Under rating threshold (hideshow)
Also, to add to my previous comment, changing the quality level and/or refreshing does not help the stuck movement keys issue.
Under rating threshold (hideshow)
Having some keyboard issues. Character, "sticks," walking one direction. Double tapping the direction he is moving *sometimes* fixes the issue, but not always. I've had to give up on a couple of quests because I couldn't control where I was going. It's not a machine issue or a net issue. Also, getting some lag, like it's tearing up the memory something fierce, during combat sequences. Figured I'd mention this stuff, but overall, fantastic game.
Under rating threshold (hideshow)
Actually, lowering quality makes most of the game a lit bit faster. What doesn't change (and what's the worst part) is walking around the map. Especially if I'm collecting materials/gold on the way. It doesn't get slow--it lags!
Under rating threshold (hideshow)
layout should be abit more simple and maybe add some icons you can click on rather then words, other wise very good and ye some probz with crafting
Under rating threshold (hideshow)
This game is soooo slugish! I tried lowering quality, but it didn't make it any better. It's fast enough for like 5 minutes, then it soon becomes slow like hell. Maybe the dev could find a way to clear the unused data and avoid this?
Under rating threshold (hideshow)
A very clunky interface, boring and slow battles, far too much information all at once. I guess this is to be expected of undefined, as every game I've ever played by this developer reeks of being unpolished. Instead of releasing so many mediocre games, perhaps more time should be spent to release a great one. Or maybe it's just me.
Under rating threshold (hideshow)
thank god. This game seems to actually be good. Hated the second installment! REAAAALY! and the only reason I may ever get back to it is because I may want to play as other characters. Nice one guys :)
Under rating threshold (hideshow)
"Achievements apply to all saves" is not working 100% of the time. I'm having problems with "Chilly child", "This'll look good" and "Walled cave". Is anyone else having these issues?
Under rating threshold (hideshow)
...how is it possible to deal 1 damage when my weapon rolls MULTIPLE DIE?
trick question, the answer is that it isn't. and yet it happens here. repeatedly.
Under rating threshold (hideshow)
There's a lot wrong with just the basic design of this game. For starters, there's way too much shit. Just... way too much. There's at least two skills related to every one action you do, but there's nowhere in the game that teaches you what they are or what they do. There's WAY too much grinding. No, sorry, I shouldn't have to play for 5 hours before being able to take on the first story mission, that's dumb. It feels like it's too married to the style of table-top RPGs, but in those games, you can be creative. If your DM sets up a game where you feel super restricted and you have no idea what's going on, he's doing something wrong. Not to mention, visually speaking, it's kind of terrible. There's a difference between having a style and never improving. Why are these games so well-rated?
Under rating threshold (hideshow)
Needs lots of polishing.
Inventory and item management feels archaic at best. A ton of superfluous elements: house, squad battles (oh boy, theyre boring and feel really clumsy, thankfully i completed the game only doing 2 of them), merchant (a place where i dump all the items i dont want, no potions), crafting (try making a simple heal pot, fail twice and run out of materials) and lots of buffs (still not sure how %life leech works).
Finally, since end game items are few and are a must to beat the final mobs there is no room to choose which stats you want to get.
Under rating threshold (hideshow)
overall a pretty good game but it would be better if your squad could fight with you even if only one of them do it would be great but overall a pretty good game
Under rating threshold (hideshow)
So since space is an issue, perhaps the attributes on the inventory item that are better would be highlighted in green while the worse attributes are in red. That would at least make it easier to compare some aspects of items.
Under rating threshold (hideshow)
If you mute the music you mute at the same time the effects, also it needs somehow to swap tabs of hired heroes instead of going head out/my squad/I/head out/my squad/v/etc....
Under rating threshold (hideshow)
When you have your troops fighting, I REALLY f*cking hate the one battle with the skeletons and the mage that can steal your troops' health. No matter where I go on the board, I can't escape him, and he constantly heals himself and sucks away my health. I can't beat him.
Under rating threshold (hideshow)
Hmm.. Whilst artisabang has been marked down, I think he's got a valid opinion. I dont find it so boring - I've got a couple of hours enjoyment from exploring dungeons. But I don't find it intriguing enough to continue to get the medium or hard bag, which feel miles and miles away, nor to learn about crafting. The interface is just a bit too clunky. But I'm glad that lots of people are enjoying it more than me.
Under rating threshold (hideshow)
My artistry is 857 and my blacksmithing is 610 yet I still have a 0% chance at making the last 3 weapons. How high does it need to be? Is it even possible to make them or are we getting trolled?
Under rating threshold (hideshow)
hum... I remember the last arkadian game, when the achievements were saying " you will begin the next arkadian journey with a strong bow" ore something like that...
Under rating threshold (hideshow)
Bug Report:
it's impossible to get awards "Spelunker" (reached lvl 50 and left, reached lvl 100 and still nothing), and "Walled Cave" award. Even tried to claim 20 walls on same floor - still not awarded. Please fix it :)
Under rating threshold (hideshow)
how come your games are always so laggy? I dont have any trouble with other games that appear to cost alot more processing power..
Under rating threshold (hideshow)
Alright... To be honest I really disliked this game for the simple reason that it is just the same as the prequels to me. Almost nothing has changed and it is always pretty much the same. I know you can do better, since you already made some really good games (and I liked the first part of this series, but the second one was already kinda tiring and boring). So maybe you should focus on making new and different games, or at least try to make the next sequel more unique. Unfortunately I have no idea how you could accomplish that, otherwise I would leave you some suggestions :/ TL;DR: You make good games, but the Arkandian Saga gets repititive and boring, but I hope you can fix this with the next sequel :)
Under rating threshold (hideshow)
There is a bug which exists in the beginning of the game(tutorial).
Opening the cast spell section whilst needing to click on an attack feature blocks every possible interaction and causes the need for a restart of the game.