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How does slotting work? I haven't found anything that makes such a thing possible. Unless its unlocked after the first piece?
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75% hit chance alright let's kill some bitches! Miss, miss, miss, miss, hit, miss, miss, hit, miss, miss, miss, miss etc. WTF! The games pretty good but there doesn't seem to be much of a quest line. It feels so aimless I'm just randomly wandering around and killing skeletons it gets boring after a bit. For a game that's 90% combat, it's got some really shitty combat.
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It would be a good game if one first guy I didn't die. I mean how can he do 100 points of damage before I do 15? I was using light attack as it had higher chance of hitting. Still like your other games though. This one not starting off so good.
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the moment i see any game with the word "Arkandia" in it's title, it's an immediate 5 stars, favorite, and 20+ hours of my life
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Kinda sucks that the out of combat heal spell doesn't level your skills at all. Still totally awesome that its there but it makes playing non-staff/book wielders harder (and its already skewed toward wizards being better)
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Id like to point out that when you change the skin tone of a newly created demon character to something other then red, there is no way to change it back other then hitting cancle and making him again. Really no big deal but figured id point it out.
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every time I kill someone of the same class as me and loot them, I wonder why would an archer be carrying a staff and a spare pair of shoes.
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The ability to use potions from the loot screen, instead of only being able to drop them would be a great improvement, but other than that great game!
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Since the game lags a little from time to time, I think that there should be an option for no animations, lowering the quality, it still goes at the same speed.
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Maybe it's just me, but the game seems a bit laggy and out of time. Combat sounds don't match up with the animations. But, all in all, another good game.
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I know this is quite stupid.... But I can't seem to actually sell anything... it goes into the emergency buyback thing... How do I sell? O_o
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The frame rate is really choppy. Maybe it's just me, or it might be Windows 8 compatibility. No other web pages (Even current ones open right now) have ever done this, so I assume it's the game.
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Love the game the only thing i can find wrong is the lag maybe its a programing issue , or too much compression to be able to submit here ive tried mozilla and chrome with no diff and im runing win7 with dual quad core procs and 8 gigs of ram so i dnt think thats the issue. i do have some simple ideas that would be easy to implement in the next one.
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Finally, an auto attack feature!!! Because of this, I just clicked 5 out of 5, which will stay unless I find something not cool. Now if we could only explore the dungeon with the mouse......
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The "random" roll generator is seriously bugged. Its statistically impossible for the computer to roll as many 100's as I've seen
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I could've beaten Chapters I and II but my cache clears automatically and deletes my save. This one time I had been so close to beating Chapter 1 and I had to leave, so I saved, closed out and came back the next day. What do you know? The save's gone. 5/5 for I, II, III though. I'll be waiting for IV.
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add some hotkey please, i have some idea for battle like : 1,2,3 (3 kind attack)
q,w,e (3 auto attack), a,s,d (item,spell,guard) and soon for spell selection.
and do the same for menu selection on menu selection, squad, etc.
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the lag is even worse than the previous games, are you even trying to solve this? i mean, this game has no intense graphics whatsoever, what is it? the calculations, even that's not intense! the quality setting doesn't help too much and i don't understand why this game needs a supercomputer or something.
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didnt fix the huge lag that plagues combat. tactical battles are too long, tedious, and unenjoyable. tutorial is lack luster. zero story. mass unavailible classes. you kinda took a bunch of steps backwards on this game.... like... alot of steps... here's to you fixing your mistakes?
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I feel like this guys has like this box with the concepts from his games, and he just scrambles this box and makes a new game, but its always the same thing
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after crossing over the "go down" locations, why not leave the option to click "go down" available moving along the rest of the floor, that way it speeds up the whole issue of "ok i found it, now i'm going to clear over here, then run all the way back"
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So much about attacking and battle is way more inconsistent then in the previous games, and tactic battles are sooo boring having to rest after every attack... also the complete lack of any story and guidance leaves the player confused. Its a shame cause I liked the first game so much and it had so much potential
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Hmm... is there any reason to take not magical weapons?! (it is the only weapon that increases the effectivity of spells while practicing as well)
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Once again this old, beaten horse is trotted out, and once again I'll vent my frustrations with the lack of good flash RPGs. Maybe Mardek spoiled me. tl;dr, the game does very little to hide the fact that it has next to no content. All the enemies are the same, all the items are randomly generated (and the vast majority suck hard), statistics are given no meaningful scale, and there's little to distinguish one dungeon from the next. Crafting, Tactical Battles, and your House vary from annoying to worthless. Mardek had enough meat on its combat system to make the game fun, and strong writing to boot. This has... copy paste and auto-attack. Snooore.
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Luck costs 45 mana instead of the stated 35, reducing you to negative mp if you cast it with just 35 mana left. Clearing a spot while building in your room costs 10 gold instead of the stated 25 also.