Under rating threshold (hideshow)
c) Inventoried items should start from top left slot and fill them all the way down to bottom right. The current way items are sorted it seems you were bored to fix it. Also make items sortable by price-slot-optimal character(mage/melee/ranged). Also make them stackable, ie 10x minor heal potions in 1 slot.
d) The game is too long and too repetitive. Because of that, you have to make it easier for the player. Add a mouse option for movement and add keyboard option for attacks. This way, you don't have to grab mouse 3 seconds - change to keyboard etc, again and again.
e) Auto-loot ! Get rid of the open chest everytime you kill a monster. Then the player should have the option to either loot all or choose which items he wants to keep.
Under rating threshold (hideshow)
Long post warning! Just a few suggestions and hopefully the dev will see them and implement them before the next chapter of arkadian explorer comes along.
a) Do something about the game lagging after a few minutes. I am pretty sure it is not just my PC, since I have seen this complaint to many of other posts here. You had the same issue in last game and didn't fix it.
b) Somehow make it so you can see both the item you wish to equip and the item already equipped. Going back and forth for 20 times every time you finish a map is wasted time. Also do this for your squad. Going into a player, checking items, equiping, going off to see the next one etc takes too much time. I literally used excel in your last game to save time. Thank god it's optional in this storyline.
Under rating threshold (hideshow)
great game. but furniture basher needs improvement. just got a half weapon rack and a half coffin. dont call it furniture basher then, but tile basher
Under rating threshold (hideshow)
I've found a small bug: I think the effects for the Mana Burn and the Poison are inversed- the M.burn damages life and the Poison damages mana
Under rating threshold (hideshow)
I'd like to see the ability to cast healing scrolls from the dungeon map. After all, the ability to heal one's self is always useful.
Under rating threshold (hideshow)
There is a bug that gives the tailoring pro achievement to the hero when he finds clothes . got this yesterday and i dont have any recipes at all.
Under rating threshold (hideshow)
My previous comment on how items with multiple Protection values affect Armour was wrong: it's not always off by 1, sometimes it's off by way more, and sometimes it's actually correct. But it's usually wrong, so something's wonky.
Under rating threshold (hideshow)
I wish there was a tool to build the floor in dungeons so you could use it and the pickaxe to make new routes to the goal
Under rating threshold (hideshow)
Whats the penalty for dying? Oh, an annoying screen. Is it just me or, or is this game just getting more and more monotonous? The fun factor has left the building.
Under rating threshold (hideshow)
Items that have two Protection values (basic and magical) don't add their total to my Armour value. They are adding 1 less than the sum. (I.e., a hat with Protection 3+3 is giving Armour 5, a ring with 0+3 giving 2, etc.)
Under rating threshold (hideshow)
the item "Mega Disenchanter" is bugged for me, the item does not show the whole tooltip while in looting or equip screen
Under rating threshold (hideshow)
Repeating Bug: At times, in tactical battle, the chance of hitting someone is labelled nAN and the game freezes when that persons turn comes.....
Under rating threshold (hideshow)
larryhl dude, its a MAGIC dungeon... those tend to make no sense at all...
but where are my items i was promised in the achievements of the last chapter?
Under rating threshold (hideshow)
Dear developer person, the location cleared prompt is bloody annoying, it stops you sorting out what armour to equip right away since it covers the stats, I think the bulk of us can see when we've cleared a floor so would you mind removing it for those of us who wish to stay in the dungeon to sort out the fresh loot?
Under rating threshold (hideshow)
Whats with maps like the old dungeon? is it just me that cant get through the rest of it because theres stuff blocking the way?
Under rating threshold (hideshow)
I wish I could just skip the formalities and convert all my crafting items into experience without having to do them one at a time
Under rating threshold (hideshow)
Artistry is now 857 and Blacksmithing is 609. My chances of making almost all the other weapons is 100% or pretty close to it, but my chances for the good weapons is still 0. Are the developers trolling us or something? This is really frustrating.
Under rating threshold (hideshow)
Crafting needs a rebalance, repeatedly crafting 1 common element hundreds of times is silly as a game mechanic. Decomposing items or making it easier to craft for practice in bulk would help.
Under rating threshold (hideshow)
Ah, the joy when a deconstruct swaps out your equipped artifact before deconning, and gives you a whole 1 common mat for it. That's a nice highlight of the 'quirks' in the series that still need to be cleared up.
Under rating threshold (hideshow)
Mega Enchanters deep in the Unfinished Dungeon (floor ~90) can't be used: The "turn items into components" text vanishes once it enters your inventory, or at least when you try to use it. Meep?
Under rating threshold (hideshow)
@soulprophet95 d = dice. In simple terms, it means your max damage is equal to the numbers before and after the d multiplied together. So, 2d4 is 2 to 8 damage, 3d6 is 3 to 18 damage.
Under rating threshold (hideshow)
@Killface27 I've come to the conclusion that everyone in this world has deformed right hands that can only be used for shield-holding, and that all other weapons have been adapted for single-hand use. This helps explain why noone in the world is left-handed.
Under rating threshold (hideshow)
soulprophet95: It's a piece of long standard gaming terminology. The 'd' stands for 'die', the number before the d is how many dice you roll and the number after is how many sides there are, (numbered from 1 to whatever). Thus, 2d4 means 2 four-sided dice for a range of 2-8 and a mean of 5.
Under rating threshold (hideshow)
@nilloc93 Yes. Who doesn't go into a dungeon prepared with rope, a light snack, some torches, and a sledgehammer? REALLY. In any case, money is easy to earn in the game, and you can just exit the dungeon and return with a sledgehammer. Multi-level dungeons DO reset, though, so it's good to bring a sledgehammer for those as a rule.
Under rating threshold (hideshow)
why make dungeons with furniture blocking the path? am i supposed to take sledgehammers with me on the off chance that the prize is blocked by a bloody table?
Under rating threshold (hideshow)
I just picked up the "Main-Gauche of Glory"... which is a Right Hand item. Y'all _do_ know that "main gauche" is French for "left hand", right?
Under rating threshold (hideshow)
Weird glitch I was in equip screen then I accidently moved on to stairs and now the screen is frozen with equipment on screen and unable to do anything.
Under rating threshold (hideshow)
I'm not being awarded the Spelunker achievement for some reason. I made it all the way down to floor 100 and still don't have it.
Under rating threshold (hideshow)
This game would be better if could move out without my person keep wanting to go in the same direction and then I have to fight with him for a good minute before I can move again!
Under rating threshold (hideshow)
Could you please put some kind of color around artifact icons? I confuse em once they're in my inventory with everything else.
Under rating threshold (hideshow)
Anyone get Smithing and Artistry high enough to get the Godlike weapons? I have Artistry at 800 now and Blacksmithing at 310 yet still 0% chance of making any of the Godlike weapons. This is getting RIDICULOUS!