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an option menu that i can access at any point would be nice to mute the game and be able to control graphics, access the help link ect. + save function, so if i'm in the middle of a 50 floor dungeon crawl i can come back to the game when i want instead of having to do it all in one sitting
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How in the world do I carry the millions of wall sections I steal? Also stealing a wall and keeping it intact takes mad skillz
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it would be nice if once we finish the game we didn't have to play through all the easy levels of the endless dungeon...
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@Umbriel There has only been 3 of these games, and this one took over a year to come out after the last one. Hardly common enough to compare to cellphones.
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I feel like this game is a step backward, controls feel blocky compared to the other games in the series, i do like the team an craft elements, but it seems like this game lacks alot of the details that the others got right, like backgrounds, drag/drop, a storyline ...etc
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Too many 'Arkandian' games. Too less variety between them. Like IPhone's. They become obsolete right after you buy them because there always a new one coming out but there is'nt much of a difference. But still a very great series.
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@DentalHygine You need a lot of Artistry to make the high end crafts. It's not a bad thing, nor is crafting bad at all. Just put one crafting item on the grid, and hit the craft button. You'll fail, which increases Artistry.
Try not to get angry over a game mechanic, when you could have just read the comments before yours.
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i would like to get ~10 artistry for each recipe i get. so that i don't have a 0% chance to craft higher end recipes because i didn't grind crafting
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Im having an issue with crafting+sockets, when i craft an item that i have made before that now has its socket slots filled, the item now appears as a clone of that item with the sockets filled
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For those of you who think they need to throw things away when they're full and find a chest, the truth is you don't. If you find a chest in a room, you can still click the "equip" button and then drink your potions there or use teleport bags/disenchanters on items you want to keep/breakdown.
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Mana Burn, Mana Drain and Mana Leech - why is there 3 of them?
I can steal mana, i can just reduce opponent mana but what is the 3rd effect?
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I keep disenchanting my main gears!!!, cuz when u misclick too fast, its impossible to know that u clicked an item to equip it and unequip ur main gears. There should be a window just for breaking down objects.
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Amazing game, been a fan since the first protector games, only criticism is the animation for the katar and how damn addictive this game is! Great job
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I'm speechless, this is hands down one of the best designs for a flash RPG I may have ever seen considering it's F2P. As always undefined. It can use some simple improvements, and maybe a bit more detail in a few areas, but overall : 9.8/10
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Just noticed a bug: sometimes after I win a fight I attack the enemy again as it is fading out. Does not seem to effect the gam ein any way, only a visual bug.
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I've collected many walls and haven't gotten the wall award... I even took 20 picks into a dungeon and got 20 walls in one go. Still no award. :(
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I really love this game. But I feel like if you have space, it should automatically take items from the chest. Also, when I have taken everything from the chest, can you make it close automatically too?
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you know, i think a great addition to this game, is being able to use your house to create a dungeon people can go threw. you have to pay gold (or something else) to buy monsters/people and make a dungeon. that way people can submit there own and you just chose one to go through. you could use this for any level character after you reach a certain part of the game, or after you beat it or something. + so developer can see :D
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There really needs to be better balance. I can take almost no damage and run strait through 4 skull level 10 dungeons and I can't get past the first guy on a 5 skull single level.
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you should add buttons or wasd to move in addition to arrow keys, i was trying to play from my ipad but am unable due to a lack of arrow keys
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i know I've posted bout it before, but the ability to click move would be great instead of going from mouse to keyboard, it'd be a great step towards making this playable on iphones as well, something i'd undefinednatly like to see
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By the time i crafted enough times to get a 1% chance at crafting the 12d6 sword, I had acquired a 6d12 weapon... the requirements for it seems a little steep for getting anything useful when they are still useful.
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@angelikflo If you delete your browser history, then any saved game data (excluding online servers' data) will be deleted. Hope that solves the problem. You can't get the data back... slams, doesn't it? Happened to me once.
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i enter the basement of one of the dungeons just a blacksmith dungeon and when i tried to go back upstairs there were no stairs. Where are they?
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I wish i could save a custom combination in the experimenting/crafting system so i could abuse your poorly designed crafting system that ONLY rewards failing to make something as a way of getting better at crafting. It took me 10 hours to find out that i need to fail at making something to get any chance at making the custom gear i want -_- that is so stupid i spent so much actually making things just to find out its not helping at all.
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I wish that items were color coded (I think like Pet Protector) for their quality. I get an anxiety attack every time that I go to the shop to sell off my stuff.
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Djdelta2, there is a hint somewhere in game that sledgehammers are useful for getting treasure sometimes. Buy one at the store. On an unrelated note, the repeating craft recipe dungeons don't actually become more difficult. monster levels stay the same, as do rewards for beating them. chests give out better loot though.
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Needs some kind of in-game encyclopedia or even a link to a wiki or webpage of some kind describing skills/buffs. I have these anatomy and scavenging and corrode armor skills and buffs, but bugger if I know what an anatomy skill does for me or how to improve scavenging (until I read through all the other comments) or if corrode armor does what I *think* it does and lowers the enemy's protection. Still one of my favourite series, but it is a bit lacking in information and not the most intuitive stats-wise.
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Not sure if this is a bug or not, but My max hp's are progessively getting lower. Even with some hp boosting equipment I am now below max hp as a starter skeleton. I am currently playing the skeleton as well.
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MINIGUIDE: Demon is best race if you can start with it. The torso HUGELY helps your early gameplay so you don't have to re-pay admission price over and over. Werewolf isn't bad. Avoid Necro. Their payoffs are just WAY too lategame to matter.---Dungeoneering (as human, no previous achievemnets) is really hard to get started due to startup costs and lack of healing. I'd recommend instead hiring several dudes, give em a decent weapon and do squad battles to build up gold and equip for your main guy. ----Focus on LEARNING items early, only replacing with the Red-Chest items later. Moar skills >>> all else pretty much. ESPECIALLY save learning items for when crafting and stuff, ditto with +crafting items. Save in vault.
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you can craft the good potions if you get your artistry up, this is easiest done if you 'experiment' by placing one thing at a time and combining.
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um on the two skull dungeon "Old Dungeon" that is inhabited by mindflayers i cant complete it because there is crates in the way, the quest target, a special treasure chest, and several more monsters to kill are on the other side but there is no way to get to them.
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No place to go but 5 skull dungeons which kill me in the first battle or two until I run out of money and then have no choice but to do the annoying tactical battles.