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Janue; Yeah.. You gotta use two bashers to steal both parts
zfreeman; Right click, go to quality?
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Okay, so when i was doing my tactical battle thing, my character pops up in there. With NaN on it. I finished my turn, enemies started moving, then it freezes.
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Sry but i'm sick of these everlasting arkadian legends' games... I'm trying but I can't enjoy the experience :
all dungeons are alike
I don't know how stats work
It's a pain to compare items
crafting system is a mess...
And above all, I don't see any improvement since the first game was made...
2/5
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For tatical battle - should a "mage" (someone with a fireball staff for example) be stacking damage, or spell damage??
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Uprate to report a bug! In game award for clearing lvl 50 of the unfinished dungeon not working properly. I've now cleared from lvl 1-100 without leaving and still have not gotten that award.
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Here's a big problem: if i sell almost everything i have to buy an awesome weapon from the store, I just ran out of money to the point that i cannot enter a dungeon. my only choice would be to sell back the thing i just bought for about one fifth of what i bought it for just to head into a dungeon to start over with almost no gold, trying to save up money once again
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Dunno if this is a glitch or I just got real unlucky with a roll, but I opened a chest that was on the map and it had nothing in it... no gold or items. It was in the "bless" spell map.
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Also, to add to my previous comment, changing the quality level and/or refreshing does not help the stuck movement keys issue.
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Having some keyboard issues. Character, "sticks," walking one direction. Double tapping the direction he is moving *sometimes* fixes the issue, but not always. I've had to give up on a couple of quests because I couldn't control where I was going. It's not a machine issue or a net issue. Also, getting some lag, like it's tearing up the memory something fierce, during combat sequences. Figured I'd mention this stuff, but overall, fantastic game.
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Actually, lowering quality makes most of the game a lit bit faster. What doesn't change (and what's the worst part) is walking around the map. Especially if I'm collecting materials/gold on the way. It doesn't get slow--it lags!
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layout should be abit more simple and maybe add some icons you can click on rather then words, other wise very good and ye some probz with crafting
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This game is soooo slugish! I tried lowering quality, but it didn't make it any better. It's fast enough for like 5 minutes, then it soon becomes slow like hell. Maybe the dev could find a way to clear the unused data and avoid this?
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A very clunky interface, boring and slow battles, far too much information all at once. I guess this is to be expected of undefined, as every game I've ever played by this developer reeks of being unpolished. Instead of releasing so many mediocre games, perhaps more time should be spent to release a great one. Or maybe it's just me.
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thank god. This game seems to actually be good. Hated the second installment! REAAAALY! and the only reason I may ever get back to it is because I may want to play as other characters. Nice one guys :)
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"Achievements apply to all saves" is not working 100% of the time. I'm having problems with "Chilly child", "This'll look good" and "Walled cave". Is anyone else having these issues?
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...how is it possible to deal 1 damage when my weapon rolls MULTIPLE DIE?
trick question, the answer is that it isn't. and yet it happens here. repeatedly.
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There's a lot wrong with just the basic design of this game. For starters, there's way too much shit. Just... way too much. There's at least two skills related to every one action you do, but there's nowhere in the game that teaches you what they are or what they do. There's WAY too much grinding. No, sorry, I shouldn't have to play for 5 hours before being able to take on the first story mission, that's dumb. It feels like it's too married to the style of table-top RPGs, but in those games, you can be creative. If your DM sets up a game where you feel super restricted and you have no idea what's going on, he's doing something wrong. Not to mention, visually speaking, it's kind of terrible. There's a difference between having a style and never improving. Why are these games so well-rated?
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Needs lots of polishing.
Inventory and item management feels archaic at best. A ton of superfluous elements: house, squad battles (oh boy, theyre boring and feel really clumsy, thankfully i completed the game only doing 2 of them), merchant (a place where i dump all the items i dont want, no potions), crafting (try making a simple heal pot, fail twice and run out of materials) and lots of buffs (still not sure how %life leech works).
Finally, since end game items are few and are a must to beat the final mobs there is no room to choose which stats you want to get.
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overall a pretty good game but it would be better if your squad could fight with you even if only one of them do it would be great but overall a pretty good game
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So since space is an issue, perhaps the attributes on the inventory item that are better would be highlighted in green while the worse attributes are in red. That would at least make it easier to compare some aspects of items.
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If you mute the music you mute at the same time the effects, also it needs somehow to swap tabs of hired heroes instead of going head out/my squad/I/head out/my squad/v/etc....
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When you have your troops fighting, I REALLY f*cking hate the one battle with the skeletons and the mage that can steal your troops' health. No matter where I go on the board, I can't escape him, and he constantly heals himself and sucks away my health. I can't beat him.
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Hmm.. Whilst artisabang has been marked down, I think he's got a valid opinion. I dont find it so boring - I've got a couple of hours enjoyment from exploring dungeons. But I don't find it intriguing enough to continue to get the medium or hard bag, which feel miles and miles away, nor to learn about crafting. The interface is just a bit too clunky. But I'm glad that lots of people are enjoying it more than me.
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My artistry is 857 and my blacksmithing is 610 yet I still have a 0% chance at making the last 3 weapons. How high does it need to be? Is it even possible to make them or are we getting trolled?