess I just have to replay through all of the games... again. At least they're fun ^^
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I'm encountering maps where random placement of objects blocks off the rest of the map, making it impossible to finish a dungeon
All the maps are hand created, even the random levels... On a few maps there's some blocked off areas you can only get to using a vandal's sledgehammer.
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After going back to the main menu, and getting back on my saved name with the Undefined items, they turned into two broken daggers. :/
Any item the game created which doesn't make sense gets converted to a "Broken Dagger" - It's a failsafe to prevent your save becoming corrupt. Good job it's there! :)
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Woah, this is crazy weird glitch. After the gathering of liches tactical mission (4 skulls) I received 2 gems. So when I went to my storehouse to pick them out, it shows my that both "gems" are Undefined. It is currently circulating through every item and potion in the game, and not stopping. :o
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Hmm. On the tactical mission where you go after the orc miners (4 skulls) it says at the end: "You've received 2 pickaxes", but in your storehouse, you have 2 sledgehammers. Might want to fix the wording on that. I know before the mission, it says that they're using powerful sledgehammers, but some people don't read. P:
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1 thing i would like to request is that magical defense is somehow easier to train up. it has always been hard to level due to the few pure magic attack enemies, but on endgame (blocking 1000) magical defense is still only near 400 (on the older games btw)
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Upon any game completion for this version it should unlock all races for this version. That would help with issues of people losing their old save games.
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maybe allow a questionaire with random questions to be filled in (related to the previous games) to unlock the races early?
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I think you need to include a standbye feature for tactical battles so you can pu some troops on leave or standbye so you can work on grinding up some of your troops
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also i noticed in group fights one of my wizards that has approximately 100~150 in each state and is without a weapon and any gear can do 30-50 damage while my other wizard in the group can only hit the 10-20s in damage, the 2nd wizard has higher wizard damage stats and has a full settup of gear including an artifact mage weapon. btw the attack is fireball for both.
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for the item breakdown things you need to add a *are you sure you wanna...* if you click on an artifact. i was breaking down some of my items in a dungeon and somehow my carrot switched out for a dumb low class bow, i clicked my carrot to switch back and then it somehow brokedown. now i'm out the best mage weapon D: