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In one of the tactical battles, one of the enemy guys' probability of getting hit showed up as NaN, and the game froze when it came to his turn. The retreat button doesn't work! :( I wish my guys had no probability of getting hit.
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A button that lets you craft the last recipe you tried would be helpful, instead of having to get it out of your recipe list again to train your crafting
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how about in the next game a half-stack-stat -system by giving weapon attack a small % of all crit dmg, giving archary a % of higher hit chance and magical atk a small % of offensive spells to motivate people to grind more than one weapon typ?
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THERE is 1 "?" slot in alchemy crafting here.
I got save game with "Crafting Legend" Achivment from chapter II game finished.It supose to unlock some rare craft recipe here in chapter 3, isnt it?? ANYWAY IT STILL DOESNT WORK. Disapointing
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Good game, but I would really love it if there were more boss fights. So far I think I'm about halfway through the game and I haven't had any yet.
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The calculations for combat are very bad. When it says 80% hit rate the real hit rate is somewhere around 40%. very Inacurate .
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Two things that would be nice in future editions would be 1)Allowing to buy MULTIPLE instances of the same crafting items, especially since grinding that skill is slow and takes up TONS of supplies, and 2)An animation toggle for the tactical battles to turn it off for faster gameplay
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@weedgamers Try using a Divine Intervention potion. I did and got a message that I no longer fear death. I take that to mean that it prevents some or all of the death triggers from taking place in the event that my health hits zero during that battle. (FTR, I've cleared the game through level 100 of the last dungeon and never died, without using DI potions.)
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Try to desinchant gems. At some % there will return same stats, but you will get free mats from desinchanting. Example: If you will desinchant gem of agility (dodge 3% at my case) There is chance that you will get same gem from it. BUT while in action you will get free mats. up to 10 times per gem/
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I have a pretty weird bug where my crafting rare crafting materials get mixed up:| the amounts change each times, the total amount of rare materials stay the same but the one time i have 32 fel stones and 5 warp crystals and after a dungeon i have suddenly 5 fel stones and 32 warp stones.
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I think I just spotted an interesting glitch. I completed a tactical battle and was awarded 80 Enchanting. However, my Enchanting was 977 so it increased past the cap to 1057. I don't believe this is supposed to happen. I also appear to be either very lucky or it actually improved the Enchanting as I rarely fail to disenchant.
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I love the game, but you really should add a way to check if the item we found it better then what we have equipped. That'd help ALOT. Keep making games like My Pet Protector and the Arkandian Series <3
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Don't like having to carry a furniture bashing item on the off chance that a chest will be placed where I can't get it!
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if you made it so the chest opens automatically after you beat an enemy it would save a lot of time since you can't do anything else till you click on the chest.
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I just randomly lost a bunch of crafting regents. The only thing I can think of is I was using a disenchanter in a dungeon and the values may have reset when it tried to use the disenchanters values.
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I am so glad I finally got the Hard badge and never have to touch this again. It was the most time consuming, frustrating and one of the most difficult badges I've ever gotten. Mostly all because of those damn Vampire Lords. Now that I beat it I wanna to bitchslap the game so hard its neck snaps and then ram a rod down it's throat and watch it choke to death
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I don't understand how to get the claim over 20 walls award, I stole like 30 walls, and then I stole 21 in one level just to be sure, and randomly placed them around my house just to be sure, and still nothing.
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@dorestes: Training again
@Codemon94: You are playing Chapter III, your bonuses will be available on Chapter IV (another game).
Can I suggest an auto Go Down when a floor is cleared and you know where the stairs are?
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WTF??? Why place a red chest behind some furniture in the dungenons?? as if if would take a basher with me each time?? just plain stupid
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a very good game, but if you are on stairs and you hit equip then go down while in that menu the game freezes all of your items on screen
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Ohh great hours of grinding to get to 1000 artistry to find out that you still get 0 % chance at the final weapons. Ahhh pure deception.
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me as a grinder got sad ,then I found out there is a lvl 1000 skill cap for every skill, but your chars at your legion can reach lvls higher than 1200...
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This is a fun little time-waster. Lots of grinding, and after a while you also have to take a fair amount of time for inventory management.
I do have one question. Later in the game, fighting the the 8-strong lich tactical army, there is one character that ends up freezing the game: NaN (as in, N/A), who seems to be a bit of a glitchy NPC. Since it's an NaNa, it doesn't move when it's its turn, which freezes the game. Other than avoiding that tactical battle for the foreseeable future, is there any other way around this?
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Sailor420, I'm pretty sure that Vault 13 is a Fallout/Fallout2 reference. I'd always wondered if the "Vault Dwellers" in Arkandian Crusade were a nod to Fallout, and now I'm convinced they were.