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I don't think that having to spend action points for actions is a good idea. It unnecessarily prolongs the game. Sure, some might say it helps balance the game or something like that, but standing still waiting for them to recharge while your enemies beat on you and beating on them while they are recharging as well doesn't really make much of a difference to game balance. It just makes each battle much slower and longer
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you can easily increase artistry to help crafting by adding manualy a basic resource and try to craft it, it goes up very fast and it is cheap.
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No point in using weak attacks since it hits very closely to the strong ones.
Great game, only could be faster. We don´t have 64gb on an i7 + triple gtx690 to play a flash game, and if we do, we want speed!!!
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I'm confused. I've maxxed out Alchemy to 1000, yet I still have a 0% chance to craft Oil of Enhancement and other same-tier potions? Am I missing something?
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Whirlwind doesn't show the chance to damage one's teammates within range. When using the vandal's pick or sledge, the click wall to dig or furniture to break message remains until exiting to the main menu and back into the game. Just a heads up on those minor bugs so they can be smoothed out for the next build. Gotta love this game, can't wait for the next sequel!
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If you die in a spell dungeon after finding the target, the dungeon disappears and you can't go back to finish clearing it out. After it happened the first time, I died again to see if it would duplicate (and it did), but I haven't checked to see if it happens with other types of dungeons.
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I think the backpack should work a bit better, instead of it working through the backpacks slots in order, it should work from top to bottom no matter what pack you have (instead of it being so jumpy around the pack items on far sides go to the center, it should go top left to bottom right, no matter what pack)
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Anyone else noticing that acsting luck takes a lot more than 35 mana away??? It consistently takes between 45 away for me
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The crafting system is really difficult. I've had a recipe for a bow and all the materials, but I've had a 0% chance for a long time . . .
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The crafting interface really needs to remember what's beging crafted and auto-pickup crafted items when a new one is made. There's no reason for the interface to require us to go through FORTY mouseclicks to make 10 items.
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An awesome game but a slow game. Could be one of the best if the fact that it lags like crazy was fixed. I do chores in the time it takes to kill one enemy. Please fix it, no other game is this laggy
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@Ashelth: the series is notorious for that. Try using only light attacks until you get to arbitrarily high hit rates.
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Wow I'm impressed! I'm really liking this sequel, a lot of new things were added yet a lot of the old algorithm is still there so it really does feel like an improvement rather than an entirely new game =) And I really like the Arkandian series so I'm happy about that.
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xandramas, funny how none of the other games I play of Kong crash and lag is rarely an issue. Others also experience random lag, stuck movement, etc so it sounds like a code issue.
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Super happy to see that not much has changed with the hit rate percentage! I always loved the miss 90% of the time at 85% chance to hit. :P
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It is a wonderful game, and I'm really enjoying it. One thing I would love to see is when looking at my backpack if there was a way of sorting it, especially so I can see what to get rid of to make room for a new item.
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Found the coolest glitch ever, i killed a guy then after he died i got to hit him one more time with auto-attack and got my steal bonus...it was awesome.
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Also, combat treasure, the items don't show the tactics abilities. (Strike, Arrow Barrage, etc) These would be nice to know so I can throw away items I don't need/want.